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Company of Heroes

2x shot howitzer = -7snipers

#1B_Sky_IIRevolutionII  Sep 19 2021, 13:24 PM -
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langres usa vs wehr
#2nin3  Sep 19 2021, 16:11 PM -
ahahhahaha sweet!
#4Magnolia  Sep 19 2021, 19:29 PM -
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HAHA . Nice one
#5MoreLuckPlease  Sep 20 2021, 18:24 PM -
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wow, well done, sniper abuser deserves nothing less! smile.gif
#6Kaput12  Jan 5 2022, 20:17 PM -
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that howitzer shoot was a gg XD
#7Contador  Jan 5 2022, 20:57 PM -
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gg bro I love to see salo lose biggrin.gif wub for ya
This post has been edited by Contador: Jan 5 2022, 21:19 PM
#8Volkl  Jan 5 2022, 23:55 PM -
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That was a beautiful arty barrage on the HQ retreat killing 5 snipers. I'm struggling to reconcile Salo's apparent reputation as a feared expert with numerous actions of his:

- Made 12 snipers total and had up to 5 simultaneously yet never built a vet center; his snipers would have benefitted from vet 1 health regeneration at a minimum

- Had around 400 fuel at end of game so vet was only MP-constrained; seems like really poor resource utilization

- On multiple occasions failed to cloak snipers that were just idling; I get the advantage of uncloaking to get to the front line faster. But if not moving, snipers should be cloaked

- Any expert knows they will get arty dropped on their HQ if their blob is forced to retreat; which begs the question, why would an expert move 5 snipers in a tight pack?

- Three snipers are carefully maneuvered into position but are then given an attack move order which results in two engineer squads being shot but none being wiped. Why was the flame engy squad not explicitly targeted for a squad wipe?

- Why does Salo move three snipers to the center of a point that is in progress of being capped and linger there after having already recently shot and exposed their position? That's asking to get artied, and he lost three snipers as a result

- At 15:50 Salo's mine-sweeping pios and gren squad stand at the crossroads looking at a +10 ammo point at the top right of the map and congregrate with four of his snipers. Why did it take until 16:19 for the pio squad to begin capping a +10 ammo with nothing else visible occuring in that region?

Just looking for answers smile.gif
#9B_Sky_IIRevolutionII  Jan 7 2022, 14:31 PM -
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QUOTE(Volkl @ Jan 5 2022, 23:55 PM)
That was a beautiful arty barrage on the HQ retreat killing 5 snipers. I'm struggling to reconcile Salo's apparent reputation as a feared expert with numerous actions of his:

- Made 12 snipers total and had up to 5 simultaneously yet never built a vet center; his snipers would have benefitted from vet 1 health regeneration at a minimum

- Had around 400 fuel at end of game so vet was only MP-constrained; seems like really poor resource utilization

- On multiple occasions failed to cloak snipers that were just idling; I get the advantage of uncloaking to get to the front line faster. But if not moving, snipers should be cloaked

- Any expert knows they will get arty dropped on their HQ if their blob is forced to retreat; which begs the question, why would an expert move 5 snipers in a tight pack?

- Three snipers are carefully maneuvered into position but are then given an attack move order which results in two engineer squads being shot but none being wiped. Why was the flame engy squad not explicitly targeted for a squad wipe?

- Why does Salo move three snipers to the center of a point that is in progress of being capped and linger there after having already recently shot and exposed their position? That's asking to get artied, and he lost three snipers as a result

- At 15:50 Salo's mine-sweeping pios and gren squad stand at the crossroads looking at a +10 ammo point at the top right of the map and congregrate with four of his snipers. Why did it take until 16:19 for the pio squad to begin capping a +10 ammo with nothing else visible occuring in that region?

Just looking for answers smile.gif


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