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Manawtf's Orks Trukk Timing Push Guide

By -Netput - 6th May 2017 - 08:02 AM

Community member Manawtf is currently considered to be one of the best Dawn of War 3 Ork players. He was so kind to write a guide to help out other Orks players as well!

Table of content

  • Loadout
  • Build Order
  • Pros & Cons
  • Tips & Tricks
  • Match-ups

Loadout


Elites : StormBoyz, Weirdboy, Meganobz.

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Doctrines : The 1st one is depending on your playstyle/feelings for the game, I'd suggest get something to help ya to handle the early game because its the hardest part of the build. for the 2 last get Traktor Pull and Healin' Scrap:

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If you think you can handle the early game without using a doctrine for it, get the Killa Kans Rocket doctrine instead (That is what I go for in general).

Build Order

  • 1x Gretchin + 2x Boyz
  • 1x Waaagh Tower (WT)
  • 1x Dakka Hut
  • 2x Lootas
  • 1x Waaagh Tower
  • While your building the 2nd Waagh Tower Get a Pil'o'gunz to get the Trukk reinforce upgrade
  • 1x Trukk
When u got that, start a Waaagh and get ready to push out a gens !

This Build allows you to do a strong siege, and in most case get the shield generators down (And his army too)
Make sure your ranged units are spread around your trukk, so you can cover them and reinforce them when its needed.
Use your Boyz to control enemy range units, and peel your ranged units.
Get a gretchin in the push, to detect invisible, repair if needed, and get hem in melee of ranged units.
Use the trukk as a cover for your units in danger of Area of Effect/Crown Control damage, and to re position your lootas (I used it a lot to get lootas on high ground so enemy melee units are annoyed) and hook them back when he reach them again.
Spam the Suicide bomb with your trukk. Focus melee units so your lootas can kill everything and are free. (note: level up your Stormboyz to unlock this doctrine)

Pros & Cons


+ Great push potential, around a good timer (6mins), very hard to resist.
+ Many nuke combo (Trukks + Weirdboy (Nobz sometimes?)) and great for pressing your opponent
+ Counter many army compositions around this timer.
+ A lot of Crowd Control

- Hard early games, you'll struggle until you get a 2nd Waaagh tower and lootas. Avoid most of trades, you need your resources.
- Bad early map control.
- Requires a lot of micro and knowledge.

Tips & Tricks

  • Keep your ranged units near your trukk, to reinforce them, cover them, and reposition them.
  • Use your Suicide bomb on your trukk as much as possible, 1 good suicide bomb could be a gamebreaker.
  • You can be greedy with the Weirdboy Teleport as long as you got your trukk ready to pull him back.
  • If your enemy survived the push (Without losing his army) and is going for a lot of infantry, get nobz, throw them in to taunt the whole army, while your Weirdboy throw fist of gork and teleport, you'll mostly wipe out his whole army.
  • Get ready to tech right after your 1st push. Killa Kans in most case are the best, so you can pressure your enemy and poke him hard.
  • Do not be afraid of using your gretchin in early trade (especially against eldar if he is going for a 3 Dark Avenger opener), but don't forget to get them in melee stance.
  • If your against a ASM build, keep calm, don't waste your time on chasing him, just wait for your trukk (Or Stormboyz depending on what u got at the moment) and do 1 good suicide bomb to totally wipe out his squad without having him flying away.
  • Consider going for a 3 Boyz opener against Orks, delay your 1st lootas, but you'll have a greater chance of surviving.
  • Get scrap on Boyz mainly, increased HP and stun, and you need Crowd Control and a good frontline.

Match-ups


You can win against any race with this build, the biggest threat for this build are MAPS.

In this part I'll show you where I'd suggest getting your base.

Red circle = Starting point
Red Square = 1st Waagh Tower
Blue Square = Dakka Hut
Green Square = 2nd Waagh Tower

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Feel free to pass by, ask question if needed.

Guide written by Manawtf, Edit by -Netput

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