a personally like this one a lot becuase i end up using most of the imperial guards traits to my advantage. this one contains a nice early t1 offencive, as well as some good use of tunnels, basilisks, and hwts.
This post has been edited by DA CAP'N: Nov 5 2006, 03:46 AM
Pretty standard BO's from both sides. Though the map dosent really leave much room for improvisation in that case tbh.
Match Summary: DAS_CAPN
Nice job getting the upper hand early killing his FC so early in the game really set him back, which allowed you to gain map control, push into his base and tech a bit earlier. After being pushed out of his base you were able to hold onto the map and attack again. You let the Take and Hold timer get down to about 1 min before you started to un cap it. At this point you GM's started to get owned by Tac's with frags + Heavy weapons, and you lost map control as the balance of the game turned suddenly. Excellent use of tunnels getting your GM's out of a tight spot in theleft hand corner of the map. When i saw that Heavy Weapon team come out from the IC i was like OMG YES this map is soo made for them as Darky found out . With your Plasma GM's, HWT's and bassies you took back the lower half of the map + the center, and destroy Darky's SI, Gen and LP which slowed down his teching. Nice job holding back Darky's second attack while teching to teir 3.
Darky[MM]
You were put on the back foot early with the loss of your FC . Holding off both of DAS's early attacks helped swing the game back onto even terms, although you were still behind in teching. Great idea using AM's to take out his bassies. The fact that you managed to preserve them for later use made it even better . It was a bit of a shock not seeing a machine cult untill teir 3. I got the impression that LS's and Hellfires couldve been usefull in this match. I loved the Orbital Bombardment, i really didnt expect that, and im sure DAS didnt either . Although i wouldve used it to take out the IC + HWT. Just personal preference i guess. Nice job using the AM's to decap a point in his base while his army was out. Your last attack brought back memories of WA ahh gold old nostalgia
OVERAL: Nice game to watch, very entertaining and pretty close.
8/10
This post has been edited by HuNteD: Nov 6 2006, 15:14 PM
yea, this was one of my favorite games so far... i was a little dissapointed though that i wasnt able to push into his base very well when i hit t2 do to some slight pathing problems, but ah well. it certainly made for a more entertaining game the way it went i think .