Explore GameReplays...

Company of Heroes

How to make the King look like gentry

#1Zentenar7  Jan 6 2022, 21:48 PM -
Replays: 7
You know his gameplay
Here's the answer
#2MoreLuckPlease  Jan 8 2022, 13:30 PM -
Replays: 252 Game:
your forgot to tanktrap this small bridge, which relocated the whole game to south wink.gif haha tryhard fa**hound noob really said to you: "look at this tryhard one o one" xD wpwpwpwp! biggrin.gif
#3U!LTRA  Jan 10 2022, 10:57 AM -
Replays: 6 Game:
Well played, good tanktrap spam and nice transition into T4 after getting vet2 on the grens. Also I thought about how you may as well OP the fuel on Semois vs Brits the first thing you do in the beginning and nice to see someone do that effectively. Btw putting down some bunkers to house grens with shreks in makes beating Stags and protecting your PaKs easier, a nice bonus of course is if they are made into med bunkers and give you zombie grens. Also I think the Halftrack should always be manned by a pioneer unit as the Halftrack MG counters Commandos and non-AT infantry very effectively, there were a few times where the Halftrack MG suppression could have helped you out a lot and protected your Grens and PaKs from the Commandos. Also lets you repair the HT faster inbetween the fights.
This post has been edited by U!LTRA: Jan 10 2022, 11:46 AM
#4Jammem  Jan 10 2022, 18:43 PM -
Replays: 43
those hellspawn tanks really perform much better than they should; they just drive by paks like they aint shit. Now just imagine if, when his first staghounds arrived, instead of floating 1k manpower, he had 2 more infantry sections to run over your paks (instead of waiting 5 minutes or so for commandos).

the game even looked difficult despite you blocking 3/4 of the map with tank traps lol - even then a brit player with more than 2 brain cells would know you can get demo charges on a sapper squad and blow them up or even just slowly destroy them with piats

gg wp
#5SuchIsLife  Jan 11 2022, 08:35 AM -
Replays: 108 Game:
Ironroman made some big mistakes here and with Wehr being so Over Powered you just can't afford to do that.
As I've said before...Brits can't beat Wehr even if they're played perfectly. The outcome is decided on how many mistakes Wehr make!
#6PAJO_FORCE  Jan 14 2022, 13:30 PM -
Replays: 26
ironroman is such a noob, well played , i love how he say try hard hahahahaha
clasic noob stag spammer, every game same sh1t
#7Arashenstein  Jan 15 2022, 00:05 AM -

Replays: 79 Game:
Awards:
QUOTE(SuchIsLife @ Jan 11 2022, 08:35 AM)
Ironroman made some big mistakes here and with Wehr being so Over Powered you just can't afford to do that.
As I've said before...Brits can't beat Wehr even if they're played perfectly. The outcome is decided on how many mistakes Wehr make!

do you understand British faction does not belong to this game? It is designed against all the core game mechanics.
#8U!LTRA  Jan 15 2022, 16:34 PM -
Replays: 6 Game:
QUOTE(Arashenstein @ Today, 00:05 AM)

do you understand British faction does not belong to this game? It is designed against all the core game mechanics.

True, it's basically designed to brainlessly counter everything WM can field except for vetted grenadier spam. T1 units, other than heavily supported Snipers(not even possible for WM in early vs Brits to protect Snipers well), are just a complete joke vs any decent Brits and there's literally no other way for Axis vehicles and tanks to deal with effective Firefly usage other than with PaKs. And without Grenadiers with Shreks or Flamer Pios you can't even kill emplacements reasonably well like the 17 pounder which like the Firefly hardcounter Axis tanks, and without vetted grens any Brit blob and Commandos can also just run you down.

Literally every game I see no matter how good the WM player is ends up with the WM player spamming vetted Grens and PaKs no matter their start and early game strategy because nothing else can effectively counter Brit infantry/armour/emplacements. Even if the game drags on for 60+ minutes the WM player will still have to spam build new vetted PaKs and Grens. Again it's not even possible to use tanks vs Brits without having PaKs because Fireflies with their absurd range and near 100% penetration will always beat Axis tanks and only the PaK can match their range and essentially counter them - and even then it takes many PaK shots to even kill a Firefly! The Flak 88 also works to some degree but only if protected well enough because otherwise it will just die to 3 shots from a Firefly, and only way to reasonably protect it against Brits is with a huge amount of vetted grens and flamer pios and forward bunkers lmao.
This post has been edited by U!LTRA: Jan 15 2022, 16:58 PM
#9Arashenstein  Jan 15 2022, 19:53 PM -

Replays: 79 Game:
Awards:
QUOTE(U!LTRA @ Today, 16:34 PM)

True, it's basically designed to brainlessly counter everything WM can field except for vetted grenadier spam. T1 units, other than heavily supported Snipers(not even possible for WM in early vs Brits to protect Snipers well), are just a complete joke vs any decent Brits and there's literally no other way for Axis vehicles and tanks to deal with effective Firefly usage other than with PaKs. And without Grenadiers with Shreks or Flamer Pios you can't even kill emplacements reasonably well like the 17 pounder which like the Firefly hardcounter Axis tanks, and without vetted grens any Brit blob and Commandos can also just run you down.

Literally every game I see no matter how good the WM player is ends up with the WM player spamming vetted Grens and PaKs no matter their start and early game strategy because nothing else can effectively counter Brit infantry/armour/emplacements. Even if the game drags on for 60+ minutes the WM player will still have to spam build new vetted PaKs and Grens. Again it's not even possible to use tanks vs Brits without having PaKs because Fireflies with their absurd range and near 100% penetration will always beat Axis tanks and only the PaK can match their range and essentially counter them - and even then it takes many PaK shots to even kill a Firefly! The Flak 88 also works to some degree but only if protected well enough because otherwise it will just die to 3 shots from a Firefly, and only way to reasonably protect it against Brits is with a huge amount of vetted grens and flamer pios and forward bunkers lmao.

I just get annoyed he is calling out Wehrmacht OP. If it was a USA vs Axis match then yes Axis is massively OP and unbalanced to USA because they all share base core mechanics but only units have different stats and Axis is in favour against USA in Steam Edition.

But when it comes to Brits we are talking about an army which was designed by a very bad game designer without any experience who wanted to import Command and Conquer faction to COH. Mobile HQ + Mobile bunker units such as Bren and Kangaroos + Units with multiple unrealistic abilities (vehicle button?!) + Spam encouraging faction (forcing the squad to stick to LT to gain speed and vet in other words Spam) + Trenches that cannot be penetrated by anything except flame that cannot even rich them if you do NOT SPAM BACK!

CoH is about having field control, retreating, flanking directions. What Brits is doing is going against all the design. HQ securing and OPing point + eliminating the retreat because you simply stay on the field still + spam encouraged faction that forces them to spam because otherwise they are not so efficient + bugged staghounds that have full automatic MG that pins infantry immediately faster than MG42 and it is even MOBILE and armoured. Hilarious abilities like Vehicle Buttoning and more and more. I don't know SuchisLife why you blindly defend a broken bug? Wehr and PE are overpowered but against USA not Brits. Brits are not a faction they are not a playable feature, they are an abusive bug in this game. You really think I enjoy any game that I am beating Brits or any other Axis player is enjoying it? NO it is not enjoyable because we have to play against the core design to beat against the core design. There is no fun in playing versus Brits because you simply are not playing COH you are playing C&C against them.

Can you win Brits if you don't spam pio + gren + snipers? Volks do not have a chance and almost land NO damage at all to British infantry if an LT is nearby or they have brens. What single unit can kill Commandos? They easily kill vet 3 KCH if you send them solo squad without spamming. Which faction has a T0 tank? Do you know one pak shot to unupgraded M8 takes 90% of its health and same about panzerfaust? But do you know the same weapons against Bren which is a T0 unit, only take 60% of its health and it can even auto repair at almost no cost? Which faction has "Over repair" to make their tanks immune to the first AT shot?

I am not an axis fan myself I mainly enjoy USA and I gave up playing USA because axis is truly broken with all the abuse that US cannot counter at all but when it comes to Brits they just shouldn't complain. The fact is Brits are not a gameplay element they are completely a glitch that should have been removed and redesigned. If coh was released in new era of "Live service" genre, be sure this faction was completely redesigned by the first months of release to a faction where you had stable buildings and normal units.
Reply to Comment