Good flanking on MGs in buildings Got OP to boost eco Pulled back units very well most of the time Used Sherman and Calliope to take out the Panther Continued to harass and claim points all game
Should have used Calliope barrage on axis base. Gave up a rifleman squad that you could have pulled back Lost a sherman and a calliope in Axis base that you should have retreated sooner Bad call to go up against 2 stugs and 1 Panther with 2 shermans
Comments: A very good game with few misstakes. I think you did two big ones were one was a decider. The fact that you moved in 2 Shermans vs a Panther and 2 Stugs isent a big con. You dident knew about the 2nd Stug and tbh you were abit unlucky. The Shermans missed the Panther but at least 2 hits dident give it any damage at all and so you lost both Shermans. The big misstake and also the decider of this game was when you went in with 2 Shermans and 1 Calliope to his base and only saved 1 Sherman. Especially the last Sherman should have been pulled back to safty. If you could have kept that one, or even maybe the Calliope, you could have come back with a bigger force then he had and probably won it. Still its easy to say when you watch it after, and that was the only real misstake I think you really could have avoided. In the end maybe you should have been abit cooler with the Tank Depot and built a Motor Pool instead. You could call in calliope and with a Motor Pool you could have gotten anti tank guns. You for sure had the time in the end to get a few out and that migth have saved you. Still a well played game.
Pulled back very well and also took out MGs from building befor they got grenaded Got OP to boost eco Placed out mine in good placec Nice mix of tanks to counter anything he could have. Good support for the tanks most of the time. Constantly harassed the map to take points and cut him off.
Lost a volks squad and MG careless. You could have pulled them back Dident have any support for the Panther and lost it. I tought the Panzer Command came very late. Maybe to passive, it could have been dangerous to let him sit in base like that.
Comments: Pro play from start to finish. The only real misstaked was to not support your Panther with that flakpanzer. That could have been enough to scare that Calliope away from following the Panther to your base, and then you would have saved it. Also you maybe were to passive, and that could have costed you if he would have had a Motor Pool. A few anti tank guns supported by riflemans could have stoped your final blow. This show that not attacking can be as dangerous as attacking to soon. This time it worked for you while it dident for Architect. A few sloppy misstakes with Volks and MG but its so much to keep track on in this game its impossible to be in control on all thats happening all the time.
Rating 8/10
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Match Comments: A very fun and very skilled game from start to finish. The map is moving back and forth and both players show high knowledge of the game, good adaptation and very good micro. The little things decided it and in this case Allies lost 2 tanks and therefor couldent respond when Axis got 3 out on the map. A RoTW for sure and also a Silver.
Entertainment value: 8/10
Overall game rating: 8/10
This post has been edited by Architect: Dec 12 2006, 18:13 PM
That just supports my opinion that axis heavy armour isn't overpowered because they are instead completely useless. They're too slow to expect them to be able to nail a sherman against the wall, but they do make such excellent fire soaks. Aside from the ostwind for AT-gun ownage, you probably won't see me building tier 4 tanks any more.
The stugs were such beauties Actually in truth they are lucky to have been near a convenient hedge so they could back up against the hedge and block the shermans.
Link to Original thread.
Map: Angoville
Retail
Archit3ct
Build Order: Barracks -> Supply Yard -> Tank Depot
Strat: Riflemans -> Calliope -> Pershing
Pros and Cons:
Good flanking on MGs in buildings
Got OP to boost eco
Pulled back units very well most of the time
Used Sherman and Calliope to take out the Panther
Continued to harass and claim points all game
Should have used Calliope barrage on axis base.
Gave up a rifleman squad that you could have pulled back
Lost a sherman and a calliope in Axis base that you should have retreated sooner
Bad call to go up against 2 stugs and 1 Panther with 2 shermans
Comments: A very good game with few misstakes. I think you did two big ones were one was a decider. The fact that you moved in 2 Shermans vs a Panther and 2 Stugs isent a big con. You dident knew about the 2nd Stug and tbh you were abit
unlucky. The Shermans missed the Panther but at least 2 hits dident give it any damage at all and so you lost both Shermans. The big misstake and also the decider of this game was when you went in with 2 Shermans and 1 Calliope to his base and only saved 1 Sherman. Especially the last Sherman should have been pulled back to safty. If you could have kept that one, or even maybe the Calliope, you could have come back with a bigger force then he had and probably won it. Still its easy to say when you watch it after, and that was the only real misstake I think you really could have avoided. In the end maybe you should have been abit cooler with the Tank Depot and built a Motor Pool instead. You could call in calliope and with a Motor Pool you could have gotten anti tank guns. You for sure had the time in the end to get a few out and that migth have saved you. Still a well played game.
Rating: 8/10
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th15
Build Order: WQ -> Panzer Command -> Sturm Armory
Strat: MG -> Volks -> Panther -> Stug -> Flakpanzer -> Tiger
Pros and Cons:
Pulled back very well and also took out MGs from building befor they got grenaded
Got OP to boost eco
Placed out mine in good placec
Nice mix of tanks to counter anything he could have.
Good support for the tanks most of the time.
Constantly harassed the map to take points and cut him off.
Lost a volks squad and MG careless. You could have pulled them back
Dident have any support for the Panther and lost it.
I tought the Panzer Command came very late.
Maybe to passive, it could have been dangerous to let him sit in base like that.
Comments: Pro play from start to finish. The only real misstaked was to not support your Panther with that flakpanzer. That could have been enough to scare that Calliope away from following the Panther to your base, and then you would have saved it. Also you maybe were to passive, and that could have costed you if he would have had a Motor Pool. A few anti tank guns supported by riflemans could have stoped your final blow. This show that not attacking can be as dangerous as attacking to soon. This time it worked for you while it dident for Architect. A few sloppy misstakes with Volks and MG but its so much to keep track on in this game its impossible to be in control on all thats happening all the time.
Rating 8/10
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Match Comments: A very fun and very skilled game from start to finish. The map is moving back and forth and both players show high knowledge of the game, good adaptation and very good micro. The little things decided it and in this case Allies lost 2 tanks and therefor couldent respond when Axis got 3 out on the map. A RoTW for sure and also a Silver.
Entertainment value: 8/10
Overall game rating: 8/10