1- take middle muni with sant bag by 1st pio 2- mg - not that good better sn 3- medci + vet bad combo, you can use med packs for heavily damaged volks + reinf from HT. It is not long run plan. you just need some CPs for Stuh, afte stuh you can kill all and win by 1 vehicle. 4- the meta is: "make mix of units, force prith counter each unit, and in the end he is not ready for stuh". So: a- x2 Volks for capping/ force brit to just chace volks, while 2-3 pio capping/ vaust bren. b- sn man power drain( but you can use MG, MG power after t2), sn force for captain (at least retreat recons to capt, or stuart) c- HT - imba vehicle, force for piat d- pak counter light vehicles, force brit to react when shoot HQ e- mortar - kill units after retreats under MG and HT, kill medic very quickly to make it work important destroy brit mortar. if game goes slow, and you still have no like 3.5 CP for Stuh - you can add 1 gren and vet1 VERY important hit timming, and force brit for exchanges an build some t1t2 trash, you can lose evry sinngle unit in this push, let brit has like 4 squads, no t3, no 17p = brit lose
1- take middle muni with sant bag by 1st pio 2- mg - not that good better sn 3- medci + vet bad combo, you can use med packs for heavily damaged volks + reinf from HT. It is not long run plan. you just need some CPs for Stuh, afte stuh you can kill all and win by 1 vehicle. 4- the meta is: "make mix of units, force prith counter each unit, and in the end he is not ready for stuh". So: a- x2 Volks for capping/ force brit to just chace volks, while 2-3 pio capping/ vaust bren. b- sn man power drain( but you can use MG, MG power after t2), sn force for captain (at least retreat recons to capt, or stuart) c- HT - imba vehicle, force for piat d- pak counter light vehicles, force brit to react when shoot HQ e- mortar - kill units after retreats under MG and HT, kill medic very quickly to make it work important destroy brit mortar. if game goes slow, and you still have no like 3.5 CP for Stuh - you can add 1 gren and vet1 VERY important hit timming, and force brit for exchanges an build some t1t2 trash, you can lose evry sinngle unit in this push, let brit has like 4 squads, no t3, no 17p = brit lose