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Dawn of War 3

Im baffled please watch this one

Mork's Mire (2p)
Mork's Mire (2p)
00:16:33
Space Marines Bio.
Versus
Orks PaperBaG
#1PaPerBaG.  Jun 19 2017, 17:57 PM -
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This game is seriously the best example I got why this game is super frustrating for many to play atm. I'm asking for someone to take a close look at this one, go through no fog of war so obviously to see both sides but then again look through once just from my perspective even follow my camera if you will. How on earth did I lose this game?

I won every early engagement, He wasted his early drop pod and banners I wrecked his barracks killed a couple servitors and a couple scout squads 1st engagement, (killed the kill team along with 4 scout squads (to one bomma boy and well placed stikk bomb lol) without losing my stormboyz until the end engagement) I destroy his center point listening post along with 2 req gens (last time i checked those cost power to make right 0.o? and the post on the bottom point was not cancelled before I destroy it. So now he's down to just 2 resource points to my 4 and has lost 8 squads and his elite once, 2 listening posts and 2 generators of his destroyed to 0 squads of mine 1 listening post and 1 gen, i'm not counting workers. Next engagement ends up being the first in which he inflicts some losses on me and holds but i only lose 2 shootas....Then next engagement I'm fighting Gabe, 2 dropped dreadnaughts scout, 2 Tacs, 4 las devs and 5 devastators? Like what? How? You lost map control and much more req in lost squads than me where did this come from?

This game seriously. I've been playing RTS's for a long time and i've never come across a game like this, it goes against everything you've ever learned. Gain map control, harass eco and kill more of your enemies units in resources spent to purchase them than you lose. I did 2 of those 3 much better than my opponent and the 3rd thing (harras eco) I could have done better but he didn't harass mine either. So how the hell can he so easily drop expensive t2 units and spam 10+ 450 req units off of 2 resource points after losing the map and many squads? Like how is this supposed to be played? How do u get better at this when there's so much randomness and luck involved....the guy was only ranked 187 i'm sick and tired of having a gg then this kind of stuff happens and before u have anytime to react its game over even though in a 15 ish min game you played better for almost the entire game

PS A big lol to everyone who believes lasdevs aren't over performing atm, also I am aware of the fact scouts are dirt cheap 200 req but when u lose 6-8 of them compared to 2 shootas that's 1,200-1,600 req lost compared to just 700 req lost for me
This post has been edited by PaPerBaG.: Jun 19 2017, 18:02 PM
#2Trypsinogen  Jun 19 2017, 21:32 PM -
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The answer to why you lost is pretty obvious and I'm surprised you haven't noticed it yourself. You think that you were beating him on eco because you had more map control and were getting better trades in engagements, however this is incorrect thinking. For the vast majority of the game, especially early game, you were actually LOSING the eco game pretty handily. How? Because generators. He had them up earlier and he had more of them. You had more node points, but you built less generators. Those resource nodes don't do anything for you if you don't build generators on them.

Him losing some scouts during the early engagements is mostly irrelevant because 1) they're cheap and the refunds but also 2) you weren't able to translate having a better army and winning battles into destroying his resource generators in the early game. Even after you killed a couple of his req gens mid, he was still beating you in resource income and had been all of the game up to that.

If you don't know, you have to scroll over the resource icons to see the resource income rate in DoW 3. It's another stupid backwards-step by Relic from DoW 2 where the income per minute is readily visible on the HUD.
#3PaPerBaG.  Jun 20 2017, 00:38 AM -
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The game was a lot more fun pre-patch before they messed up the resource income. Balance needed to be fixed and still does to an extent but at least the eco felt right or better than this shit we have now...just can lose 8 squads and an elite I guess and use that refund and bloated natural req gain to spam 10+ squads of devastator/las dev while your opponent wins every engagement except one but is somehow far behind you lol?
#4Trypsinogen  Jun 20 2017, 01:04 AM -
Replays: 2
QUOTE(PaPerBaG. @ Today, 17:38 PM)
The game was a lot more fun pre-patch before they messed up the resource income. Balance needed to be fixed and still does to an extent but at least the eco felt right or better than this shit we have now...just can lose 8 squads and an elite I guess and use that refund and bloated natural req gain to spam 10+ squads of devastator/las dev while your opponent wins every engagement except one but is somehow far behind you lol?


LOL so you're just going to ignore everything I noted? Talk about ignorance.

Buy gens or quit whining or continue getting outplayed. The choice is yours.
This post has been edited by Trypsinogen: Jun 20 2017, 01:14 AM
#5PaPerBaG.  Jun 20 2017, 01:44 AM -
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Didn't ignore what u said, just stating facts
#6VindicareX  Jun 20 2017, 02:31 AM -
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First - players completely exaggerate the effect of the extra req income. Yes, it makes early game easier to get through and more forgiving (the intended effect) so I really don't get the hate it gets - "oh woe is me I have to build 4 or 5 squads instead of 2 or 3 - game is garbo."

Second - Trypsinogen is right - the SM payers had 3 power generators from about minute 3 while you barely had 2 (and most of the time 1) and getting severely outteched. Why you decided not to push in earlier vs his scout army Idk, but you didn't even use 250 req to place 2 power gens on your natural power farm.
- Sure you had the top and bottom points, but they are meaningless to hold unless you also develop your natural points too - that's when you get a Macro lead.

Instead, you use that requisition to place an LP and a power gen on bottom and let it get killed to 4 scouts and a kllteam (ok... not like 2 boyz could stall that for ages). You could've spent that money on your natural power farm zone which was left undeveloped nearly the entire game, while your opponent was churning out +75 power for almost the entire game.

So no, he didn't win because he got +120 more requisition from last patch - he won because he severely out teched you and pushed you with that tech lead. Additionally besides from killing 4 scouts from a stormboy jihad (not a big deal losing scouts to begin with), you basically did no damage to the Space Marine. He was left mostly unmolested to pump out a huge army of devastators spearheaded with dreadnoughts that quickly overwhelmed your basic t1 army.

Place more emphasis on killing his generators and/or build your own generators yourself. It looked like you were just poking and prodding without doing too much damage while not developing your economy. Either go for a push and take out his generators or build generators yourself to keep your economy at parity with the enemy.
#7VindicareX  Jun 20 2017, 02:35 AM -
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With that being said, I do think LPs and Power Gens need to cost more requisition/time to build considering how powerful they are (which is to say: they are easier to build and utilize than to push into and destroy - risk vs reward there is indeed imbalanced). But seeing as all races have the same cost of builds LPs/Gens, it doesn't mess up the balance like they way you describe.
#8PaPerBaG.  Jun 20 2017, 02:39 AM -
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sigh
#9VindicareX  Jun 20 2017, 02:40 AM -
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QUOTE(PaPerBaG. @ Today, 02:39 AM)
sigh


Aw what's wrong? You think you should win games with barely any generators? Ya that would be way more like an RTS, sure.
#10PaPerBaG.  Jun 20 2017, 02:54 AM -
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It'd be more like RTS's in the past, RTS's that worked, you can't have more resources than your opponent until this game when YOU lose map control and only have natural and natural expansion. It's like if I played command and conquer and the guy starts with blue tib and every other field is green because he got a dippy upgrade on a point like what?...micro and losing units a staple of rts skill and gameplay does not matter as much as it should

I wouldn't be as upset but again another flaw of the game you can't scout weather or not he upgraded his resources or not, so how do I know what his resource income is. As far as I'm concerned I was in full control. Starcraft you can see how many expansions he has, if it's gold or normal mineral etc. In command and conquer you can make an easy analysis of the situation, see how many resource fields he's at, how many refs how many harvesters. DOW2 made this even easier by having gen farms and you can count the gens and do the math.

The game leaves so much up to chance, that's not skill and not fun
This post has been edited by PaPerBaG.: Jun 20 2017, 03:04 AM
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