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Architect vs th15

#1Jobbies  Oct 1 2006, 22:38 PM -
Original Review by Purpose.
Link to Original thread.



IPB Image Archit3ct vs th15 IPB Image


Map: Angoville
IPB Image
Retail


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Archit3ct IPB Image

Build Order: Barracks -> Supply Yard -> Tank Depot
Strat: Riflemans -> Calliope -> Pershing

Pros and Cons:

thum.gif Good flanking on MGs in buildings
thum.gif Got OP to boost eco
thum.gif Pulled back units very well most of the time
thum.gif Used Sherman and Calliope to take out the Panther
thum.gif Continued to harass and claim points all game

sad.gif Should have used Calliope barrage on axis base.
sad.gif Gave up a rifleman squad that you could have pulled back
sad.gif Lost a sherman and a calliope in Axis base that you should have retreated sooner
sad.gif Bad call to go up against 2 stugs and 1 Panther with 2 shermans

Comments: A very good game with few misstakes. I think you did two big ones were one was a decider. The fact that you moved in 2 Shermans vs a Panther and 2 Stugs isent a big con. You dident knew about the 2nd Stug and tbh you were abit
unlucky. The Shermans missed the Panther but at least 2 hits dident give it any damage at all and so you lost both Shermans. The big misstake and also the decider of this game was when you went in with 2 Shermans and 1 Calliope to his base and only saved 1 Sherman. Especially the last Sherman should have been pulled back to safty. If you could have kept that one, or even maybe the Calliope, you could have come back with a bigger force then he had and probably won it. Still its easy to say when you watch it after, and that was the only real misstake I think you really could have avoided. In the end maybe you should have been abit cooler with the Tank Depot and built a Motor Pool instead. You could call in calliope and with a Motor Pool you could have gotten anti tank guns. You for sure had the time in the end to get a few out and that migth have saved you. Still a well played game.



Rating: 8/10

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th15 IPB Image

Build Order: WQ -> Panzer Command -> Sturm Armory
Strat: MG -> Volks -> Panther -> Stug -> Flakpanzer -> Tiger

Pros and Cons:

thum.gif Pulled back very well and also took out MGs from building befor they got grenaded
thum.gif Got OP to boost eco
thum.gif Placed out mine in good placec
thum.gif Nice mix of tanks to counter anything he could have.
thum.gif Good support for the tanks most of the time.
thum.gif Constantly harassed the map to take points and cut him off.

sad.gif Lost a volks squad and MG careless. You could have pulled them back
sad.gif Dident have any support for the Panther and lost it.
sad.gif I tought the Panzer Command came very late.
sad.gif Maybe to passive, it could have been dangerous to let him sit in base like that.

Comments: Pro play from start to finish. The only real misstaked was to not support your Panther with that flakpanzer. That could have been enough to scare that Calliope away from following the Panther to your base, and then you would have saved it. Also you maybe were to passive, and that could have costed you if he would have had a Motor Pool. A few anti tank guns supported by riflemans could have stoped your final blow. This show that not attacking can be as dangerous as attacking to soon. This time it worked for you while it dident for Architect. A few sloppy misstakes with Volks and MG but its so much to keep track on in this game its impossible to be in control on all thats happening all the time.


Rating 8/10

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Match Comments: A very fun and very skilled game from start to finish. The map is moving back and forth and both players show high knowledge of the game, good adaptation and very good micro. The little things decided it and in this case Allies lost 2 tanks and therefor couldent respond when Axis got 3 out on the map. A RoTW for sure and also a Silver.

Entertainment value: 8/10

Overall game rating: 8/10
This post has been edited by Architect: Dec 12 2006, 18:13 PM
#2GaBRa  Oct 2 2006, 00:14 AM -
Replays: 21 Game:
8 ? wow, must see that...
#3Kir  Oct 2 2006, 04:14 AM -
Replays: 0 Game:
So axis won? I wish they'd put the end result in the review so I know whether to watch it or not.
#4Sepha  Oct 2 2006, 04:55 AM -
Awards:
Riflemen have no place in late-game. 0wn3d.gif

This was won after the stugs rolled out! 2 Panthers not able to kill a single tank, then watching the stug come out and destroy 2 made me laugh.
#5WISE Architect  Oct 2 2006, 08:43 AM -
Awards:
QUOTE(Sepha @ Oct 2 2006, 05:55 AM) *

Riflemen have no place in late-game. 0wn3d.gif

This was won after the stugs rolled out! 2 Panthers not able to kill a single tank, then watching the stug come out and destroy 2 made me laugh.


Exactly i know how you fell! cry.gif

#6th15  Oct 2 2006, 10:21 AM -
Replays: 3 Game:
Awards:
That just supports my opinion that axis heavy armour isn't overpowered because they are instead completely useless. They're too slow to expect them to be able to nail a sherman against the wall, but they do make such excellent fire soaks. Aside from the ostwind for AT-gun ownage, you probably won't see me building tier 4 tanks any more.

The stugs were such beauties smile.gif Actually in truth they are lucky to have been near a convenient hedge so they could back up against the hedge and block the shermans.
#7fujiX  Oct 2 2006, 10:24 AM -
Awards:
kinky AC coming up soon !
#8Dobermann  Oct 2 2006, 10:42 AM -
I'll go watching it. So much to learn. How much does it last?

(Would you like the idea to insert, at the beginning of every review, the duration of the replay itself?)
This post has been edited by Dobermann: Oct 2 2006, 10:42 AM
#9WISE Architect  Oct 2 2006, 10:46 AM -
Awards:
QUOTE(fujiX @ Oct 2 2006, 11:24 AM) *

kinky AC coming up soon !


wub.gif

A banana to the kinky AC banana.gif
#10Theaka  Oct 2 2006, 11:53 AM -
Replays: 0
Riflemen can be very good in late of game by using grenade and back. That broke the engine and you have just to spend your tanks and kill them easier.
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