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Company of Heroes

[R] Architect vs Surprise

#11Ax3  Dec 12 2006, 07:13 AM -
Awards:
Surprise (ARM)IPB Image VS IPB ImageArch1tect (TER)


IPB ImageAllies:
Barracks > Motor Pool > Tank Depo

Allies:
POINTS OF NOTE:
Nice start with a duel jeep build, it was effective in harassing the enemy and actually caused some casualties. The only down side was they were incapable of capturing points and this lead to an almost dominate map control for the Axis. You managed to keep the jeeps going with some nicely timed repairs. You did well with the 3 rifle squads. Even though they went for a point you made sure they did not bunch on the point and provided cover for the capping team, or went and harassed another point on the map. I liked your use of mines, some of them were placed well and became a nuisance to the enemy. At the 19 minute mark, not sure where your attention was, but it was not on your poor rifle squad that ran into a HMG and MP40 squad, needless to say, massive casualties. You had some nice ideas and strats, its just the units did not survive long enough. Your M10s would go in, see what was there and then be destroyed. Had you managed to keep a few of those units alive for a little bit longer, I am sure it would have been a closer game. Nice strat and some nice micro, survivability was just not there.


Gameplay 6/10

IPB ImageAxis:
WQ > Sturm

Axis:
POINTS OF NOTE:
You got some luck in this game, which is not however saying that you did not play well. You had units exactly where they were meant to be and doing exactly what they were meant to be doing. You were harassed early by double jeeps, but this did not slow your capturing of a majority of the map early. You managed to put a lot of fire towards the jeeps and eventually saw them destroyed. Early game you had 3 Volk squads run at his Rifles. Two of these were no MP40, yet placed in close range, not that this matters at all as the end result was what you were after. Some excellent use of retreat, to allow units to survive, saving on resources by not having to buy new units. You too also had some nice use of mines and like a majority of your troop placement, put them in some nice places. Mid game you had a HMG near the H.Fuel, which was able to be seen by the enemy, due to it being in the FoW reveal around the point. Moving this unit slightly back could have still provided cover to the H.Fuel and would not have been noticed by the enemy. Also though-out the game you had nice resource management. You never stockpiled and seem constantly aware of what you had in reserve. You played very well and that combined with some issues with Allies wanting not to live any more, saw you to a comfortable win.



Gameplay 8/10


Some nice play from both sides and a effective jeep harass at start, however the allie units had a lot of trouble staying alive and operational. This was pounced on by Axis, and result in map control and then game.

RotW contender.

ENTERTAINMENT VALUE = 6/10
GAMEPLAY VALUE = 6/10
This post has been edited by Ax3: Dec 12 2006, 14:05 PM
#12ZyphO  Dec 12 2006, 07:19 AM -
Replays: 11 Game:
nice review mate biggrin.gif
#13WISE Architect  Dec 12 2006, 12:57 PM -
Awards:
Thanks for the review Ax3 wub.gif

Very nice notes.

ps. that green is kinda hard to read post-13661-1143531603.gif

QUOTE(Ax3 @ Dec 12 2006, 07:13 AM) *

You got some luck in this game (...) You had units exactly where they were meant to be and doing exactly what they were meant to be doing.


Sometimes you seek for luck and you reach it.

But you gotta seek for it, or luck wont ever appear. smile.gif
#14Ax3  Dec 12 2006, 14:06 PM -
Awards:
Edited colour.
#15Suprise  Dec 12 2006, 22:12 PM -
Replays: 29
Awards:
thx for review ax3, really helps me out.
#16xsoldier  Dec 12 2006, 23:48 PM -
Replays: 1 Game:
gg well played by both. smile.gif
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