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Heroes of Newerth

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Wretched Hag

The Wretched Hag haunted Newerth's darkness long before the Hellbourne spilled forth. A fiendish hag fatted off the flesh of children and virgin brides, she keeps as her only company a swarm of bats -- the only creatures that can abide her shrieking cries.
Damage: 40 - 48
Attack Range: 550
Attack Speed: 0.69

IPB Image Armor: 1.52 IPB Image Move Speed: 300

IPB Image 16 (+1.7) IPB Image 18 (+2) IPB Image 24 (+2.5)

Skills


Haunt
The Wretched Hag haunts a target unit with a bat, slowing its movement speed and dealing periodic damage.

Activation
  • Target Unit - Enemy Units
  • Type: Magic
  • Range: 400
  • Mana cost: 80/100/120/140
  • Cooldown: 20/17/14/11 seconds
Deals 50/70/70/100 initial Magic damage, then applies Haunted for 15 seconds.

Haunted Effects
10/20/40/50 Magic damage inflicted every 3 seconds.
20/30/40/50% Movement speed slow initially, which wears off over 10 seconds.


Flash of Darkness
The Wretched Hag disappears in a flash of darkness, only to instantly reappear at a target location.

Activation
  • Target Position
  • Range: 800,900,1000,1150
  • Mana cost: 60
  • Cooldown: 12/10/8/6
Teleports self to target position.

Sonar Scream
Unleashing a high frequency scream, the Wretched Hag damages all nearby enemies.


Activation
  • Self Postion - Visible Enemy Units
  • Type: Magic
  • Range: 400/450/475/500
  • Mana cost: 140
  • Cooldown: 7 seconds
Deals 85/165/225/300 Magic damage to all targets in radius.


Bat blast
The Wretched Hag lets loose a torrent of magical bats in a target direction. Enemies caught within the blast are heavily damaged.

This ability can be boosted by Staff of the Master.

Staff Effect: Increases damage from 290/430/600 to 340/530/725, reduces cooldown from 135 to 120/100/80.

Activation
  • Target Dual - Enemy Units
  • Type: Magic
  • Range: 700
  • Mana cost: 250/360/500
  • Cooldown: 135 (80) seconds
Deals 290/430/600 (340/530/725) Magic damage and applies Haunted to targets in a line, up to 800 units away. Radius of the damaging line starts out at 100 and ends at 300.


Haunted Effects
10/20/40/50 Magic damage inflicted every 3 seconds.
20/30/40/50% Movement speed slow initially, which wears off over 10 seconds.

Leveling up Haunt will increase the power of Haunted.