Although already stated, I'd like to completely agree and stress that Architect had the game, had he only pushed his first calliope (or was it a sherman?) into th15's base.
Axis has few anti-tank options. If they don't have stugs yet, and few players build the anti-tank gun buildling, unless they have blitz-tree with panzer-upgraded sturms, one tank in their base is gg. It's why it is so important for axis to get the sturm armory or sturmtroopers early, so they're not dead to one tank. TH15 was, but architect missed the opportunity.
it would've been smarter to retreat or upgrade them with the anti-armor barrel which I think does a lot more damage against other tanks (better then M10?)
When you upgrade the sherman, it will do as much damage as a M10. Which is ( +7) vs tanks.
First CoH replay I ever saw, after I played 2 games online.
I really can't comment about the replay as I dont know much or actually nothing about this game.
From what I saw is that th15 had the advantage because he had the best economy settled up. Architect came back after he teched up, but in the end the better economy of his opponent screwed him up.
PS: I might be TOTALLY wrong tho
This post has been edited by Scuddy: Oct 25 2006, 22:55 PM
You can't really affect the economy much in this game. Your primary, resource, manpower, is almost always on par with your opponent with the main factor affecting it being Allies upkeep costs. Each territory only provides you with +3 manpower a minute so even capturing lots of territory won't have that much of an effect.
I'd say that you were refering more to fuel income than just "economy"
You can't really affect the economy much in this game. Your primary, resource, manpower, is almost always on par with your opponent with the main factor affecting it being Allies upkeep costs. Each territory only provides you with +3 manpower a minute so even capturing lots of territory won't have that much of an effect.
I'd say that you were refering more to fuel income than just "economy"
I see now, slowly I am getting more information about this game. I was just meaning economy in general, but didnt knew that manpower wasnt affected much.
Axis has few anti-tank options. If they don't have stugs yet, and few players build the anti-tank gun buildling, unless they have blitz-tree with panzer-upgraded sturms, one tank in their base is gg. It's why it is so important for axis to get the sturm armory or sturmtroopers early, so they're not dead to one tank. TH15 was, but architect missed the opportunity.
GG nonetheless.