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Heroes of Newerth Tempest Jungling Guide

By KGB_Killer - 13th October 2009 - 13:32 PM

Tempest is identical to Enigma in DotA, and as such is one of the best jungling heroes in the game. His minion's ability to replicate make it simple for him to destroy creeps early game and push towers late game. Combine this with one of the best ultimates in the game and a very useful mini-stun disable, and you have a solid support hero who can change games with well timed skills.


Tempest


1. Skills Description


Glacial Blasts

The Tempest blasts a target enemy with icy winds, chilling it every two seconds. Being chilled causes the target to take damage and be stunned briefly.

Activation
  • Target unit - Enemy Units
  • Type: Magic
  • Range: 600
  • Mana cost: 110/130/150/160
  • Cooldown: 15 seconds

On each impact, deals 30/40/65/80 Magic damage to target and stuns for 0.6 seconds. Impacts a maximum of 1/2/2/3 times. Impacts occur in 2 second intervals.

Impacts will not occur if you do not have line of sight on your target.

Usage: This is the main disable Tempest has, and it is not very effective until level two but if leveled up and used properly it is one of the best disables in the game, as the total lasting effect of the skill at level 4 is 5.8 seconds (0.6 stun, 2 seconds off, 0.6 stun, 2 seconds off, 0.6 stun). Due to the length of time the disable lasts for it makes it very easy to constantly attack units with this spell on them; however because it is a bunch of mini-stuns opposed to one long stun, it is less effective against heroes with blink or some form of escape.

Elemental

The Tempest sacrifices a target unit and extracts from it the very elements that composed its being. With these elements, the tempest creates three Elementals under his control.

Activation
  • Target unit - All Non-Hero Units
  • Type: Transfigure
  • Range: 700
  • Mana cost: 170
  • Cooldown: 35 seconds
Kills target unit and spawns three Elementals. Elementals have a life time of 35 seconds, 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, and deal 16/24/34/43 to 24/32/42/51 Physical damage with each attack. After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time.

Usage: This skills is the basis behind Tempest being a jungling hero, his ability to instantly kill one of the neutral creeps and then have his creeps multiply, while bring down bigger neutral spawns makes him able to kill almost any neutral camp once the skill is level 2.

Meteor

Attuned to all things natural and cosmic, the Tempest calls down a meteor that ignites a target area, causing units within to take damage over time.

Activation
  • Target Position - Non-Boss Enemies
  • Type: Magic
  • Range: 500
  • Radius: 400
  • Mana cost: 95/110/125/140
  • Cooldown: 25 seconds
Damages targets in radius by 3/4/5/6% of their maximum Health in Magic damage per second. Lasts 8 seconds.

Usage: Although not very useful early game, it becomes a very strong skill as the game progresses, because the damage is based off of the enemyís maximum health as opposed to being a set damage per second. If you are able to get this skill off on an enemy and then cast your other disables it virtually assures they will remain in the zone for all 8 seconds and take 48% of their health in magical damage.

Elemental Void

The Tempest uses his power over the elements to create an extremely low pressure system at target location, causing fierce winds to drag all enemy units toward that target location, dealing damage over time.

Activation
  • Target Position - Enemy Units
  • Type: Magic Push
  • Range: 250
  • Radius: 400
  • Channeling Time: 4 seconds
  • Mana cost: 200/300/400
  • Cooldown: 200/190/180 seconds
Deals 30/50/70 Magic damage per second to target in a 500 radius. Applies Elemental Void to targets in 400 radius and pulls them toward center of radius. Targets in 150 radius take a total of 60/100/140 Magic damage per second.

Elemental Void Effects
Silenced
Perplexed
Disarmed
Immobilized

Usage: Quite simply put, this is one of the best skills in the entire game, the ability to disable an entire team if useded correctly, and in addition, the large amount of damage makes this skill almost unstoppable. The key to this skill is being able to get it off for the full 4 seconds, because the other team will most certainly be trying to stop you after a second or two. This can be accomplished by purchasing a few items to be named later.

2. Skill Build and Usage

  1. Elemental
  2. Glacial Blasts
  3. Elemental
  4. Glacial Blasts
  5. Elemental
  6. Elemental Void
  7. Glacial Blasts
  8. Glacial Blasts
  9. Elemental
  10. Meteor
  11. Elemental Void
  12. Meteor
  13. Meteor
  14. Meteor
  15. Stats
  16. Elemental Void
The skill build on this hero is under the assumption that he is jungling (killing neutral creeps), as his means of leveling; this is the only way by which Tempest should be used as he is without an argument one of the two best junglers in the game. The idea here is that you get your minions to level three as quickly as possible to kill creeps (getting it to level four is not essential because level three Elementals can kill two waves of neutrals) if used properly. You should also level up Glacial Blast at the same time and eventually max it out by level eight because once you hit level 6, you will be ganking a lot more. Getting Elemental at level nine is simply to increase your teamís ability to push towers. Finally you begin to put stats into Meteor in the later levels, as this is where it can be most effective, because prior to this point Tempest has too small of a mana pool to support four skills.

3. Item Build


3.1 Starting Items


2x Mana Potion
Ring of the Teacher

Now this may seem a bit strange, but there is reasoning behind these items. Generally your Elementals will be tanking the neutral creeps and you are not required to have any health regeneration. By getting Ring of the Teacher you give 6 bonus damage to kill the creeps quicker, and also add 3 bonus armor to all of your minions making it much easier to tank. The two Mana Potions are to give you enough mana regeneration to cast your Elementals at a sufficient rate.

3.2 Then...


Homecoming Stone
Portal Key
Marchers
2x Fortified Bracelet

Getting a Portal Key should be the main objective of a Tempest because if he is able to blink into position to cast a perfect ultimate, it virtually assures a death on at least two of the heroes you land on in a team fight. Secondly, you should get Marchers for a little bit of movement speed and then Bracelets for some addition mana and health.

3.3 Mid-late Game Items


Steam Boots (Strength)
Shrunken Head
Ward of Sight

As the game goes on Tempest becomes a one-dimensional hero in the fact that his biggest use is based around his ultimate ability, as such getting Steam Boots mostly for the stats and move speed, and Shrunken Head for spell immunity enable him to get off a full four second ultimate and also allows him to get off his other skills after or slightly before the ultimate. After these items, Tempest does not really improve much and should start to buy wards for the team in order to gain more sight on when it is good to push and when you should ultimate.

4. Hero Specific Strategies and Techniques


4.1 Laning (Jungling)


Tempest should always be placed in the jungle! Not only does he level quicker but also his teammates level faster because of it. The key to jungling Tempest is getting off to a good start, and also practice. My tip on how to start with jungling Tempest: Wait until the 45 second mark to even go close to the neutrals, and then at the 52 second mark attack the weakest neutral camp and run away pulling the heroes with you, this gives you what as known as a double spawn. Then go back to the camp at the 1 minute mark cast your Elementals and you should be able to kill all of the weak neutrals. If done properly you should be able to finish this in time to run to the neutral camp which can be pulled into a lane of your teams creeps (This spawn is different on each team: the very bottom spawn on Legion and the top left spawn on Hellbourne). To pull these neutrals into the lane, simply attack the creeps at either the 15-16 second mark, or the 45-46 second mark of each minute and then run towards the lane. Practice makes perfect and this enables you to kill creeps and level up while saving mana. After this just continue to follow this strategy over and over and eventually you will level up quickly and wonít have to pull into the lane. Note that having a Monkey courier on your team which can bring you mana regen will make jungling much easier.

4.2 Ganking


Tempest is a very versatile ganker as he is able to pop out of no where because normally there is no missing call on him as he is in the jungle. The problem is that normally he will not have his stun maxed out until level 8 however if ganking with his ultimate it is very easy to kill both heroes in a lane.

4.3 Escaping Ganks


It is quite simple to escape ganks with Tempest, simply cast Glacial Blasts and try to run away. There really is nothing else to it, but in general Tempest is a very slow hero and will probably get caught; on the bright side if you have a few bracers Tempest has quite a bit of hp and is able to tank a lot of nukes until teammates arrive for support. Furthermore if you have farmed a Portal Key and have wards up it should be nearly impossible to get caught with Tempest.

5. Replays and Videos



KGB_Killer shows how to effectively jungle with Tempest


6. Changelog


10/13/09 First release