-basicly, watch out for TC, he should stay at back -use FW range to amximum effeciency -don't send the jump suits so close that his turrets oculd shoot. -1 skyray battle ship would of taken out the 2 autocannons easy
that's all i can think of at the moment just balance eco and military then your good to go
Don't know if this has been said already or not, but the turning point for this game was definitely the air strike that Tekk called down. Almost perfectly positioned, it wiped out the main force of Tau and allowed a strong counter-attack with Kasrkin, followed up by the CS and the Vindicare Assassin (even though he died once while Infiltration was still researching).
First thing is that imperial guard is weak in the start so you should have rushed him with vespid and 3 kroot carnivors and i guarantee you shud have won
-use FW range to amximum effeciency
-don't send the jump suits so close that his turrets oculd shoot.
-1 skyray battle ship would of taken out the 2 autocannons easy
that's all i can think of at the moment
just balance eco and military then your good to go