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Dark Crusade

Santiago (csm) vs Marteffyo (ork) 15.10.2007

#1Ushenge  Oct 15 2007, 06:28 AM -
Replays: 24 Game:
Awards:
An awesome game that also scored a definite Silver! Well played, guys!

Original topic HERE

Review:

[ToT|Santiago-IPB Image vGR|Marteffyo-IPB Image

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Replay Review by GW_SnIp3R
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Note:- This will not critisize your cons, I am not qualified to do so. I shall point out various obvious mistakes but instead focus on the good things that you did for the benefit of the GR community.

General Overview:

What a fantastic game on the large map of outer reaches in the DoW Community Clash! Marteffyo uses his Orks to combat Santi’s Chaos Space Marines in this uber matchup displaying amazing micro and literally non stop action throughout the entire game. Watch it guys, Watch it, you will not be disappointed. Watch out for the Mek getting owned by the CL/Raps, the stormboyz dying as they jump, the possy running everywhere spraying flames…this match has it all. Enjoy.

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ToT|Santiago --IPB Image:

General Overview:
You opened with a Tic, 3x Cult, Raps>Cl->CSM->Raps BO. The Bo itself was very good and matched marteffyo’s 3x Slugga build perfectly. The raps disrupted the Sluggas while the CSM hailed bolter fire into them. You inflicted early casualties while capping the map including killed the Big Mek but were pushed back by the Stormboyz/2x Shootas w/Mek + Sluggas. This resulted in a relatively poor eco and more map to marteffyo. The difference was that you didn’t give up, persevered and continued to trouble marteffyo throughout the game. Forcing him to chase and retreat again and again took its toll on his forces and eventually your superior tech and micro awarded you the win. Very well played.

Pro’s
-Killed Big Mek early on with a combination of Raps/CL, boxing the mek in between your forces allowing no retreat.
-Good Superior Tech throughout the match, realising that you needed a faster/superior tech to marteffyo to secure the game but didn’t overdo it with a mega fast tech and instead consolidated making appropriate numbers of men to defend yourself and compete but still not restrict your tech.
-Exceptional Micro throughout preserving your men and ensuring CSM weren’t kept in cc, using chains appropriately, targeting the big shootas etc.
-Got globals and LP2 when you realised you need the eco to support your t3 army and you couldn’t cap the upper two points.
-Attacked the Banners with your possessed to ensure that Marteffyo’s tech was hindered and ensuring he couldn’t reach t3 along with you.


Apart from a few errors like losing the CL and your cappers early, your gameplay was pretty damn amazing and your micro/macro were spot on. Well played.

Player Rating: 8.5


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[GR|Marteffyo--IPB Image:

General Overview:
You opened with a sound 3x Slugga, Boyz Hut/Banner BO, building a big mek asap to support your forces against the impending Chaos Lord. You microed your forces well against the 2x Raps, CSM and Lord managing to secure the middle point. You even managed to push back 2x Zerks/Sorc with t1.5 Big Shootas and Stormboyz. You secured the middle point, built up a good eco and did everything right. The main problem was the techspeed. It wasn’t enough to match Santiago’s and even with 2 reinforced Nob Squads you couldn’t fight off the power of Possessed, Oblits, Zerks and Sorceror. Even so you may have been able to win the game even without t3, had you preserved your shootas (difficult with chains around lol) and making a Mek Shop and making some disrupting wartraks. Santiago had no Horrors and no spare req to invest in them. It was a possible move but one you didn’t take. Nevertheless you played brilliantly throughout the match, overcoming bigger odds and investing in big shootas to push the ‘Spiky Boyz’ back. Well Played Marteffyo, better luck next time tongue.gif

Pros:
-Good usage of the Big Mek, Ported at right times, disrupted the CSM squad and generally made yourself a nuisance, aside from the loss of the mek once, the general usage of him was outstanding.
-Good aggressive BO which resulted in 3x Cults being killed and preventing Santi capping points earlier and easier.
-Gave yourself a good eco throughout to continue your supply of troops and hamper santi further.
-Researched ‘Eavy Boyz Armour as early as you could which helped preserve your big shootas and push back santi’s forces.
-Invested in Stormboyz for extra disruption which worked very well.

Again apart from losing your Mek, having an idle slugga squad in the middle crit and having a slightly slower tech, your gameplay was sound which is the standard expected of you. Your micro was spot on but like I stressed earlier, the tech should have been worked upon. Well played anyway, you showed just how to combat chaos with orks effectively smile.gif


Player Rating : 8


Game Rating:8

Entertainment Rating:9


RoTW Nomination and a Definite Silver Replay.

Well done to both of you for a very very good game smile.gif
This post has been edited by Ushenge: Oct 15 2007, 06:28 AM
#2GW_Fingolfin  Oct 17 2007, 13:43 PM -
Replays: 82 Game:
Awards:
Excellent review by Sniper, and a brilliant game, very deserved of roTW.

Medals awarded to santiago and Marteffyo
#3Gw_xRaMPaGE  Oct 17 2007, 15:24 PM -
Replays: 51 Game:
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wub.gif
#4marteffyo  Oct 19 2007, 11:01 AM -
Replays: 11 Game:
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Researched ‘Eavy Boyz Armour as early lol i hit myself every time i forgot to do that as soon as i finish my PoG . The only reason why i lost that game was that i couldn't see my BM health and didn't pull him away.
#5Gw_xRaMPaGE  Oct 20 2007, 11:59 AM -
Replays: 51 Game:
Awards:
Ye that was a huge loss post-13661-1143531603.gif
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