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Tip of the Week #91 - Stasis Shield

By Perfi - 1st March 2010 - 23:33 PM

The Stasis Shield is a Scrin and Reaper-17 tier-1.5 support power. It costs 2000 credits, lasts 20 seconds and has a 6 minute cooldown. Upon use it forms a spherical bubble over the targeted ground, which essentially removes the affected area from the game for a while. It freezes any objects underneath it and acts as an obstacle.

Date: March 1, 2010
Game: Kane’s Wrath, 1.02
Author: Perfi
The most obvious use for the Stasis Shield is freezing enemy armies, giving the Scrin army the much needed opportunity to close in on and surround the enemy or to run away. It can also serve as a sort of EMP, allowing you to freeze a part of an enemy army and deal with the rest by outnumbering them - that's probably the only way mass Tripods can beat other mass T3 armor. Depending on the terrain height, the Stasis Shield can also freeze air units (it is easiest to accomplish with Hammerheads). The possibilities are endless, so the way you use it is up to you.

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While technically it's possible to use the Stasis Shield defensively by freezing your own units under attack, it's absolutely impractical. Why give your opponent an opportunity to go around the shield and deal some damage while you can give the same opportunity to yourself? The same thing applies to your buildings - if you really need to save yourself from a Flame Tank using Stasis, freeze the Flame Tank instead of the buildings.

Dealing with anger
A combination of Stasis Shield and nearby Tripods helps a lot against the Redeemer. Stasis it, get close with Tripods, and once Stasis ends give your Tripods the attack order, to make sure the Redeemer gets EMPed. Make sure you cast the Stasis Shield so that the Redeemer gets frozen on the Shield's border - you don't want to give him time to cast that one life-saving rage.


However, the Stasis Shield isn't limited to direct battlefield use. It also has a secondary effect: it freezes structures. This effect is most commonly used on the enemy's production structures, giving you a window of opportunity to deal some damage without giving the enemy a chance to retaliate. This tactic is seen most frequently during the Seeker/Stasis rush used in Scrin versus GDI. It also helps a lot against Vertigoes - just freeze the Air Towers, and your enemy's air force is grounded.

Don't start thinking that the Stasis Shield is insane and overpowered just yet, though, as there is another very interesting thing you can do. Look at the phrase "it freezes structures" again. Yup, you're right. That also applies to tech buildings. Cast Stasis Shield on a tech building and you prevent the opponent from producing any units and researching any technology that requires this structure, canceling all production and research in progress. You can even cancel epic units with that (not MARVs, though, as they only require a Reclamator Hub).

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Let me put it this way: you can delay your Traveler-59 opponent's fast Hexapod by up to 120 seconds with a single 2000 support power. The same thing applies to anything requiring a certain building. However, pick your targets wisely - Stasising a Hand of Nod to delay a Secret Shrine just isn't worth it. Again, the possibilities are endless - you can cut your opponent's tier-3 turret production while your Mechapedes hunt down his Harvesters. You can Stasis a Nerve Center and come in with surprise Stormriders without having to fear Scrin's mighty AA turrets.

There are also some Stasis-related glitches. You probably have seen units out of the initial bubble getting frozen while touching it. That mostly occurs with squad-based units. Basically, this means you should always avoid the bubble with Mechapedes at all costs. Also, don't even bother using Stasis on a vScrin or T-59 Hexapod - they can be teleported out of it.

Remember that to use Stasis Shield you require a Stasis Chamber. This building is very fragile though, having only as much health as a Portal. This means that if you plan on using Stasis in a risky battle, you must make sure that you don't lose it. In particular, GDI can abuse the fragility of the Stasis Chamber, as it only takes 2 Firehawk bombs to take the chamber down.

These are just some examples of proper uses of Stasis Shields. As with all Scrin support powers, be creative with it and you might just create another popular strategy. Regardless of the way you use it, Stasis gives Scrin a really game changing advantage and without it, you're highly likely to lose a whole lot more battles. Never forget to build the Stasis Chamber before the final push.

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