I can make a review later tonight when i get back from work if you want But just so you know, i far from good at knowing all the upps and downs on this game yet, so the review migth not be to helpfull for you
But i can give it a shot and see what i can find if you want
As long as you can pick up on my "m4d" micro and give me points for it you're welcome to haha.
I'll point out some key things I did before you even watch. Zipping APCs past AT guns to hit them from behind and then move them around again everytime the AT guns turn a new direction. Sending rangers and airborne running back home when they were capping flags or trying to finish off damaged APCs / backup AT guns. Predicting an armor counter by producing a couple Stugs and then teching to heavy armor (Panzer / Panther 1x of each). Heavy heavy ammo production all game to keep my powers available (security boxes all over the place on the best ammo spots and fuel). Officer supervising on a forward ammo point (risky but worth it) to produce insane ammo bonuses. Double V1 and Firestorm arty strike on his main to quickly destroy his ability to build vehicles. Continued retreat on rangers to keep them ineffective on the final assault until they could be dispatched.
A couple mistakes I made, dropping a V1 in an area that I thought his M10s wouldn't be able to get away from in time. It only caused minimum damage. I also at one point lost a few APCs in a row at a choke area - my unit pathfinding was having a very hard time with the local environment (next to a river edge).
QUOTE(OjKa @ Aug 10 2006, 06:53 AM)
Nice game, those Axis APCs rock
Makes me wonder whether you even need infantry, Tanks + APCs seem to be a good combo
Hence the reason I made this thread haha. Axis APCs kick some serious ass! They may not have the mine dropping ability or the option to get side skirts / mgs but boy do they obliterate infantry well. If you encounter armor, upgrade their gun for 75 munitions and they'll be like a weaker AT gun.
This certainly was good Axis play but what was the allied player actually trying to do?
The allied player just sat there and build some defenses but didn't even get get any fast tanks, armored cars etc. nor was he prepared for an attack.
He was trying to secure off the victory points with barbed wire / sandbags. He tried some forward assaults and as airborne he was investing a lot of his manpower in AT gun drops and infantry. He did upgrade to recoiless rifles and he did come out with M10s followed by heavier tanks. He did not go with APCs because he seemed to intend to spam AT guns which I kept picking off before the could build up in numbers. Plus keep in mind he also seemed to use rangers to back them up with sticky bombs but I kept sending them home with my Propoganda power.
He used his infantry very very well, I was quite surprised. Even his sniper was dead on with its shots and leveled up to level 2 if I remember correctly before I finally picked him off.
Ok well here it is. I did the best i could Please feel free to give me feedback on this, its graet way for me to learn Thanks.
Soldier v TheMystic
Map: Semios
Patch: 1.13
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Soldier Build Order: Weapons Support -> Barrack -> Supply Yard -> Tank Depot Strat: Engineers -> MG:s -> Snipers -> Rifleman -> AT -> Shermans
Good use of Jeep to hunt sniper down Teched up Good use of retret button Nice AT use, got a few AC out, but they had no support Nice sniper use
Slow to take early eco points Delet bunker Let him grab a ammo point on your side of the map and keep it To little support to the AT guns Overall to slow to adapt to be able to counter his AC and tanks.
Comments: Well you had the control of early game with 2 VP points. You pushed forward and got the control, some nice sniper use and good job with the Jeep to hunt his sniper down. But you focused to much on the airborn drops and never really backed up the units. Even if you placed out some AT guns nice and took many of his AC, it was never any problem for him. New ones were just coming out. Maybe you were to slow to adapt to his tanks and never really couldent counter it. You had the control and could have won it if you would have moved faster towards heavier units.
Harassed his eco and grabbed a ammo point Teched up Used an officer with succes Good use of retreat button Good use of your terror powers Often very good micro on the AC and tanks. Good use of the early snipers Always had support for you units to counter, and reaper AC and tanks
Delet bunkers To passive, you could have moved up to grab the 3ed VP with all that power At one point you lost two AC to one AT gun.
Comments: Well a very good performance from you. So far the best I have seen, even if I haven’t watched or played that many games you focused on early eco witch paid of mid and late game. Nice use of early snipers and you dident get stressed when he had 2 VPs and your points were ticking down. Got a lot of AC out and started to take back the map with some very nice micro. Always moving in behind the AT guns do keep them from fire at you. You also kept making poioners to send out with the tanks, so you had counter for his units and also could reapair your AC and tanks. A few mistakes were you lost 2 AC to one AT gun, but it was a tight spot and you couldent move away. Also some passive play at one point. You had huge power and could have moved up to claim the 3ed VP point. At least scouted it out. But in the end you went in and finished it of befor his points were down. Some nice explosions with the powerpoints backed up by a massive force of AC, Panthers and Panzer.
Rating: 6
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Comments: A very fun game to watch, and good play by mostly TheMystic. Soldier dident play bad but maybe dident perform the best tactical game. Just a bit to slow to be able to keep the pressure and counter when TheMystic got the ACs out and started to take control. Some really nice moves, and some really nice action, especially in the end with some big bangs and cool attack with tanks. That’s the stuff we like to se and together with a good performance this for sure is a RoTW contender.
Entertainment value: 6
Overall game rating: 6
This post has been edited by purpose: Aug 10 2006, 18:33 PM
Thank you nice job - I have to say though, axis deleting bunkers is definitely not a con. I only deleted two of them because I prefer to keep the most valuable one around for protection. The other two I can manage without. Axis do not get the fuel boost that Allies get.
I had intended on rushing the north VP earlier than I did but he kept pushing rangers and AT guns thus distracting me. He did try to push back with tank killers but he was outnumbered. My two stugs, plus a panther and a panzer meant there was no way his M10s were going to do jack squad. I had also upgraded two Armored Cars with AT guns.
Definitely a good review though, hopefully we'll get some more ROTW competition going on here.
Very nice replay.. I was mostly interested in Mystics Axis tricks :-).. Nicely done with capping both high munitions points (why Soldier did not push for one is forever a mystery), that really gave you lots of Propaganda power :-)..
One thing I'm totally amazed by, was your seemingly endless supply of fuel! My jaw dropped when I saw it was a Panther emerging and not something lowlier.. After all those AC's and Stugs, and then "pooooop" out comes a Panther...
Especially liked the following:
Early sniper use Focus on munitions as a defensive tactic - neat!! Micro on AC's (duh :-) ) General patience with your game
Did not like: Officer standing still for quite a bit in base after being build (was he doing something?)
Makes me wonder whether you even need infantry, Tanks + APCs seem to be a good combo