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Company of Heroes

IplayForKeeps vs RUKAclDrHorse

#71SoldJack91  Dec 15 2008, 17:06 PM -
Replays: 0 Game:
Man great game!!!
#72A1oha  Dec 17 2008, 21:23 PM -
Replays: 1 Game:
Haha 1 Panther on low health and an vet3 PzGren Squad on axis side, 1 M10 on low health and an vet2 Rifle Squad on the allie side in the last moments of the game... Nice Game but I was hoping Allies win this... Phps. a Pack instead of the last Quad would have been nice... But what I´m talking about? Wubbed! Great Game!!!!
#73wildfire444  Dec 19 2008, 00:05 AM -
Replays: 1 Game:
great game very entertaining

too bad for the panther battle group
#74Stosstruppe  Dec 28 2008, 23:03 PM -
Replays: 1 Game:
Outstandingf**kingame! I can't believe PE pulled that out. After having only 2 Fallscrimjager and a PanzerGrenadier, 2 Panthers, plus almost all of his base gone, going against a bunch of rifleman, 2 calliopes, and a few M10s I seriously could not believe he pulled that out. Great fning game. Wubbed.
#75Mexxico  Jan 21 2009, 03:14 AM -
Replays: 1 Game:
Very entertaining! wub!
#76N3rull  Feb 17 2009, 19:27 PM -
Replays: 10 Game:
Maybe I am an absolute noob and stuff, but I can't quite understand why everyone's so excited. Both horse and ip4k played a little as if the match was set up.
YES they DO BOTH show awesome skill MOST of the time, but in certain moments your actions are so odd that I couldn't believe my eyes.
I wouldn't say any of the below if the two players were some random nibs or even guys around level 10, but since this is a game of two really pro players with a three-digit wub number, I can't resist but throw my observations into a post.


1) it took horse 10 seconds to send the kettekrad rolling. What teh?
2) Engis rushing PGs around 1:35 -> what was that all about? Got a death wish?
3) rifles dancing around rocks between 2:00 and 2:30? Why? I understand that you saw PGs going left and wanted to lay an ambush, but once you saw them withdraw, why stand there and waste your only battle-capable unit at the time, the fastest capping unit in the game ... on hugging rocks???
4) 2 Rifle squads assaulting the house near 3:40. Now, I have a ton of reasons why I think this was an absolutely suicidal act, but I won't get into that now.
5) Between 3:50 and 4:20 you had a more or less controlled eastern side of the map. Why didn't you take the fuel, instead concentrating on the VP? I surely would take the fuel away from Horse the first thing in the morning. Again, I'm a niblet... but I still think you sorta ASKED for that IFHT to rip you there, by letting Horse keep that Fuel.

With the points 2-5, I could honestly say the US *got himself* sorta screwed around 6:00-9:00 . Then came the M8. Horse swiftly counters with ATHT.
You have a 57mil ready to take it out. That part was okay, nice micro and good job having the units in production ahead of time.
There's also nice micro and stuff going around the Us base around 12:20, nice try having the med station do its job.

6) Why did you take Allied War Machine at 12:40 completely baffles me. It only works on tanks (m3 not equals tank) and you didn't have Mu anyway. I know you wanted calli, because two callies = I win (almost), but still... weird moment to dump your command points. Anyway...

Now it's Horse's part to act weird:

7) 14:39 - just look how your PGs look bored in your base just as your damaged PIV IST is about to go puff from a single AT gun being pulled into the center of the map without support. I haven't seen that happen ever since I went over rank 3 in 1v1. You totally overslept it over there. I'd have smashed my face at the nearest wall if I lost a PIV like that.

8) The attack between 17:00 and 17:50. You lost 2 PG units, Falls and an Infantry HT in less than one minute. My jaw hit the dirt when I saw that happen and I live on 11th floor, mind you. The PGs died in looong agony under fire from two vet Rifle squads as you were babysitting the HT around the ATG. The Halftrack... you gave it away, with the falls. Shame on you, seriously! The game would DEFINATELY not have lasted 30 more minutes if you didn't lose all that stuff there. And the PGs in the house a little to the east could have made this mess a sound victory.
I'm speechless here. I would have NEVER expected that sort of thing in a game at such level.

I won't get into details about what happened later. US got callies which should have given him a win, if only he used more than half of his forces at one time.
Then Horse rolled panthers twice and both times he almost had a win... but then again things like leaving the rest of his force idle near the base or leaving the panthers with their rear facing an ATG made the game even longer.

All in all, I would say this game is "Probably the best game in COH (®)"... in 95%. The leftover 5% is a total wtflol.
This post has been edited by N3rull: Feb 17 2009, 19:30 PM
#77Bubsy  Mar 12 2009, 10:44 AM -
Replays: 36 Game:
This was an epic insane battle till the end. It had so many twists and turns I had no idea who was actually going to win. I kept thinking get those dang Calls already....

I've never seen 3 panther battle groups called to the fiel in any game I've watched. Purely insane playing by both parties. I thought it was gonna be an early GG for PE but the allies rallied back with some unoradox play methods. The quads and AT guns were nice. Gives me something to think about. M10's are just too weak vs tanks...kinda makes no sense but oh well. The Pershing is also a bit too weak since it was nerfed. Since you have to buy the Pershing I think 2 should be allowed on the field. But hey....even then it's still an insane battle that could have went any way honestly. I was shocked to not have seen 1 flak88 up.
#78RoyJonesJrReborn  Mar 26 2009, 04:50 AM -
OMG I almost jizzed myself when he killed his pershing with that grenade xD!!! That was nice! Also when he Pwned those 2 panthers with that caliope IPFK desrved that win -.- GG WUBBED
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