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Dawn of War 3

Bolivar's Dawn of War 3 Codex

Army Diversity
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Players may create units from their starting base and gain access to more with each barracks. Each faction shares classic RTS archetypes like melee brawlers, ranged shooters, and heavy armored artillery. However, the moment at which these unlock varies greatly. This means there will be multiple points in every match where a different faction has access to more powerful units than you do.

Army Diversity

When facing a group of the same units, even if they have superior stats, a diverse band of different troops that exploit their advantages in tandem will win out almost every time. It’s important to stay one step ahead of your opponents by continually introducing new unit types onto the table. Melee squads can neutralize ranged squads. Heavy weapons decimate both. Snipers can chip away at the opposition before the fight even begins or pick off stragglers as they try to escape. Anti-armor rocketry and lascannons help you take down objective structures and base buildings faster. The player who introduces heavy-armor vehicles first into the match can establish a significant advantage. Eventually, you will be forced to deal with the powerful late-game vehicles, but you should still produce infantry since Requisition is generating so fast at that stage of the game.

The game also actively encourages you to make the most of a small group of units due to the upkeep costs. Every unit has a different population cost, which you may keep track of at the bottom right of the unit or building window. Once your total population hits 32, you start receiving a penalty to your resource income that grows as you continue to add more units past this point.

The common theme of this guide is to always think about what you’re doing next. Once you can no longer introduce new units, it’s time to advance to the next tech tier at your starting base or add another WAAAGH! Tower.

Active abilities additionally make having a diverse army of units all the more important.