In Kanes Wrath, scouting is even more important given the faction diversity and overall options in building your arsenal. Early game scouting is generally the most important and in scouting, you are also setting up early game map control.
Garrisoning Buildings is very important throughout games, and when buildings are available they should be utilized for scouting. They increase the range lifted off the fog of war and allow you to see your enemy incoming and have some extra time to counter it.
It is crucial that you find what your opponent is doing so you are given all the time and options necessary to counter it. In the early game, each faction has different units that do a good job countering. All Nod factions have the Raider Buggy and Attack Bikes, which are great for scouting, and early game harassment. GDI has the Pitbull, and its speed gives GDI an early harassment and scouting tool. Scrin, on the other hand, got the short end of the stick in regards to early game scouting. Make good use of Buzzers and their speed allow them to work their way into your opponents base.
As your unit moves along it reveals the fog of war and gives you 30 seconds of peeking time before it is covered again. That said, it is very important that you are constantly scouting the map. Here are a few easy options:
With GDIGDI's air is very fast and maneuverable. Use this to your advantage and be sure that if you are giving your opponent time to breathe, that you watch your flanks. Dont forget to use your Radar Scan either, at only a measly $500 you can see what your enemy is up to instantly.
With NodIn the early game, Nod should make use of its Raider Buggies. They are cheap, and a great way to scout your opponents base. In the Mid game, when you can't squeeze a light scout by your opponent, try using your decoy army on a harvester. (unless you are BH) It is a cheap way to stealthily scout your opponent that is very cost effective and well worth the sticker price.
With ScrinYet again, Scrin receives the short end of the stick, but you need to be sure you are always moving your army around. Keep Buzzers roaming the map periodically to check in on your opponents teching process and where his units are located.
The better control you have over your opponents productivity and unit production, the better your odds are when it comes to countering his arsenal. That said, when you see your opponent trying to scout you, weather it be early game or late game; stop his scout in its tracks and make it a priority to keep the element of surprise in your favor.
Taking the alternative route
Common Scouting Route | Alternative Scouting Route
Scouts may be fast, but their armor is almost paper and in most cases if they run into an enemy base head on, then the chances are they will be annihilated before getting any vital info. A good way to use your scouts is to take the alternative route. Dont send your units along the main battle fronts or regular scouting paths; try and sneak them behind the enemy base for maximum effect. This simple strategy can greatly improve their survivability and get you more intel on your opponent.