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Elite Mod Patch 2.2 Beta 2

By Paranoid Kamikaze - 12th August 2013 - 03:58 AM

It has been a long three months since the last patch, but the long awaited 2.2 beta 2 has finally arrived. Well, to be honest about it there was a beta 1, but it wasn't played so it doesn't count! The changes posted below include the beta 1 changes in them as well. You can download the new patch here.

Fixes
  • Unit (squad) tabs will now be shuffled according to control groups so that they are always in numerical order
  • Integrated Adratus's AI for Elite
  • Imperial Guard units no longer forget their orders when a model is executed
  • Apothecary "Purification Vials" fx duration now matches effect duration
  • Shoota Boyz "Big Shoota" renamed into "Big Shootas"
  • Warlock "Providence" visual fx duration now matches ability duration
  • Farseer "Psychic Storm" hotkey changed from eld_destructor to eld_fortune
  • Warp Spider Squad Exarch with powerblades (Aspect) no longer hits friendly models on special attacks
  • Wraithlord "Brightlance upgrade" renamed to "Brightlance"
  • Tyranid "Infestation" towers can no longer be spawned on unpassable terrain
  • Ravener Alpha Hive Nodes now regenerate health
  • Warrior Brood "Adrenal Glands" hotkey changed to H
  • Doom of Malan'tai "Paroxysm" no longer affects buildings or vehicles
  • Plague Champion "Touch of Nurgle" damage from detonating Havocs increased from 37.5 to 75
  • Plague Champion "Touch of Nurgle" custom 3-second cooldown added to Havocs
  • Chaos Sorcerer "Warp" global now teleports allied units (instead of just wasting Favor)
  • Chaos Raptor "Daemon Maul" should no longer transfer to non-AC models
  • Commissar Lord can no longer execute Inquisitorial Storm Troopers
  • Brother-Captain "Dark Excommunication" should no longer trap Chaos Heretics in Worship state
  • Brother-Captain "Canticle of Absolution" should no longer trap Chaos Heretics in Worship state
  • Grey Knight Terminator "Psycannon" now does splash damage
  • Word Bearers Chaos Lord glitch fixed
  • Alpha Legion Tactical & Havoc purity seals removed
  • Tool-tip updates
Visuals
  • New custom army: Legion of the Damned
  • New custom army: Alpha Legion
  • New custom model: Apothecary for the Imperial Fists (DLC)
  • New portrait: Vanguard Veteran Squad (by Kilgarn)
  • New portrait: Painboy (by Kilgarn)
  • New portrait: Chaos Raptors (by Kilgarn)
  • Recolored tracers: Hellfire Bolts
Maps
  • New map: (2p) Jarilo's Forge (by LondonDuncan)
  • New map: (4p) Argus Desert Gate 1.2 (by Indrid)
  • New map: (6p) Estia Province 1.3.1 (by Indrid)
  • New map: (6p) Valhalla Oilfield 1.4 (by Max Power)
  • New map: (6p) Ulthane Temple 1.3 (by Max Power)
  • Updated map: (2p) Pale Tooth Gorge 1.1 (by Indrid)
  • Updated map: (6p) Arena of Ashes 1.2 (by Indrid)
  • Updated map: (6p) Boranis Refinery 1.2.1 (by Indrid)
  • Updated map: (6p) Garvus Ice Gate 1.2.1 (by Indrid)
  • Updated map: (6p) Tartarus Harbor 1.9 (by Max Power)
  • Updated map: (6p) Valderus Refinery 1.2.1 (by Indrid)
  • Updated map: (6p) Deathworld Temple 1.5 (by Indrid)
  • Updated map: (6p) Garzweiler Mine 1.8 (by Max Power)
  • Updated map: (6p) Tartarus Harbor 2.0 (by Max Power)
  • Updated map: (6p) Valhalla Oilfield 1.5 (by Max Power)
  • Removed map: (2p) Catachan Lowlands
  • Removed map: (2p) High Risks
  • Removed map: (4p) Gorkamorka Boondox
  • Removed map: (4p) Maiden Forums
  • Removed map: (4p) Rokk of Waaagh
  • Removed map: (FFA) Rokk of Waagh
  • Removed map: (FFA) Skull Masha Brackens
  • Updated loading screen: (6p) Estia Province (by Indrid)
General Balance
  • Bolter_kraken damage to heavy infantry armor increased from 0.87 to 1.0
  • Bolter_kraken damage to super heavy infantry armor increased from 0.39 to 1.0
  • Bolter_vengeance damage to heavy infantry armor decreased from 1.5 to 0.87
  • Bolter_vengeance damage to super heavy infantry armor decreased from 1.5 to 1.25
  • Explosive_pvp damage to commander armor increased from 0.75 to 1.0
Space Marines
  • Vanguard Veteran Squad health increased from 400 to 450
  • Vanguard Veteran Squad health progression decreased from 15% to 10% per level
  • Apothecary "Larraman's Blessing" behaviour fixed (was using retail version)
  • Apothecary "Larraman's Blessing" cost increased from 125 to 150 Zeal
  • Apothecary "Heal" scaling increased from 110/130/150/170/190 to 110/140/170/200/230 hp (at levels 1-2/3-4/5-6/7-8/9-10)
  • Librarian "Veil of Time" duration increased from 20 to 30 seconds
  • Whirlwind default missile maximum speed increased from 40 to 45
  • Whirlwind default missile damage increased from 45 to 50
  • Whirlwind "Hunter-Killer Missile" cooldown decreased from 90 to 60 seconds
Orks
  • Slugga Boyz "Burnas" cost decreased from 65/20 to 65/15
  • Shoota Boyz "Big Shootas" damage decreased from 29 to 28
  • Watrukk cost decreased from 220/30 to 200/30
  • Warboss "Enhanced Kustom Shoota" range decreased from 49 to 38
  • Painboy "Speshul Git Sauce" and "Very Speshul Git Sauce" health regeneration modifiers set to exclusive
  • Battlewagon zzap cannon horizontal rotation speed increased from 25 to 50
  • Battlewagon "Deff Rolla Rampage" speed bonus decreased from 4 to 3
Eldar
  • Webway Gate XP value increased from 50 to 150
  • Webway Gate build time increased from 15 to 25 seconds
  • Howling Banshees damage (power sword, power sword 2, executioner) to retreating units decreased from 0.9 to 0.85
  • Dark Reaper Squad "Tempest Launcher" moved from T3 to T2
  • Dark Reaper Squad "Tempest Barrage" cooldown increased from 60 to 80 seconds
  • Dark Reaper Squad "Tempest Barrage" damage increased from 62.5 to 65
  • Dark Reaper Squad "Tempest Barrage" splash pattern tweaked slightly
  • Wraithlord "Brightlance" moving accuracy increased from 50% to 100%
  • Warlock "Immolator" cost decreased from 100/30 to 100/25
  • Fire Prism "Dispersed Beam" cooldown increased from 5.5 to 6.5
Tyranids
  • "Infestation" tower health decreased from 300 to 250
  • "Infestation" tower XP value increased from 0 to 75
  • "Infestation" tower synapse effect no longer affects units with vehicle armor
  • Hormagaunt Brood can now be upgraded with an Adrenal Gland Warrior squad leader in T3
  • Termagant Brood can now be upgraded with a Venom Cannon Warrior squad leader in T3
  • Lictor Alpha "Scythe" energy cost decreased from 60 to 20
  • Carnifex "Barbed Strangler" reload duration decreased from 4 to 3.5
  • Doom of Malan'tai "Paroxysm" cooldown increased from 15 to 40 seconds
Chaos
  • Chaos Lord "Icon of Khorne" healing effect increased from 1% to 1.5%
  • Plague Champion "Touch of Nurgle" duration decreased from 30 to 25 seconds
  • Chaos Sorcerer "Subjugate" now makes the target unit immune to damage for the duration
  • Chaos Predator "Mark of Nurgle" now grants 0.5 health regeneration
Imperial Guard
  • Lord General "Grenade Launchers" cost decreased from 90/30 to 90/20
  • Lord General "Back in the Fight!" health regeneration bonus decreased from 2 to 1.5 hp/s
  • Lord General "Back in the Fight!" duration increased from 20 to 25 seconds
  • Inquisitor "Purgatus" cost decreased from 200/50 to 150/50
  • Commissar Lord "Carapace Armor" cost decreased from 100/30 to 100/25
  • Sentinel no longer has energy
  • Artillery Spotter Squad can now detect infiltrated units (30 radius)
  • Chimera no longer has energy
  • Manticore cost decreased from 300/100 to 300/90
  • Leman Russ no longer has energy
  • Leman Russ "Executioner" damage increased from 25 to 27.5
  • Leman Russ "Vanquisher" weapon family changed from autocannon_tank_pvp to autocannon_av (custom) so that it will now prefer vehicle targets
Grey Knights
  • Brother-Captain "Nemesis Force Sword" cost decreased from 100/25 to 100/20
  • Brother-Captain "Nemesis Force Sword" damage increased from 50 to 60
  • Brother-Captain "Blessed Aegis" health regeneration bonus increased from 0.25 to 0.35
  • Brother-Captain "Unending Purge" now grants a 20% damage resistance when active
  • Brother-Captain "The Unending Purge" now grants +1 speed and +0.5 health regeneration as intended
  • Inquisitorial Storm Troopers "Plasma Guns" upgrade now grants the "Overcharge Plasma" ability
  • Inquisitorial Storm Troopers "Recon Kit" removed
  • Inquisitorial Storm Troopers may now purchase the "Proximity Mines" upgrade in T1
  • Rhino health decreased from 900 to 650
  • Rhino cost decreased from 250/25 to 180/20
  • Rhino "Reinforced Armor Plating" health penalty decreased from -400 to -150
  • Rhino "Reinforced Armor Plating" cost increased from 90/30 to 120/35
  • Rhino "Heavy Bolter Turret" cost increased from 75/0 to 110/0
  • Rhino "Lascannon Turret" cost increased from 75/0 to 110/0
  • Strike Squad Incinerator courage damage increased from 15 to 20
  • Purgation Squad Incinerator courage damage increased from 15 to 20
  • Interceptor Squad Incinerator courage damage increased from 15 to 20
  • Grey Knight Dreadnought "Inferno Cannon" courage damage increased from 10 to 20
  • Grey Knight Dreadnought "Maelstrom" ability now requires the "Dreadnought Claw" upgrade
  • Grey Knight Dreadnought "Plasma Cannon" wind-up decreased from 1.2 to 0.6
  • Grey Knight Dreadnought "Plasma Cannon" wind-down increased from 1 to 1.6
  • Grey Knight Terminators melee skill increased from 60 to 70
  • Paladins melee skill increased from 60 to 70
  • Paladins cost decreased from 700/200 to 650/150
  • Paladins passive inspiration buff reworked; now increases health regeneration of nearby allies by 2.5 hp/s and decreases received courage damage by 50%
  • Land Raider Crusader health decreased from 3500 to 3250
  • Land Raider Crusader hurricane bolter range decreased from 45 to 40
Source: Dawn of War Codex


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