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Company of Heroes

Another US vs PE game - help

#1Shadilay  Feb 16 2019, 20:16 PM -
Replays: 5
Okay guys so I played another game with the advice you gave me except the jeep and the doctrine autorepair, instead i went for a calliope since my opponent always blobs and it had like 30 kills at the end of the game so i think it was worth it. I also wanted to make WSC and snipers but I lacked manpower sad.gif. Can you now tell me what should I have done better? I know Im annoying but I just want to be better.
#2S1mply  Feb 16 2019, 23:25 PM -
Replays: 91
Awards:
so i watched over it, seemed way better then the last one in terms of teching and engagement choices you made, now u have to work on the coordination of your attacks. make sure you are attacking with all your fighting units at once. Especialy with your flamer. at min 7
2 rifles for example are fighting 4 grens, 2 rifles and a flamer are caping side points.

you wanna include your flamer into fighting as soon as you get him because his timewindow in which he is most effective is small.

Very good was the work of cutting him off during the early and mid game, the m8 baserush was amazin too, but after killing the mader it was realy time to back off and not drive a few circles around the flakvierlings... a alive m8 is a very usefull tool to defend an at gun wall line or defend snipers its not realy a rush throw away unit.

So yeah Snipers would have helped, early nades probably too, some mines aswell. But generaly way better then the ones before, now its just a lil better decission making and coordination
#3Shadilay  Feb 17 2019, 01:56 AM -
Replays: 5
QUOTE(S1mply @ Yesterday, 23:25 PM)
so i watched over it, seemed way better then the last one in terms of teching and engagement choices you made, now u have to work on the coordination of your attacks. make sure you are attacking with all your fighting units at once. Especialy with your flamer. at min 7
2 rifles for example are fighting 4 grens, 2 rifles and a flamer are caping side points.

you wanna include your flamer into fighting as soon as you get him because his timewindow in which he is most effective is small.

Very good was the work of cutting him off during the early and mid game, the m8 baserush was amazin too, but after killing the mader it was realy time to back off and not drive a few circles around the flakvierlings... a alive m8 is a very usefull tool to defend an at gun wall line or defend snipers its not realy a rush throw away unit.

So yeah Snipers would have helped, early nades probably too, some mines aswell. But generaly way better then the ones before, now its just a lil better decission making and coordination


Thanks for your help smile.gif
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