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Dark Crusade

DAS CAPN vs Darky[MM]

#1DA CAP'N  Nov 5 2006, 03:44 AM -
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a personally like this one a lot becuase i end up using most of the imperial guards traits to my advantage. this one contains a nice early t1 offencive, as well as some good use of tunnels, basilisks, and hwts.
This post has been edited by DA CAP'N: Nov 5 2006, 03:46 AM
#2suxalot  Nov 5 2006, 03:56 AM -
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Welcome to GR.org DAS_CAPN!!

You should be IG strat mod imo. Apply for it!! lol
#3CharlesMartel  Nov 5 2006, 19:28 PM -
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I had the same thought wink.gif
#4DA CAP'N  Nov 5 2006, 22:58 PM -
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well you fellas just might be in luck biggrin.gif
#5Sly  Nov 6 2006, 01:32 AM -
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Great replay Das Capitan, welcome to GR!
This post has been edited by Bosn: Nov 6 2006, 01:32 AM
#6HuNteD  Nov 6 2006, 12:56 PM -
Replays: 1 Game:
damn i liked this game sooooo much i just have to give this an unnoficial review banana.gif


DAS_CAPN VS DARKY[MM]


Map: Quests Triumph
Teams: Space Marines (Darky[MM], Imperial Guard (DAS_CAPN)

Opening Build Orders:
DAS_CAPN:
HQ > Guard, Guard, Techpriest, Guard
Techpriests > IC, que Gen
IC > Command Squad

Darky[MM]:
HQ > Scout, Scout, Servitor, Scout
Servitors > Barracks
Barracks > FC, Tac squad

Pretty standard BO's from both sides. Though the map dosent really leave much room for improvisation in that case tbh.

Match Summary:
DAS_CAPN

Nice job getting the upper hand early thum.gif killing his FC so early in the game really set him back, which allowed you to gain map control, push into his base and tech a bit earlier. After being pushed out of his base you were able to hold onto the map and attack again. You let the Take and Hold timer get down to about 1 min before you started to un cap it. At this point you GM's started to get owned by Tac's with frags + Heavy weapons, and you lost map control as the balance of the game turned suddenly. Excellent use of tunnels getting your GM's out of a tight spot in theleft hand corner of the map. When i saw that Heavy Weapon team come out from the IC i was like OMG YES this map is soo made for them as Darky found out tongue.gif. With your Plasma GM's, HWT's and bassies you took back the lower half of the map + the center, and destroy Darky's SI, Gen and LP which slowed down his teching. Nice job holding back Darky's second attack while teching to teir 3.

Darky[MM]

You were put on the back foot early with the loss of your FC post-13661-1143531603.gif . Holding off both of DAS's early attacks helped swing the game back onto even terms, although you were still behind in teching. Great idea using AM's to take out his bassies. The fact that you managed to preserve them for later use made it even better biggrin.gif . It was a bit of a shock not seeing a machine cult untill teir 3. I got the impression that LS's and Hellfires couldve been usefull in this match. I loved the Orbital Bombardment, i really didnt expect that, and im sure DAS didnt either laugh.gif . Although i wouldve used it to take out the IC + HWT. Just personal preference i guess. Nice job using the AM's to decap a point in his base while his army was out. Your last attack brought back memories of WA happy.gif ahh gold old nostalgia


OVERAL:
Nice game to watch, very entertaining and pretty close.

8/10
This post has been edited by HuNteD: Nov 6 2006, 15:14 PM
#7Darky  Nov 6 2006, 14:58 PM -

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Hehe, is this my DoW smurt account w00t.gif

Great review Hunted, have you applied to be a RR?
#8CharlesMartel  Nov 6 2006, 17:53 PM -
Replays: 25 Game:
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He has and as soon as I get that admin pw again I'll take care of it wink.gif
#9HERO  Nov 6 2006, 20:52 PM -
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This was a good game.

WP'd by both players -- especially when SM killed and pushed back IG many times.

Solid use of Basilisks and great placement of HWTs. Likewise, great use of Assault Marines and Meltabombs.

I will recommend this game for our first Gold contender as soon as we get a formal review.

(my comps currently broken so I can't do it)

GG
#10DA CAP'N  Nov 7 2006, 02:39 AM -
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yea, this was one of my favorite games so far... i was a little dissapointed though that i wasnt able to push into his base very well when i hit t2 do to some slight pathing problems, but ah well. it certainly made for a more entertaining game the way it went i think . smile.gif
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