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Company of Heroes

[1.2] Architect vs th15

#51Forefall  Oct 20 2006, 12:55 PM -
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Although already stated, I'd like to completely agree and stress that Architect had the game, had he only pushed his first calliope (or was it a sherman?) into th15's base.

Axis has few anti-tank options. If they don't have stugs yet, and few players build the anti-tank gun buildling, unless they have blitz-tree with panzer-upgraded sturms, one tank in their base is gg. It's why it is so important for axis to get the sturm armory or sturmtroopers early, so they're not dead to one tank. TH15 was, but architect missed the opportunity.

GG nonetheless. smile.gif
#52-Lethality-  Oct 20 2006, 13:06 PM -
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Congrats guys. biggrin.gif

Just got CoH, I'm certainly gonna watch this rep first. tongue.gif
#53Soda^  Oct 21 2006, 06:01 AM -
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QUOTE(Freek @ Sep 25 2006, 08:23 AM) *

it would've been smarter to retreat or upgrade them with the anti-armor barrel which I think does a lot more damage against other tanks (better then M10?)




When you upgrade the sherman, it will do as much damage as a M10. Which is ( +7) vs tanks.
#54squiddd  Oct 22 2006, 16:34 PM -
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Congratulations, guys, this replay deserve a gold!
#55FelLbEasT'  Oct 23 2006, 11:43 AM -
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You got one before BfME 1.03 did sad.gif.
#56Major  Oct 23 2006, 12:13 PM -
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very nice early to mid game, I guess your tank micro has improved Jace tongue.gif

all around fights and take overs, sweet.
#57Scuddy  Oct 25 2006, 22:55 PM -
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First CoH replay I ever saw, after I played 2 games online.

I really can't comment about the replay as I dont know much or actually nothing about this game.

From what I saw is that th15 had the advantage because he had the best economy settled up. Architect came back after he teched up, but in the end the better economy of his opponent screwed him up.

PS: I might be TOTALLY wrong tho tongue.gif
This post has been edited by Scuddy: Oct 25 2006, 22:55 PM
#58th15  Oct 26 2006, 11:29 AM -
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You can't really affect the economy much in this game. Your primary, resource, manpower, is almost always on par with your opponent with the main factor affecting it being Allies upkeep costs. Each territory only provides you with +3 manpower a minute so even capturing lots of territory won't have that much of an effect.

I'd say that you were refering more to fuel income than just "economy" smile.gif
#59Tae1  Oct 26 2006, 17:26 PM -
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Congrats on GOLD REPLAY! biggrin.gif biggrin.gif biggrin.gif Ye ye yeahh!
#60Scuddy  Oct 26 2006, 23:27 PM -
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QUOTE(th15 @ Oct 26 2006, 01:29 PM) *

You can't really affect the economy much in this game. Your primary, resource, manpower, is almost always on par with your opponent with the main factor affecting it being Allies upkeep costs. Each territory only provides you with +3 manpower a minute so even capturing lots of territory won't have that much of an effect.

I'd say that you were refering more to fuel income than just "economy" smile.gif


I see now, slowly I am getting more information about this game. I was just meaning economy in general, but didnt knew that manpower wasnt affected much. happy.gif
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