The game starts off slow with two howitzers playing for position of who gets to defend and dig in... when one has been immobilized the game soon turns into a fight for position and overpowering a flank.
Strong artillery hits from the remaining piece leaves one players cavalry practically useless and ensures a simple victory with a frontal charge from line and a flank hit from dragoons
Strong artillery hits from the remaining piece leaves one players cavalry practically useless and ensures a simple victory with a frontal charge from line and a flank hit from dragoons