Glossary of Terms
Do you ever find yourself sitting there thinking "Uh... what did that guy just say? Was he insulting my mother?" Well there definitely is quite a bit of terminology to learn for Heroes of Newerth, so here is a list of all HoN Glossary of Terms!
DotA/Hon Chat Shorts
aoe - Area of effect. Used to describe spells which target an area rather then a single unit
AP - All Pick/All Heroes game mode
AR - All Random game mode
b or
back - Retreat or run away
BD - Banning Draft game mode
bot - Bottom lane
care - Be careful, this is usually said when heroes are missing from a lane
cd - Cooldown, the time it takes before you may cast the same ability again.
CD - Creep Denies
CK - Creep Kills
crit - Critical attack/strike
dd - Double damage
dmg - Damage
def or
fend - Defend
dot - Damage over time
dps - Damage per second
EM - Easy Mode
ff - Forfeit
gg - Good game
hot - Heal over time
hp - Hit points/health
ks - Kill-steal
lvl - Level
mid - Middle lane. The lane every ranged hero wants to solo, and where the most of struggles happen.
miss or
mia - Missing in action. Used to tell others that the enemy hero(s) in your lane are missing, so be more careful.
mp - Mana points/pool
pub or
pubbie - Public game
rax - Barracks. If yours is destroyed the opposing team's creeps get stronger.
RD - Random Draft game mode
re - Usually used after miss to tell that the enemy hero(s) returned in your lane.
regen - Regeneration
rm or
rmk - Remake
SD - Single Draft game mode
ss - same as miss/mia
top - Top lane
ulti - A hero's ultimate spell
xp - Experience
DotA/HoN Related Terms
Ancient stackingSimilar to Neutral stacking, you're stacking the strongest neutrals so that you can kill them at a later date when you're able to. This is almost always done with creeps controlled with whispering helm (helm of the dominater), and utilizes heroes that either stack runed axes or have abilities that let them hit multiple units (Moon Queen's glaives).
BabysittingGenerally in higher levels of play, there will be 1 hero in the lane solely for last hitting and denying while the other is harassing. This allows the person being babysat to farm, and the one babysitting generally doesn't need much gear in the first place to be effective.
BackdooringHappens when the enemy hero attacks your base tower/buildings without any of his/her creeps around, even if his/her creeps are 1 wave behind from reaching the tower/building.
BashTo stun a target for a very short time (usually around 1s) and to deal a fixed amount of additional damage, while attacking a unit. Brutalizer gives you this ability: 25% (10% for ranged) chance to Bash for 25 damage and stunning for 1.1 seconds. There are also heroes that have this ability, like Pestilence and Chronos. Also, there is always a delay between two bashes to remove permanent bash.
BlinkShort range teleport spell
BuffTo make something better (an ability, stats, items, etc.) including your hero
BurnCommonly associated with for heros with mana-burning/destroying abilities. "Burn their hero mana!"
Cannon FodderA free kill, suicidal person
CarryA hero that farms for a majority of the game then leads(carries) the team to victory.
ChannelingA HYBRID of Instant and Activated. Its a skill that takes effect as soon as you press the hotkey or skill button, some have casting time, delays or targeted. The spell constantly takes effect until duration ends or if the player takes another action such as move or use another spell. Being stunned also causes the channeling skill to stop.
DenyFriendly units become targeted below 50%. Getting the killing hit on friendly units will prevent(deny) the enemy both gold and a portion of the xp. Friendly towers become targeted at a lower amount of hp, but denying these will grant the enemy less gold.
DisableSpells or item ability that render one "helpless", might prevent him from running, attacking, casting of spells, etc.
FarmActivity of gaining gold by attacking enemy spawns or neutral creeps. Farming also means earning gold.
FeedDying to enemy hence granting opponents gold and experience points making them stronger as a result.
FeederA player who repeatedly dies to enemy granting opponents gold and experience points making them stronger as a result.
GankThe process of grouping together to ambush/kill heroes, same as rape and gangbang
HarassingDuring the laning process, instead of farming the hero attempts to damage the enemies and keep them from farming, this can be done with auto attacks or spells.
InhouseA game in which players who join are from a specific channel/clan, usually seen as more of a competitive style of play as opposed to public games.
Instant abilitySkills that takes effect as soon as you press the hotkey or skill button. Some instant skills needs to be targeted first or have delays but CANNOT BE CANCELLED when stunned.
JunglingThis is where someone chooses to level up in the forest killing neutrals, rather than going into a lane.
KillstealStealing a kill from your allies by delivering the final blow to kill enemy hero/tower/creeps/spawns, hence getting the kill score and gold.
KongorThe strongest neutral creep in the map, near the first tower on the top side. All players of a team will receive gold if the killing blow is made by a player on the team.
LeechStanding a safe distance from attacks and gaining experience without entering combat
Melee DanceMelee hero sitting behind creep waves and running forward to get last hits for gold and xp.
NerfTo make something worse(an ability, stats, items, etc.)
Neutral stackingAttacking and pulling the neutrals in any area away from their spawn a few seconds before the minute mark(X:52 for example), which stacks multiple neutrals to be killed for burst amounts of gold.
NukeMagical/"Physical" spells / ability that require casting which is used to hurt a enemy hero.
OwningKilling enemy heroes repeatedly.
PassiveThis skill is always active and does not consume mana. Under this category are Auras. Auras affect not only the player's hero but also other heroes and even creeps, minions and summons.
PrivateSee In-House
PullingGenerally pulling bottom(Legion) or top(Hellbourne) neutral creeps into the lane, which drags the lane creeps into the neutral area. This allows the lane to get closer to your tower, thus making it easier to creep and level. At the same time it gives both people in the lane gold and experience, one in the lane and one in the neutral camp.
PushConcentrating on destroying towers on a specific lane and generally making grounds.
RagequitWhen someone leaves your game in a fit of rage over dying or some other action
SilenceSilence a hero to keep him from casting spells
Team sellAll items from the leaver's hero are sold at half price and everybody from his team receive equal part of the money.
Tower DivingWhen a member or members of a team ignores the threat of a tower, pursuing into tower range and further into the enemy territory to kill an enemy player. A gank with multiple heroes is often accompanied by a tower dive.
Tower-huggingTower hugging simply means that you have no lane control and need the safety of the towers because you get killed if you leave it.
For example if someone complains about not standing a chance on his lane and he is told "hug tower"... it means that he should stand back and get experience while being close to the tower which grants safety. If he doesnt attack the creeps and sometimes denies or attacks own creeps below 50% he can keep the enemy creeps at the tower so he can level up while standing within tower range.