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Company of Heroes

[R] Zimbu(Terror) vs. OMGLaserBeamsPEWPEW(Airborne)

#1Krazy Koyote  Sep 26 2006, 22:46 PM -
Replays: 2 Game:
Hey guys, haven't posted a replay since beta. I've been taking a pounding since retail as I've been trying to tweek the various grenadier strats to my own liking. I lean towards using Hero's Gren/Terror strat for the most part. This game was pretty intense and I had a great opponent who was 18-0 going into this match. Just looking for some tips and a review.

Thanks,[attachmentid=147120]
This post has been edited by Glingo: Sep 28 2006, 23:36 PM
#2Krazy Koyote  Sep 27 2006, 14:09 PM -
Replays: 2 Game:

*bump*

Anyone wanna review? Pretty pls. biggrin.gif
This post has been edited by Krazy Koyote: Sep 27 2006, 14:10 PM
#3Glingo  Sep 27 2006, 15:30 PM -
Replays: 6 Game:
Awards:
Sounds good, gonna review it as my second application review wink.gif

"The Axis Trap"


IPB Image OMGLaserBeamsPEWPEW VS ZimbuIPB Image
Angoville
IPB Image
Retail


OMGLaserBeamsPEWPEW IPB Image

Building Build Order: Barracks, WSC, Supply Yard, Motor Pool, Tank Depot.
Early game BO: Engy, Engy, Rifle, Jeep, Rifle, Sniper.
Strat: 3 Riflemen squads, some harras with light vehicules then AT+Shermans.
Retreating ratio: 63 reinf. for 138 KIA.
Company: Airborne.

Pros:

thum.gif Tried to flank an HMG with a jeep (lost it but NT)
thum.gif Used sniper to counter HMG/inf (scored some good nice kills with it).
thum.gif Once the sniper died used AC to counter HMG/inf.
thum.gif Nice retreat and cover usage.
thum.gif Pretty good use of your HMG, covering rifle progression and moving after axis retreats to surprise him.
thum.gif Nice try to take out his reinforcing squads in his base with an upped HT.
thum.gif Tried to set up a defensive point (AT+MG nest) to protect the West VP.
thum.gif Good Sherman micro against the 1st Panther.

Cons:

cry.gif It's always bad to lost a sniper.
cry.gif Entering a building instead of retreating when a Goliath came by.
cry.gif Maybe should retreat faster when pinned.
cry.gif Deployed an HMG in front of the enemy's Ostwind.
cry.gif Picked up an AT gun with an Airborne squad just in front of your base, it's cheaper to make an engy squad for that purpose.

Comments:

Some mistakes (when facing the Goliath or the Ostwind) but played well, always trying to flank HMGs. The upped HT run was a good idea but you should've gone straight for repairs after this run. Some more harrass on the SP to the north of his base could annoyed him especially if you put an HMG in the building next to it (can buy you some time to take some map control). Finally you shouldn't build an OP to the fuel point but used this MP to cover the SP to the South of your base with an HMG or a sniper (it's nice to build OP on High Fuel Point, but useless if the supply line is always cut off).


Rating: 4.5/10


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Zimbu IPB Image

Building Build Order: Wehrmacht Headquarters, Krieg Barracks, Panzer Command, Kampkraft Centre
Early game BO: Pio, HMG, Volks, HMG, Volks, MC.
Strat: Volks supported by HMG, gren spam and finally Ostwind+Panther.
Retreating ratio: 50 reinf. for 83 KIA.
Doctrine: Terror.



Pros:

thum.gif Good Map Control especially of the SP to the South of his base, always harrassing it after you lost it (cutting off his supply line)
thum.gif Countered his sniper with a MC.
thum.gif Good retreats.
thum.gif Took out his AC with panzershreks+panzerfaust.
thum.gif Ostwind to counter Riflemen.
thum.gif A KC to upgrade inf and tanks.
thum.gif Very good trap at the end, using the rockets barrage from your HT and covering your AT with Ostwind.


Cons:

cry.gif 1st bike could retreat/repair then return to the sniper hunt instead of going in front of an MG nest.
cry.gif Sent your 2nd Goliath in front of an HMG (could make it to the building and blow it up but was some kind of gambling).
cry.gif Should run into his Sherman with your 1st Panther to avoid the circling micro.
cry.gif Panther vs Sherman+AT.
cry.gif Didnt used the cammo ability of your AT guns.
cry.gif No OP.

Comments:

Played well, holding n harassing the SP to the South of the Allies base was the key, nice Gren use, some nasty ideas like the Goliath or the "end game trap", nice retreating but lost some units that could be saved.

Rating: 5.5/10


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Match Comments:
Nice game to watch, took some pleasure to review it, lot of firefights, good countering of each other's units, some nice flanking, a funny Goliath explosion and a nasty end game trap.


Entertainment rating: 5.5/10

Overall game rating: 5/10

This post has been edited by Glingo: Sep 28 2006, 03:50 AM
#4Glingo  Sep 28 2006, 04:08 AM -
Replays: 6 Game:
Awards:
The lil' Goliath's explosion made me laugh so i made a little bonus for it. So here comes the increadible story of:

"The Flying Riflemen Squad"


IPB Image


IPB Image


IPB Image


IPB Image


IPB Image


"The End"

#5Krazy Koyote  Sep 28 2006, 04:24 AM -
Replays: 2 Game:
Thanks for the review. It was a pretty fun game, and I like to build goliaths to help manage the rifle spam. That 2nd goliath was lost because my attention was elsewhere for the brief second and as a result i wasted it. Oh well.
#6Glingo  Sep 28 2006, 04:49 AM -
Replays: 6 Game:
Awards:
QUOTE(Krazy Koyote @ Sep 28 2006, 06:24 AM) *

That 2nd goliath was lost because my attention was elsewhere for the brief second and as a result i wasted it. Oh well.


Oh oki, it's a fact that we can't be everywhere on the battlefield, GG anyway happy.gif
This post has been edited by Glingo: Sep 28 2006, 04:49 AM
#7Willburn  Sep 28 2006, 19:45 PM -
Replays: 3 Game:
Pretty good job Glingo. smile.gif Only thing I miss is more eductation on how to improve what was wrong. (Comments perhaps a tad bit short?)

This post has been edited by Willburn: Sep 28 2006, 19:47 PM
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