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Kanes Wrath

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Shock and Awe: The Arsenal of Reaper-17

Structures


How to read this page: The values for each structure were obtained from the 1.02 Kane's Wrath XML files. The armor percentages indicate the percentage of damage the structure takes from each damage type. Something with 75% cannon armor takes 75% damage from a weapon that deals cannon damage.

Drone Platform


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Cost: N/A
Build Time: N/A
Prerequisites: Drone Ship
Tier: 1
Power: +10
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 20000

The Drone Platform is the center of a Reaper-17 base, providing facilities for the construction of structures, ground control for placing structures, and radar. A Drone Platform can be packed up into a Drone Ship at any time and moved to a new location for redeployment. Selling a Drone Platform yields 1750 credits, an Assimilator and a Buzzer.

Drone Platform expansion
Expanding by moving one's Drone Platform is often safer and more efficient than using an Explorer.


Reactor


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Cost: $600
Build Time: 0:06
Prerequisites: Drone Platform
Tier: 1
Power: +20
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 4000

Reactors generate the energy needed by all Reaper-17 structures to function properly. Inexpensive and lightly armored, they are often targeted first, particularly in bases dependent on large amounts of turrets for defense.

Upgrades:
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Fusion Core: When a Nerve Center is present on the battlefield, Reactors can be upgraded to mount Fusion Cores and generate 20 additional power. This upgrade must be applied individually to each Reactor. It costs $400 and takes 10 seconds to install a Fusion Core.


Extractor


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Cost: $3000
Build Time: 0:30
Prerequisites: Drone Platform
Tier: 1
Power: -15
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 10000

Tiberium Extractors process raw Tiberium extracted from the ground by the Scrin, turning the crystals into valuable credits for use by Reaper-17. Expensive and power-hungry, they are nevertheless central to most Reaper-17 bases. Thanks to their extreme dependence on Tiberium, Reaper-17 can hold infinite amounts of Tiberium in their Extractors. Extractors return $500 when sold.

Portal


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Cost: $600
Build Time: 0:06
Prerequisites: Reactor
Tier: 1
Power: -5
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 3000

The Portal allows the summoning of Reaper-17 infantry, from Buzzers to Assimilators to Shock Troopers. Whatever the case, any and all Reaper-17 infantry emerge from the Portal ready for combat.

Portal Sell
Selling your Portal in the early game after training an Assimilator for capturing a tech structure returns some early resources and a Buzzer scout.


Warp Sphere


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Cost: $2000
Build Time: 0:20
Prerequisites: Extractor
Tier: 1
Power: -6
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 10000

Warp Spheres are used to summon Reaper-17 vehicles. As higher levels of technology are researched, more advanced vehicles become available. Warp Spheres also have three repair drones that automatically repair damaged vehicles or infantry in close proximity to the Warp Sphere. The Warp Sphere can also repair Drone Ships that are nearby, but only if the repair is manually ordered.

Provides support powers:
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Reconstruction Drones: For a modest fee of $1500 credits, the Scrin can activate a flock of 10 Reconstruction Drones anywhere on the map that function similar to the drones on a Warp Sphere by repairing nearby Reaper-17 vehicles. The drones last 1:00. This power takes 1:30 to recharge.


Nerve Center


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Cost: $1500
Build Time: 0:15
Prerequisites: Reactor, Extractor
Tier: 2
Power: -8
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 5000

The Nerve Center provides the necessary technological framework to support more advanced Scrin vehicles, as well as to unlock a wide array of support powers.

Provides upgrades:
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Attenuated Forcefields: This upgrade bestows a small defensive shield onto Seekers and Gun Walkers. It costs $2000 and takes 1:00 to research.

Provides support powers:
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Ichor Seed: Additional Tiberium can be seeded down directly onto the ground, returning an excellent investment of $3150 on the $1000 needed to activate this power. Ichor Seed takes 3:20 to recharge.

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Lightning Spike: Scrin Foremen can summon a Lightning Spike structure that arcs deadly bolts of energy at opponents. A Lightning Spike costs $1500 and takes 2:00 to recharge.

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Infestation: The designated Tiberium field is infested with a menacing hive that damages all units, friendly or foe, that enter the Tiberium field. Infestation costs $1000 and takes 2:00 to recharge.

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Tiberium Vibration Scan: Tiberium Vibration Scan allows the detection of all Tiberium-based lifeforms and structures on the entire map, including human Refineries and Harvesters. This power is free for Reaper-17 and takes 1:00 to recharge.

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The Swarm: 5 vicious Buzzers can be summoned anywhere to slaughter enemy infantry. This power costs $1500 and takes 2:30 to recharge.


Gravity Stabilizer


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Cost: $1000
Build Time: 0:10
Prerequisites: Nerve Center
Tier: 2
Power: -7
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 6000

The Gravity Stabilizer provides the Scrin with the necessary infrastructure to produce aerial vehicles as well as additional Drone Ships.

Stasis Chamber


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Cost: $1200
Build Time: 0:12
Prerequisites: Portal
Tier: 1
Power: -8
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 3000

Stasis Chambers allow the Scrin the use of the valuable Stasis Field power and provide additional enhancements for Shock Troops.

Provides upgrades:
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Plasma Disc Launchers: Shock Troopers gain additional firepower and the ability to target aircraft when fitted with Plasma Disc Launchers. This upgrade costs $1500 and takes 0:45 to research.

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Blink Packs: Blink Packs provide a short-ranged teleportation ability to Shock Troopers, granting them additional battlefield mobility. Blink Packs cost $500 and take 0:15 to research.

Provides support powers:
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Stasis Shield: Reaper-17 foremen can lock down any unit or structure within the bubble of a Stasis Shield. This impenetrable barrier renders the affected objects totally paralyzed and invulnerable to damage. Objects in stasis cannot attack, move, or otherwise act until the full 20 seconds of the bubble have worn off. The Stasis Shield costs $2000 and takes 6:00 to recharge.


Stasis freezing
The Stasis Shield can be used on enemy units to freeze them, which leads to a number of interesting uses. If a Redeemer is Stasis'd after the Rage Generator order has been given but before the effect has gone off, the rage will be canceled but the power will have to cooldown. If the Stasis Shield is used on an enemy tech structure, all units, upgrades, and structures currently under construction that require that tech structure are canceled. However, Scrin and Traveler-59 Hexapods can be teleported out of the Stasis Shield.


Technology Assembler


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Cost: $4000
Build Time: 0:40
Prerequisites: Nerve Center
Tier: 3
Power: -10
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 10000

Technology Assemblers are where the most powerful Scrin technologies are integrated to form terrifying weapons of war, from the iconic Annihilator Tripods to the lethal Devastator Warships. Additional upgrades and support powers are also made possible by the presence of a Technology Assembler.

Selling Technology Assemblers
Selling a Technology Assembler returns a Shock Trooper squad.


Provides upgrades:
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Forcefield Generators: Reaper-17 can upgrade their Reaper Tripods, with Forcefields, providing additional protection at the comparatively cheap cost of $2500. This upgrade takes 1:30 to research.

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Shard Launchers: The plasma discs of Plasma AA Batteries and Seekers can be switched to far more dangerous Tiberium shards accelerated at high velocity to puncture armor and rip through flesh. Shard Launchers cost $2500 and take 1:15 to research.

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Blue Shards:
Reaper-17 can draw on its incredible affinity for Tiberium and enhance the weapons of its Shard Walkers and Ravagers with Blue Shards, which do even more damage. This upgrade requires 60 seconds to upgrade and costs $2000.

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Conversion Reserves: Reaper-17 can double the amount of Tiberium that its Devourer Tanks and Reaper Tripods can store in their weapons. This upgrade costs $1000 and takes 30 seconds to research.

Conversion Reserves Bug
Conversion Reserves are bugged and do not properly upgrade your units. This upgrade is not worth your money and in fact lowers the damage done by your Tripods.

Provides support powers:
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Phase Field: The affected vehicles are partially phased into another dimension. While they can still move at will, they cannot fire or be damaged by enemy fire. Phase Field lasts for 0:40 and costs $1500 to use, with a cooldown of 3:00.

Phased Harvesters
Harvesters protected by Phase Field can still harvest and unload Tiberium.

Signal Transmitter


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Cost: $3000
Build Time: 0:30
Prerequisites: Technology Assembler
Tier: 4
Power: -10
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 3000

The Signal Transmitter allows the summoning of several extraterrestrial support powers to directly impact an engagement, ranging from Wormholes to Tiberium-laced asteroids to the game-ending Mothership.

Selling Signal Transmitters
Selling a Signal Transmitter returns a Shock Trooper squad.


Provides support powers:
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Overlord's Wrath: The might of the Scrin invasion is displayed by hurling down a series of successively larger Tiberium-laced asteroids that slam into the ground with devastating impact. This power costs $4000 and takes 7:00 to recharge.

Overlord's Wrath
Overlord's Wrath can also be used to deliver Tiberium to your own base in a similar manner to Ichor Seed, as it delivers $4645 worth of Tiberium that also regenerates, which is more money relative to its cost, particularly if it is given time to grow.

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Shock Pods: Reaper-17 can summon three squads of Veteran Shock Troopers at a location. This power costs $3000 and takes 1:30 to recharge.

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Mothership: For the incredible price of $5000, a Mothership can be deployed. This massive vessel can obliterate entire bases with its Catalyst Cannon, though it is incredibly slow and only can only fire on targets directly below it. Summoning a Mothership will sound an audible alert to all players, and although the Mothership is well armored, it takes a long time to transit anywhere on the map. This power has a cooldown of 2:30.


Foundry


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Cost: $1500
Build Time: 0:15
Prerequisites: Drone Platform
Tier: 1
Power: -10
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 3000

Foundries provide an additional build queue for Reaper-17, but cannot construct defenses, Explorers, the Warp Chasm, or the Rift Generator.

Warp Chasm


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Cost: $3000
Build Time: 0:30
Prerequisites: Technology Assembler
Tier: 4
Power: -10
Armor: 75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper
Health: 10000

The Warp Chasm allows for the creation of the mighty Eradicator Hexapod. It is otherwise identical to a Reaper-17 Warp Sphere, with all of the capabilities of the other structure as well, except that it does not grant access to Reconstruction Drones.

Selling Warp Chasm
Selling a Warp Chasm returns a Shock Trooper squad.


Back to the Game Info
Back to the Reaper-17 Main Page
Reaper-17 Support Structures
Reaper-17 Infantry and Aircraft
Reaper-17 Vehicles
View Tech Tree