Support Structures
How to read this page: The values for each structure were obtained from the 1.02
Kane's Wrath XML files. The armor percentages indicate the percentage of damage the structure takes from each damage type. Something with 75% cannon armor takes 75% damage from a weapon that deals cannon damage. Time between bursts refers to the time between the end of one burst and the start of another. Damage per clip indicates that the weapon fires a rapid succession of projectiles, damage per shot indicates a singular attack.
Buzzer Hive
Cost: $600
Build Time: 0:06
Prerequisites: Reactor
Tier: 1
Power: -7
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Range: 400
Health: 1600
Buzzer Hives contain swarms of vicious Reaper-17 Buzzers. When an enemy infantry unit is detected, up to three Buzzer units pour out of the Hive to shred the intruders. Buzzer Hives have a limited stealth detection range.
Photon Cannon
Cost: $1200
Build Time: 0:12
Prerequisites: Portal
Tier: 1
Power: -8
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per clip: 700 (Cannon), 50% scalar against infantry, 200% scalar against civilian buildings
Time between shots: 3.9 seconds
Splash radius: 5
Range: 350
Health: 4000
Photon Cannons fire highly-energized discs of plasma that have devastating impact on any hostile armor attempting to attack a Reaper-17 base.
Upgrades:
Shard Launchers: While the plasma discs on a Photon Cannon are fairly lethal to vehicles, upgrading them to fast-moving Shard Launchers provides a potent increase in damage. Their weapons now fire 15 times over 1.5 seconds with a 3.4 second reload time, with each shard inflicting 140 cannon damage with a splash radius of 5. Shards have a 50% damage scalar against infantry and a 200% scalar against civilian buildings.
Plasma Missile Battery
Cost: $800
Build Time: 0:08
Prerequisites: Nerve Center
Tier: 2
Power: -7
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per clip: 750 (Rocket)
Time between shots: 1.3 seconds
Splash radius: 15
Range: 450
Health: 7000
Plasma Missile Batteries fire volleys of plasma discs at any enemy aerial vehicles foolish enough to risk a flyover of a Reaper-17 base. They make quick work of nearly any type of aircraft, particularly when upgraded.
Upgrades:
Shard Launchers: As if energy discs weren't enough to sear through aircraft frames, Shard Launchers allow Plasma Batteries to fire lethal shards of Tiberium at extremely high velocities to penetrate and destroy aerial threats. Shard Launchers fire 15 shots over 1.5 seconds with a 1 second reload time. Each shard does 250 Rocket damage to aircraft.
Growth Stimulator
Cost: $1500
Build Time: 0:15
Prerequisites: Extractor
Tier: 1
Power: -5
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 1000
Growth Stimulators are even more powerful versions of the Scrin Growth Accelerator. They can be planted onto the central spawn point of a Tiberium field to increase the regrowth of the valuable crystal. Though expensive, they are invaluable for sustained battles of attrition. Growth Stimulators deposit 15 credits worth of Tiberium every 5 seconds.
Storm Column[
Cost: $3000
Build Time: 0:30
Prerequisites: Technology Assembler
Tier: 3
Power: -12
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per shot: 2500 (Rocket), 20% scalar against Scrin aircraft
Time between shots: 4 seconds
Splash radius: 5
Range: 375
Health: 6400
Reaper-17 can not only survive in Ion Storms, they thrive in them, and the Storm Column is a terrifying manifestation of that trait. The Storm Column generates a small Ion Storm over it that can launch searing lightning bolts against both aircraft and ground force as well as healing Reaper-17 aircraft hovering in the storm clouds, making it an intimidating defense.
Provides support powers:
Ion Storm: The Storm Column's crown generates an Ion Storm that jams enemy missiles, buffs Reaper-17 aircraft by adding +25% damage and reducing incoming damage by adding 25% damage reduction, heals Reaper-17 and all allied Scrin faction aircraft by 5% life per second of Ion Storm effect and inflicts damage to hostile units in a short radius around it. Each lightning bolt from the Ion Storm has a range of 125 and does 200 Cannon damage with a splash radius of 5. Note that all hostile Scrin aircraft only take 20% of this damage.
Rift Generator
Cost: $5000
Build Time: 0:50
Prerequisites: Technology Assembler
Tier: 3
Power: -15
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 20000
The Rift Generator allows Reaper-17 to power up their Rift weapon, which once charged generates a rift sucking any hapless victims in the vicinity into deep space. This terrifying superweapon is expensive, but can instantly end a battle.
Superweapon:
Rift: The Rift Generator opens a portal to deep space, sucking all nearby units and structures into vacuum and inflicting horrific damage to anything unfortunate enough to be caught in its blast. The Rift does 2000 Cannon damage per second to everything within a radius of 300 over 9 seconds for a total of 18000 Cannon damage.
Lightning Spike
Cost: $1500
Build Time: N/A
Prerequisites: Nerve Center
Tier: 2
Power: 0
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per shot: 290 (Cannon)
Time between shots: 1.75 seconds
Splash radius: 0
Range: 375
Health: 3000
Lightning Spikes are not built from a Drone Platform. Instead, they are instantaneously summoned on the battlefield by Reaper-17 foremen and are available once a Nerve Center is constructed.
In comparison with standard Scrin support structures, Reaper-17 trades Growth Accelerators for more powerful Growth Stimulators.
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