skip rep bunks and rely on luft for reps seems to get more stukas (more ammo more man power for ops)
rep bunker does not pay off, 50 amunitions about to = 100 MP, you can easyly do 100MP damage by multyple ways, or save it for stuka ^^ so total prise of rep bunker = 250 + build time, luft for same price better repair and can do more things. Fast repair bunker for noobs, because save attention and APM. This strategy made to let WM teching for vet3 stukas and vet3 kch as soon as it posyble. Which is must have to beat good mix allies. PE ultimete limit price <<< WM ultimatelimit price.
rep bunker does not pay off, 50 amunitions about to = 100 MP, you can easyly do 100MP damage by multyple ways, or save it for stuka ^^ so total prise of rep bunker = 250 + build time, luft for same price better repair and can do more things. Fast repair bunker for noobs, because save attention and APM. This strategy made to let WM teching for vet3 stukas and vet3 kch as soon as it posyble. Which is must have to beat good mix allies. PE ultimete limit price <<< WM ultimatelimit price.
Interesting, you should also factor in an advantage that defense doc bunkers are damage sponges. Also the xp gain from bunker can get you a faster 88.
I agree that if you have a good PE you can rely on luft reps. (Better then rep bunk) But I feel its risky vs artillery. If a barrage wipes out luft squad you will need to replace. Whereas barrage will not wipe rep bunk instantly (defense doc)
From the replay seems to be a good strat vs adv rep tanks from brit. (hench / stuka)
Interesting, you should also factor in an advantage that defense doc bunkers are damage sponges. Also the xp gain from bunker can get you a faster 88.
I agree that if you have a good PE you can rely on luft reps. (Better then rep bunk) But I feel its risky vs artillery. If a barrage wipes out luft squad you will need to replace. Whereas barrage will not wipe rep bunk instantly (defense doc)
From the replay seems to be a good strat vs adv rep tanks from brit. (hench / stuka)
I played very greedy. Not typical.
Sent HQ truck to high fuel in corner. Build only 1 inf section. Secured resources immediately. Etc.
This time it didn't work so well, as in last games. PE played more aggressive instead of teching to panthers.
crazy team play and strats