I decided to try a new strat on Semois. However, I did not realize that Nuke was a very good player, so it was met with some fierce opposition. Though it is funny how similar the strats ended up being. Some pretty good play by both players, I think I have the map locked down, until his Tiger enters the fray.
Pros Reserving the north munitions point house with engs. Wiring the bridge to the axis base. Good placement of mines. Fast M4 sherman.
Cons Very bad start on points/slow expanding. Bad micro of sniper.
Comments: Okay so you were trying out a new strat which of course means that there might have been some misstakes. But overall (of what I have seen) the strat overall didn't seem to work out that well. Firstly I gotta say that it was a bad idea placing your MG squad in the build south of the center, instead of going for the building at the south big munitions point. And eventhough you had some sort of control of the big munition with the MG, you didn't go capture it untill late in the game. You did a nice job of placing mines, and it was awesome seeing that first AC go down
Pros Burning out hmg squad with pionners. Fast sturmarmory.
Cons Idle units. Very bad start on points/slow expanding.
Comments: I don't really know what to say since I got out of sync just when you were about to take over the field (at least it looked like you would).
Overall Got sync-error at 485-427 points. The start was slow and boring to watch and both seemed to lack of skills. It was like they didn't really know what to do etc. But as I said I got sync-error so it's kind of unfair giving you guys a score. And lastly I wasn't able to see what doctrine you were. Try and reupload the replay. If it then happens to work then I'll redo the review Till then, here's the temp. score.
In my experience, the review going out of sync once doesn't mean that it will go out of sync the second time as well. It sucks when that happens midreview though
In my experience, the review going out of sync once doesn't mean that it will go out of sync the second time as well. It sucks when that happens midreview though
I have tried it 2 times and it still doesn't work If you Everborn could mail it to me at *@gmail.com I would gladly re-review it
This post has been edited by decon: Oct 5 2006, 18:18 PM
Hey decon, I emailed the replay to you, I hope it works.
Pertaining to the game, the strat I was trying was basically to seal off the three exit points from the north, hence the slow expansion. I wired off the two points on the left, but the bridge was defended early. Sending the MG to the building south of the bridge can cover the exit from the bridge, and munitions as allies is not as big a deal. If the strat works, it is pretty much GG right there, as by the time the axis player techs to tier two to get cutters, MG's and mines will have covered all exits.
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