People - if you think this spam game with two imba tactic - you all wrong. This ws real PRO play - very good game with awesome micro & desicions. Great moments: Just my minds - Khufu dont build buzzers to kill Dackel engi because BH infantry easy kill buzzers & hes save some money. - Khufu build 3 buzzers to seek & destroy Dackel scouiting in the sity - big chanses to kill BH infantry with buzzers & souting Dackel base - Dackel - very hard & good rush - good desitions with fast kill buildings & awesome micro (front & back moves) - Very nice to see how Dackel retreat with 6 scorpions, who have energy to one shot - save 6 units & 4800 money & time )). Great. - Decoy Army for devourers lost hes charge (sorry - i dont know how this write - you understand hope )))) - this good desicion - Khufu desintegrators micro VS scorps with dozer - very good )) - Great devourers move by Khufu when hes save devourers for WF. - Drone Ship flying - very fun to watch.
Dackel did only one mistake - you dont build another MCV - Khufu dont want attack you because hes dont have units & money - you see hes no have tiberium around hes main base, but hes have units to stop you, but not to attack you - just build another MCV (- 4 scorpions) & go to expand. Good desicions by Khufu - desintegrators to kill hes base & fast buzzers to kill hes BH & go to air to kill all hes units
Finally - great end by Dackel with hes scorpions last shot ))
This really PRO game. Wubbed of course & i think - this game can have this words - EXPERT REPLAY
Ok seriously, wtf. After crushing about 40 disintegrators with scorpions, and losing a ton in the process, plus having to micro them around to run them over (losing time attacking more valuable targets)... why on earth did Dackel stay with straight scorps, not a single buggy in sight?
I know dozers reduce the damage of running over disints. It's a valid strategy for the initial rush to choose to save the cash for buggies and just deal with disints using scorps. But after the first 15 disints come out... after the 3rd portal goes up spamming them... after leaving too many harvesters alive because he's too busy running over disints... come on, sticking with straight scorp spam is simply bad playing, and no amount of awesome scorp micro can excuse that.
He didn't even use 2-3 concabs to cover his uninterrupted scorp spam; 2 garrisoned in a building (after killing the nerve center to prevent the Swarm) would have won the game.
1 buggy, heavily microed, can take out an infinite number of disints even in a small space. I would be more impressed with dackel's micro in cracking the dev/cor/shard walker defense if he hadn't let the whole thing fall apart to the most obvious Scrin "desperation" defense with the most obvious Nod counter.
The late game flame tank flank was good, but it hardly makes up for losing so many scorps for so little gain, or losing his economy to 3 disints and a lightning spike.