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Black Hand Strategy on Tournament Tower

By RRcabal - 26th May 2013 - 20:00 PM

Good Day, Commanders!

As you know, Tournament Tower is one of the least played ranked 1vs1 maps, mainly for the reason that it has only 4 small Tiberium Fields, 2 at the starting spots, and 2 on the Tower platform, plus no one really has a lot of unique strategies for playing this map other than spamming tanks, or quickly teching up to tier 3. So today I will show you a Black Hand Strategy that is very useful in the early and mid game.

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First off, build a power plant, then a Hand of Nod, build and sell a shredder turret base defense, and send the Confessor Cabal (ConCab) squad to your opponent's Tiberium spike, from your Barracks train one ConCab squad and one Saboteur, but don't sell your Hand of Nod until you have a Secret Shrine. Once you have built your Secret Shrine, sell your Hand of Nod and send your two ConCab squads and Saboteur to your Tiberium Spike and capture it, then sell your Secret Shrine after you have researched the Black disciples upgrade, then send one ConCab squad to the GDI Logistics Tower, which you can capture, and send the other ConCab squad to scout the enemy base. After that send the drafted ConCab squad from your barracks sell-off to your opponents base and your squad from up north to destroy your opponent's Tiberium Spike, and if you want, keep them there just for more area of sight.

While the match is going on, build a Refinery and a War Factory, then from your War Factory build 2 Harvesters, and you may also want to make some tanks just in case your opponent rushes you with Attack Bikes, or build a few Attack Bikes of your own to defend vs those Orcas and Hammerheads. Once you have another Refinery and 2 more Power Plants, pack up your MCV and deploy it near your 2nd Tiberium Field, but not on the central platform, make sure you build 2 extra Harvesters from your War Factory as you will need one to make your Harvester to Refinery Ratio equal to 5-2, and send another Harvester to your Expansion area.

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In your Expansion area, build 2 Hands of Nod, then train 1 Confessor Cabal squad from both Hands of Nod followed by 7-10 Militant Rocket Squads, then sell your barracks, and grab the GDI Logistics Tower (just in case you did not do it befoe) and harass the opponent with your infantry force. Meanwhile, build a Refinery, then a War Factory and another Refinery, with two more Power Plants. While your opponent is focused on your infantry force building anti-infantry units and base defenses, use your 2 War Factories to build Scorpion Tanks, by the time your infantry distraction has been cleaned up, all your opponent has is anti-infantry units and base defenses, so quickly assault his position with your Scorpion Tanks. Your opponent should surrender soon afterwards, but just in case he doesn't, keep harassing with your Tanks, and build tier-4 building to clean up the mess.

Many players may say "Oh, hey, I have a counter to this strategy" but my point is to help the community so that players will see there are other strategies to do on Tournament Tower besides simply spamming tanks.

If you don't remember, I have also made a VoD about this Black Hand Strategy that you can check out below:



I hope you have enjoyed the read. See you on the battlefield, Commanders!