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Kanes Wrath

Kane's Wrath Ladder Wars Finals Season 1
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Ready for Zone Ops: The Arsenal of ZOCOM

Support Structures


How to read this page: The values for each structure were obtained from the 1.02 Kane's Wrath XML files. The armor percentages indicate the percentage of damage the structure takes from each damage type. Something with 75% cannon armor takes 75% damage from a weapon that deals cannon damage. Time between bursts refers to the time between the end of one burst and the start of another. Damage per clip indicates that the weapon fires a rapid succession of projectiles, damage per shot indicates a singular attack.

Watchtower

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Cost: $600
Build Time: 0:06
Prerequisites: Power Plant
Tier: 1
Power: -5
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per clip: 120 (Gun)
Time between bursts: .53 seconds per burst, .01 seconds between bursts
Splash radius: 0
Range: 350
Health: 2400
The most basic ZOCOM base defense, Watchtowers offer stealth detection and an anti-infantry machine gun.

Upgrades:
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AP Ammo: Equipping Watchtowers with AP Ammo gives them a considerable firepower increase, doubling its damage to 300 per burst.


Watchtower placement
Watchtowers can fire over buildings, so hiding them behind other structures can give them added protection.


Guardian Cannon

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Cost: $1200
Build Time: 0:07
Prerequisites: Barracks
Tier: 1
Power: -8
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per shot: 200 (Cannon)
Time between shots: 1.4 seconds
Splash radius: 0
Range: 350
Health: 5000
The Guardian Cannon is a static anti-vehicle cannon that features decent armor and stealth detection but lacks mobility.


AA Battery

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Cost: $800
Build Time: 0:08
Prerequisites: Command Post
Tier: 2
Power: -5
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per clip: 200 (Gun)
Time between bursts: .53 seconds per burst, 0.01 seconds between bursts
Splash radius: 0
Range: 450
Health: 7000

AA batteries are armed with dual cannons that watch the skies for airborne threats. Once detected, they unleash a constant stream of slugs towards the hostile aircraft. They are incapable of firing at ground targets, but do detect stealth.

Upgrades:
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Tungsten Shells: Tungsten Shells provide the AA Batteries with an even faster means of ripping through enemy aircraft, increasing damage to 400 gun damage per clip.


Tiberium Silo

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Cost: $100
Build Time: 0:05
Prerequisites: Refinery
Tier: 1
Power: 0
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 1000

The Tiberium Silo is simply what its name states: a small structure used for holding excess resources.

Silo placement
Though lightly armored, Tiberium Silos can be used to block line-of-sight of enemy forces, forcing them to destroy it or go around to fire. This can be useful.


Sonic Emitter

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Cost: $2000
Build Time: 0:20
Prerequisites: Tech Center
Tier: 3
Power: -15
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Damage per shot: 2000 (Cannon)
Splash radius: 10 (width)
Time between shots: 4 seconds
Range: 50min/375max
Health: 7000
Sonic Emitters were originally developed to combat the spread of Tiberium, but they are also quite effective against ground forces. Despite their lengthy cooldown period, the sonic blast they unleash can easily hit multiple targets.


Ion Cannon Control Center

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Cost: $5000
Build Time: 0:50
Prerequisites: Tech Center
Tier: 3
Power: -20
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 20000
The Ion Cannon is GDI's ultimate weapon. This center allows commanders to access the devastating power of the orbital Ion Cannon after a 7 minute wait, during which time the center must remain intact and fully powered.

Superweapon:
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Ion Cannon: This superweapon has a 7 minute charge-up time, during which it must remain powered and intact. It fires a devastating blast that can destroy a large portion of a base. The Ion Cannon Control Center will be visible to all players and will start a countdown timer visible to all players after the building is constructed.


Combat Support Airfield

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Cost: $500
Build Time: 0:05
Prerequisites: Airfield
Tier: 2
Power: -5
Armor: 100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 2000

The Combat Support Airfield provides another docking station to repair and rearm ZOCOM aircraft. Unlike its larger cousin, the Airfield, it cannot build or upgrade them, though.

ZOCOM has the same support structures as GDI, except that its Guardian Cannons cannot upgrade to use Railguns.


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Back to ZOCOM Main Page
ZOCOM Structures
ZOCOM Infantry and Aircraft
ZOCOM Vehicles
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