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Skulls For The Skull Throne

By Paranoid Kamikaze - 20th July 2017 - 19:56 PM

The July 20th patch is here and there also happens to be a Skulls For The Skull Throne promotion for all things Warhammer. To start off with Dawn of Wars latest patch, if you've been paying attention you already know of the new map and skins coming but what you didn't know was that there was a huge amount of bug fixes and an extra unannounced skin due to the Skulls promotion. For all the Space Marine players there is now a free Chaplain Venerable Dreadnought skin automatically added when you log into the game. For those interested in the Skull promotion, there is a huge sale on everything Warhammer for up to 90% off and this lasts until July 24th at 10 A.M. PST. You can check it out here.

Version# 4.319.4512.17362



New
  • New map: Manufactorum (2v2) and (3v3)
  • New Custom skins: Gabriel Angelos, Jonah Orion, Chaplain Diomedes,
  • Imperial Knight Solaria, Macha, Jain Zar, Ranger Ronahn, Wraithknight Taldeer, Warp Spiders, Striking Scorpions, Warboss Gorgutz, and Beauty da Morkanaut
  • New skin: Chaplain Venerable Dreadnought
Improved
  • Added campaign completion rewards: Kustom Stormboyz skin and player portrait (Mission 1), Helmeted Jonah Orion skin and player portrait (Mission 4), Codex Macha
  • skin and player portrait (Mission 8), Tartaros Gabriel Angelos skin and player portrait (Mission 17)
  • Updated the visuals of the Imperial Knight Paladin mastery skin
Campaign
  • Various health packs were added in Mission 2 to decrease difficulty
  • Amount of scrap generated in Mission 2 increased
  • Encounters tuned in Mission 2 for Normal and Hard difficulties
  • The maximum population cap in Mission 2 has been decreased from 270 to 160
  • Final encounter in Mission 2 tweaked to reduce enemy spawn timers, increase the amount of melee units faced, and lessened the time it takes to progress in this encounter
  • Resource rates and starting resources increased in Mission 3 based on difficulty
  • Removed some Tankbustas on Easy and Normal difficulty for Mission 3
  • In Mission 3, only 4 of the 5 towers need to be destroyed in order to complete an objective
  • Fixed a bug in Mission 6 where you could no longer progress if the communication array was recaptured by enemy units
  • Fixed a bug in Mission 12 where using the Tireless doctrine caused Tactical Marines acquired through mission objectives to move unusually fast
User Interface
  • Fixed a bug where changing Image Quality settings would affect Texture Detail as well
  • Fixed a bug where changes to Window Settings were not reverted when changes were canceled
  • Fixed a bug that occurred when the Use Suggested function increased the Image Quality, causing the Texture Detail boz to become blank and limit the available options
  • The Surrender option is now disabled in Tutorial missions
  • Fixed a bug where the Surrender button was locked in the Pause menu while playing Campaign
  • Fixed a display bug where Skulls are shown in two different places when using an ultra-wide screen
  • Fixed a bug where creating a Relic Account for the first time would not complete correctly
  • Fixed a bug where Manufactorum (Nocturne’s Anvil?) was missing the minimap icon in the Match History tab
  • Fixed a bug where match times in the Match History tab were not displayed correctly
  • Fixed a bug where hovering over the player portrait on the Collection tab of the player profile could cause various portraits to pop in and out
  • Fixed a bug where using the Stormboyz’ Kamakazee doctrine would cause the location of the Big Trakk’s artillery mode and self-destruct ability icons to switch places
Multiplayer
  • Fixed a bug where loading a save that was created after opening the gate on Mortis Vale caused the gate to appear closed
  • Fixed a bug where the Wraithknight would start to shoot extremely fast if Jump was canceled in the first second of the ability
  • Fixed a bug where Jain Zar’s Dash visual effects would become permanently stuck on enemy heavy cover
Gameplay
  • Fixed a bug where on Casual difficulty, the AI was not attacking a second HQ
  • Fixed a bug where allied AI was not building resource generators or resource upgrades on resource points captured by the player
  • Fixed a bug where the AI was not continuing or rebuilding a structure if the worker was killed mid-construction and the in-progress structure was not destroyed
Source: Relic


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