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League of Legends

League of Legends Beginner's Guide

Glossary of Terms
All games will have their own terms, and abbreviations for those terms, the following is a list of the terms and abbreviations that you may or may not hear while playing League of Legends.

General terms, and important items/creatures-
  • Oom: Out of mana.
  • Lom: Low on mana.
  • Owm: On my way
  • MR: Magic Resistance, reduces the damage dealt to you by Magic Damage
  • Ar: Armor, reduces the damage dealt to you by Physical Damage
  • AD: Attack Damage, amplifies your auto attacks and some abilities (orange scaling).
  • AP: Ability Power, the stat that boosts the effectiveness of most abilities (purple scaling).
  • BP / Blue Pill: Recalling.
  • Ult: Ultimate ability. The R key Ability.
  • AoE: Area of Effect.
  • TP: A summoner spell teleport that can be used to travel to any position on the map that has friendly minions or structures.
  • MS: Movement speed.
  • Unique: In League of Legends, certain auras and passives gained from items are unique, meaning they do not stack. Any item marked "Unique" will not, and thus should not be stacked.
  • Buff: A temporary increase to some stat(s). Examples, Crest of the Ancient Golem, Blessing of the lizard elder, Rally etc.
  • Passive: An ability that is not activated but helps a character. For example, Jax's passive allows him to gain an extra 15% from weaponry items.
  • Aura: A passive affect emanated from one champion that boosts not only to the Champion who has it, but also to Champions within the given range for the aura. A shareable passive. Examples: Stark's fervor, Aegis of the Legion, Soul Shroud.
  • Lizard: The Lizard Elder neutral that holds the red buff.
  • Golem: The Ancient Golem neutral that holds the Blue buff.
  • Dragon: The neutral monster that grants a global bonus of 130 Gold.
  • Baron / Nashor / Worm: The big worm-like neutral monster that gives a powerful buff to the whole team when killed.
  • DD: Direct Damage ability. Typically unavoidable, point and click projectile abilities, for example, Nunu's Iceball.
  • Skillshot: An ability that fires a projectile that can be dodged. For example, Morgana's cage, Ashe's ultimate arrow
  • Tank: Champions who can soak up damage and try to be the attention hog. They are to be a distraction and help there team. The Tanks go for Health and Armor. Maybe Health Regeneration and Magic Resistance.
  • Carry: Champions who are highly dependent on items and thus farming. After a certain time of killing minions and enemy champions, they become very powerful and can win the game for the team.
  • Support: Champions who try to help the team as much as possible. They can heal there allies, protect them, increase there damage, or stun the enemy.
  • Mage / Caster: Champions who are highly dependent on there abilities to hurt the enemy. However, these champions are very squishy.
Actions, Orders, and informative alerts-
  • B: Back, get back, the enemy is coming to gank you.
  • D: Defend, to sit at a tower and/or inhibitor and attempt to avoid a battle while stopping the enemy from killing the structure.
  • Gank: To go and (often with more than one player) to try to kill an enemy champion, usually by surprise. "Lets gank mid"
  • Mia (North-American servers) / SS (European servers): Missing, missing in action. Commonly used to announce when a Champion is missing from a lane. It is meant to let the team know that a gank could happen.
  • Farm: Farming involves the massing of gold for a player. This is usually best done by killing many creeps and killing them very quickly.
  • Last hit: Getting the very last hit or killing blow on an enemy Champion or minion.
  • Care: Have care, be careful, enemies are missing in action and may be coming to gank you.
  • Push: To gather up a minion wave and attempt to destroy an enemy tower either by you or with other teammates. "I'm going to push bottom" / " Let's push bottom"
  • Jungling / to Jungle: To stay in the Jungle instead of the lane killing neutrals.
  • Harass: To annoy the enemy with bursts of damage, (generally Direct Damage abilities) often forcing them to go heal or to set up a gank.
  • Disable: A Disable is a debuff that prevents some kind of action on the player. Stuns, snare, and silences are all examples of disables.
  • Stun: A debuff which prevents any action by a champion (can be Cleansed/Quick Silver Sash)
  • Suppression: A debuff which prevents any action by a champion (can only be removed by Quick Silver Sash).
  • Polymorph: Targeted champion is slowed and can't cast any spells nor use auto attacks.
  • Charm: Champion moves towards the direction of the source of the charm. If source is not seen (stealthed in bush), champion remains still. Cannot auto attack or cast spells.
  • Taunt: Targeting champion will attempt to attack source of the taunt. Cannot move or cast spells.
  • Snare/root/entangle: A debuff which prevents any movement by a champion.
  • Fear: Targeted champion will move randomly with reduced movement speed. Cannot cast spells.
  • Silence: A debuff which prevents any abilities being used by a champion (except Cleanse/Quick Silver Sash).
  • Blind: Champion will miss all auto attacks while blinded. Can still move and cast spells.
  • Knockback: Champion will be knocked in the direction opposite of the source.
  • Knockup: Champion will be knocked airborne on the spot. Movement is disabled while airborne.
  • Bait: To purposely appear in a spot to be easily ganked so you can lure one or more enemies to be ganked by your team.
  • BD: Backdoor, to attack the enemy’s towers and base without the cover of your Minions there, often a sneak attack.
  • FF/Focus: Focus fire, to focus and to target a particular enemy champion player. Used to dictate which enemy to kill first in team fights.
  • Shop: To go back to base to go buy an item.
  • Juke / Juking: When being chased, juking is to trick your pursuers. Normally this happens in the jungle. A successful Juke could range from avoiding the enemy by exploiting line of sight, or dodging a skillshot.
  • IP: Influence Points, these hefty points allow you to buy Runes or Champions without using real money!
Map terms-
  • Lane: The road-like areas that contain towers and lead to and from the bases in a straight line.
  • Top / Mid / Bottom: Lanes in League of Legends. Usually one-person “solo's" the middle lane whilst the others go in pairs to the top and bottom.
  • River: The river that cuts through the map Summoner's Rift perpendicular to the lanes.
  • Jungle: The mass of trees and paths that exist between the lanes and contain both neutral creeps and buff creeps.
  • Creeps: All AI controlled minions and neutrals.
  • Neutrals / Creeps: The monster creeps who spawn in the jungle, can be killed for gold and some grant global bonus's (the dragon, Baron Nashor), others grant sing player bonuses (The Lizard Elder, Ancient Golem).
  • Brush: The large grass (usually on the side of each lane) in which causes your Champion to be stealthed to people outside of the brush.
  • KS: Kill steal, to last hit something an enemy that you may not have actually helped to slay.
  • Feeder: A player who dies repeatedly and feeds the other team (via the gold/ experience reward for killing someone). Being called a feeder is not a compliment. A player who has been fed has many kills.
  • gg: Good game.
  • gj: Good job.
  • AFK: Away from keyboard (not there)
  • Solo q: Playing with no friends/alone.
  • gl hf: Good luck, have fun, usually said before a game.
  • xp: Experience.
  • hp: Health points, life.
  • cd: Cooldown.
  • Tryhard: Try-hard, to try hard, a term used to designate a team who stick to certain champion composition and strategies with the goal of winning being superior to all other motivations. Often derogatory.
  • Channeling: A spell that has an interval or preparation that can be interrupted before the affect is unleashed, example, Nunu's Sub Zero.
  • Nuke: Any ability that does a substantial amount of damage in a single go.