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Heroes of Newerth

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HoN Patch 2.5.20 Is Live

By kustodian - 22nd April 2012 - 14:35 PM

This update brings besides the usual bug fixes and optimizations, some balance changes as well. The most notable changes are the decrease of to health regeneration of all melee heroes from 1.25 to 1 and the Invisibility rune now acts like Assassin's Shroud. Heroes Artillery, Electrician, Lord Salforis, Soulstealer, Swiftblade and Torturer got balance tweaks and Magmus got new Limited Edition Alt Avatar: Magmoose.

The complete patch notes are as follows:
- Fixed Magmoose's name

Version 2.5.20
- Free Hero Pool has been updated. The list is as follows:
* Emerald Warden
* Monkey King
* Nomad
* Aluna
* Wildsoul
* Gemini
* Kraken
* Pestilence
* Magmus
* Rampage
* Torturer
* Artesia
* Gravekeeper
* Jeraziah
* Nymphora

== New Content ==

- Added new Limited Edition Magmus Alt Avatar: Magmoose

== General ==

- Fixed FMOD on Lion OSX
* This fixes all sound, music, and voice chat issues as well as recent performance issues

- Fixed an exploit that allowed players to avoid stats recording
- Plated Greaves: Marchers are now correctly above Shield of the Five in the shop
- Blitz: The voice of the alt was redone
- Predator: Xeno Alt's death sounds and animation reworked
- Tempest: Elemental Void now uses the simple cast indicator since it's more accurate

- The following heroes have had their pick sounds updated:
* Artesia
* Artillery
* Berserker
* Blitz
* Draconis
* Gunblade
* Gravekeeper
* Kinesis
* Lord Salforis

== Hero Balance ==

- Melee heroes health regen reduced from 1.25 to 1

- Bunker Down: No longer removes other nearby Bunker Downs when cast
- Bunker Down: Now gives Mana Battery charges

- Cleansing Shock: Cooldown increased from 14/12/10 to 20/15/10

Lord Salforis
- Mors Certissima: Health regained from 40/60/80/100 to 20/40/60/80
- Mors Certissima: Mana cost reduced from 100/110/120/140 to 90/100/110/120
- Life Tap: Mana cost rescaled from 70/60/50/40 to 60

- Soulsteal: Loss of souls on death decreased from 50% to 33%

- Starting Intelligence increased from 14 to 17
- Intelligence Growth decreased from 1.4 to 1.3

- Impalement: Now does only 50% damage to buildings

== Optimizations and Bug Fixes ==

- Invisibility rune now acts like Assassin's Shroud in terms of what breaks it and what doesn't
- Geometer's Bane: Tweaked so the locations of the spawned illusions is more random
- Artillery: Hid a misplaced LRM buff
- Artillery: Sound tweak on LRM at the beginning
- Behemoth: Fissure now properly displays for the actual duration of the block
- Berzerker: Chain Spike fixed so it can no longer go off after he dies
- Chipper: Sawblade Showdown 'refresh' time upped to 3 seconds to avoid taking the initial damage twice if a Stormspirit is used
- Emerald Warden: Overgrowth can now be placed in trees without it being off-center
- Moraxus: Fixed the Alt so he plays footstep noises for 2 feet instead of 4