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Company of Heroes

PE vs US Semois

#1regnar1194  Apr 20 2017, 17:11 PM -
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VP Battle
#2MoreLuckPlease  Apr 21 2017, 01:07 AM -
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dude, if you see wsc, made some incendiary nades!!! U struggle to kill those mgs for the half game, seriously! Just flank them from different directions and throw nades, instead of it u go out of your base and go straight into his mgs, instead going left around the hedges...
US player took no advantage out of situation for holding you in the base in the early phase, no m8, no tanks, no bars, even no airborne...
#3Kaos  Apr 21 2017, 12:54 PM -
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QUOTE(WORLDWARIII @ Today, 01:07 AM)
dude, if you see wsc, made some incendiary nades!!! U struggle to kill those mgs for the half game, seriously! Just flank them from different directions and throw nades, instead of it u go out of your base and go straight into his mgs, instead going left around the hedges...
US player took no advantage out of situation for holding you in the base in the early phase, no m8, no tanks, no bars, even no airborne...



Nah man, incendiary nades are good, but on Semois PE can get an armored car(AC) while the US just finished building supply yard

in this case, if US made WSC it is even easier to shut down US with an AC because incendiary nades can be risky if the enemy goes for snipers

if the guy camps his mg's in houses get a mortar halftrack after the AC, if you suspect an m8 get the AT hafltrack and tech for schrecks to disable and kill the m8 or if you are skilled enough pick it off by distance with AT halftrack and finish it off with mortar, maybe even killing engineers that will try to repair it in the process

hope this helped
#4MoreLuckPlease  Apr 21 2017, 16:18 PM -
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QUOTE(Kaos @ Today, 13:54 PM)



Nah man, incendiary nades are good, but on Semois PE can get an armored car(AC) while the US just finished building supply yard

in this case, if US made WSC it is even easier to shut down US with an AC because incendiary nades can be risky if the enemy goes for snipers

if the guy camps his mg's in houses get a mortar halftrack after the AC, if you suspect an m8 get the AT hafltrack and tech for schrecks to disable and kill the m8 or if you are skilled enough pick it off by distance with AT halftrack and finish it off with mortar, maybe even killing engineers that will try to repair it in the process

hope this helped


i disagree a bit, if you do AC + mortar ht there is no fuel left for t4+atht, so m8 chases your pgs around, my experience, mortar halftrack costs 40 fuel, in early game pretty much imho..
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