plenty of cover for the rifle spam, plus a lot of points to cap. BARred rifleme can go around capping the shit out of the map, WM can do nothing early game but hold 1 point.
Semois: Good for axis, with 2 high/med points next to main base that can't be cut off.
Overall allied favored, if the allied player can force at least 1 mass retreat, which ain't that difficult. Those huge bodies of water, make it a pain for axis to comeback and it's an overall big map which by default favors the US and their superior capping rate. As for Brits, the points next to main base are ideal early game, with base bunkers covering your ass, lowering the chance of getting rushed
PS: I remember you saying you weren't gonna post any more replays last time you came back. TBH I like that you didn't do so
Semois: Good for axis, with 2 high/med points next to main base that can't be cut off.
hmm whut? Why can't you cut the fuel?
Well anyways I find that volk volk sniper mg really works well on semois. Early on Wehr agression is the key on that map, or else you will get stall capped around until m8/bars.
Semois: Good for axis, with 2 high/med points next to main base that can't be cut off.
hmm whut? Why can't you cut the fuel?
There's a dif between cutting off a point and decapping it There isn't any strategic point between the main base and the med fuel right next to it to cut it off. You need to decap the point itself.
As for the game, pretty even and wub. Too bad US M10 micro was soooooooooOOOOOo000000ooOOOO000 bad He had ample opportunities of winning this.