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Heroes of Newerth

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In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.

Damage: 51 - 57
Attack Range: 100
Attack Speed: 124

IPB Image Armor: 2.68 IPB Image Move Speed: 305

IPB Image 21 (+2) IPB Image 24 (+2.9) IPB Image 16 (+1.4)


Dampeer instills terror within nearby foes, damaging and disabling them and causing them to run around aimlessly.

  • Target Unit - Self position
  • Type: Magic
  • Range: 250
  • Mana cost: 75/85/95/105
  • Cooldown: 10 seconds
Deals 75/125/175/225 magic damage and applies 'fear' to enemy heroes for 1 second.

Feared targets get slowed by 50%.

Each Essence he possesses will increase the damage by 30 and increase the duration of 'fear' by 0.25 seconds.

Vampiric Flight
Dampeer takes flight toward target enemy, damaging and stealing life from foes he passes through.

  • Target Unit - Target Unit
  • Type: Magic
  • Range: 600
  • Mana cost: 75
  • Cooldown: 22/18/14/10 seconds
Moves quickly to target unit dealing 50/90/130/170 magic damage to enemies passed through (145 touch radius) and healing Dampeer for 10/20/30/40 health per enemy touched.

Each Essence he possesses will increase the damage by 20 and heal by 5.

Dampeer and nearby allies gain lifesteal on attacks.

  • Target Unit - No target
  • Type: Passive
  • Range: 650
Gives melee allies 15/20/25/30% life leech and ranged allies 2.5/5/7.5/10% life leech.

Dampeer takes a massive bite of an enemy's flesh, inflicting damage and healing himself for the damage dealt. An Essence charge will be added to himself if the unit is killed with the attack. If it is used to kill an enemy hero; at level 2 will grant 2 Essences, and at level 3 will grant maximum 3 Essences.

  • Target Unit - Enemy Units
  • Type: Magic
  • Range: 150
  • Mana cost: 100
  • Cooldown: 30 seconds
Deals 200/300/400 magic damage to the target and heals himself for the same amount.

Each Essence he possesses will increase the damage and heal by 40/60/80.

If Consume is used to kill a creep, Dampeer gains 1 Essence, or 3 when you kill an enemy hero. You may hold up to 3 Essences. Essences dissipate upon death.