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Patch 3.13 notes

By Squaggle - 6th November 2013 - 09:29 AM

Summoners! It's that time of year once again! Make sure you don't need to pee, with the latest patch, we are also preparing to celebrate the Harrowing! Things are going to get spooky, get ready to scare or be scared. You better take heed whilst bounding, gliding or trudging through the jungle, Haunting Zyra or one of the other freaky foes may be lurking in the next brush, be sure to pack enough wards. You can even skin up your wards, especially to maybe give those nasties a scare while they wait for you, nothing makes a Zombie Brand run in terror more than having a Bat-o-Lantern vision ward slung into the grimy bush in which he just reanimated from.

Along with all the gloriousness of Zombies, Pirates and sexy Headteachers, there are the all-so-important patch notes that accompany the patch. This time around they include visual updates to the client chat, some nice little changes to mechanics and, love them or hate them, balance changes!

This patch is quite a large one and includes many, many changes which can all be read on the Official League of Legends Website!

As there is so much, I would like to pull out 2 of the more, at least to me, noticeable features of this patch; Heimerdinger's(THE DONGER!) rework and the exciting changes coming to Sivir along with her remodel. I'm sure you are wondering, why do we care about these changes in particular? Well, Heimerdinger has always been an incredibly interesting champion with a very unique style of AP play. Most popular Ability Power champions rely on high burst, explosive AoE, insane mobility or a mixture of the three. Heimy on the other hand has always and will remain a champion who is all about controlling an area and fighting making the most of his turrets and the boost he gets from his ultimate. In the rework Riot have focused on maintaining his core gameplay but moving him into a more viable position in the champion line-up. Take your time to pour over these juicy notes:


Summary: Heimerdinger’s kit has been significantly reworked this patch. Techmaturgical Repair Bots no longer works on friendly turrets. H-28G Evolution Turrets now fire a beam every twelve seconds in a projected line shot in addition to their regular attacks. Additionally, H-28G Evolution Turret will now shut down after a period of time if Heimerdinger leaves the area. Hextech Micro-Rockets have been reworked to unleash a barrage of rockets that converge at your cursor before fanning out. Enemies hit by more than one rocket take reduced magic damage from additional rockets. CH-1 Electron Storm Grenade now travels in an arc.

UPGRADE!!! makes Heimerdinger’s next spell free while also applying bonus effects. Upgrading H-28G Evolution Turret transforms it into a giant H-28Q Apex Turret that deals higher damage with a lower cooldown beam. Upgrading Hextech Micro-Rockets transforms it into Hextech Rocket Swarm, where Heimerdinger fires out four waves of rockets that deal damage on impact. Finally, upgrading the CH-1 Electron Storm Grenade transforms it into a CH-3X Lightning Grenade that bounces three times (dealing damage and stunning with each bounce) before disappearing.

Context: Heimerdinger’s got some new toys! Our core goal was to give Heimerdinger the tools to differentiate himself in ability use and build optimization. In particular, we focused on diversifying the Heimerdinger experience so that each of Heimer’s abilities comes with its own form of gameplay and interaction – players will need to think carefully about how to use each in an optimal way. Raise your turrets!

Passive: Techmaturgical Repair Bots
Heimerdinger gives nearby allied champions and H-28G Evolution Turrets 10/15/20/25/30 bonus Health Regen

H-28G Evolution Turret
Places a Turret at target location. Turret attacks prioritize Heimerdinger’s targets and enemies attacking Heimerdinger
Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by Cooldown Reduction), and he can hold up to 1/1/2/2/3 Kits at once
Cost: 20 Mana and 1 Kit
Cooldown: 1s
H-28G Evolution Turret Stats
Health: 150 (+25 per champion level)
Attack - Cannon: 15/22/29/36/42 (+0.125 Ability Power) magic damage
Attack - Beam: 50/75/100/125/150 (+0.5 Ability Power) magic damage in a line, 12 second cooldown
Maximum Turrets: 3

Hextech Micro-Rockets
Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 Ability Power) magic damage
Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket (max damage 108/162/216/270/324). Minions take 60% instead
Targeting the ability closer to Heimerdinger increases projectile spread
Cost: 70/80/90/100/110 Mana
Cooldown: 11s

CH-1 Electron Storm Grenade
Hurls a grenade that deals 60/100/140/180/220 (+0.6 Ability Power) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds
Enemies in the center of the blast are also stunned for 1.25 seconds
Cost: 85 Mana
Cooldown: 18/16/14/12/10

Heimerdinger's next basic spell is free and has bonus effects
H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 Ability Power) magic damage with its cannon and 225/300/375 (+0.8 Ability Power) magic damage with its beam for 8 seconds
Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 (+0.45 Ability Power) magic damage each. Champions and monsters hit by multiple rockets take reduced damage (max 550/690/865 (+1.83 Ability Power))
CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 Ability Power) magic damage each time. Both the stun and slow areas are larger, and the slow is improved to 80%
Cooldown: 100/85/70
Cost: 100 ManaSource: Official League of Legends Website

And now, for the change that excites me the most, being an ADC main, Sivir. They have made some large changes to her abilities and done an awesome visual upgrade to her. And, to top it all off, she no longer runs in slow motion all the time! I'm going to leave this one up to you guys, what do you think about these?


Summary: Sivir has received a visual upgrade! Sivir’s Ricochet will now be active for the next three attacks after casting and each attack bounces infinitely, provided it can find new targets to bounce to (it will never hit the same target twice). Additionally, targets hit by a bounce will take a flat percentage amount of damage. Spell Shield no longer costs mana to cast. On The Hunt no longer has a cast time but doesn’t provide a flat bonus attack speed aura. On The Hunt now provides a large movement speed boost that wears off to a smaller, longer lasting movement speed buff. On The Hunt also provides a passive attack speed bonus when Sivir activates Ricochet. Finally, Sivir no longer runs in slow motion (her movement speed remains unaffected).

Context: When we approached reworking Sivir, we shied away from homogenizing her as another generic Marksman. Instead we took a route where we wanted to highlight Sivir’s unique traits, like her ability to deal high area-of-effect damage with Ricochet and her large team-wide mobility boost in On the Hunt. Our focus here is to ensure that dedicated Sivir players will still be able to enjoy the core gameplay mechanics they’ve come to appreciate while also bringing Sivir up to our modern gameplay standards and aesthetics.

Sivir has received a visual update!
Attack Speed per level reduced to 1.6 (from 3.28)

Now when activated, Sivir's next 3 basic attacks will Ricochet
No longer has a maximum number of bounces (each Ricochet can still only strike a target once)
Now bounces to the closest target (instead of a random target within the bounce radius)
Deals 50/55/60/65/70% damage to all secondary targets
No longer has a base damage
Cooldown increased to 9/8/7/6/5 seconds (from 7/6/5/4/3)

Spell Shield
Reduced Mana cost to 0 (from 75)
Mana return reduced to 60/75/90/105/120 (from 150)

On The Hunt
No longer has a cast time
Active no longer grants Attack Speed
Now grants Sivir a new Passive: Sivir gains 40/60/80% bonus Attack Speed while Ricochet is active
Movement Speed bonus now begins at 60%, then reduces to 20% after 4 seconds
Cooldown changed to 120/90/60 seconds (from 100/90/80)Source: Official League of Legends Website

I never really played a whole lot of Sivir, but always enjoyed her when I did. The trouble, however, was that I never found her to be very reliable. It felt like some games you would totally obliterate your opponent and then the next game it would be the total opposite of the previous game. Spell Shield is that spell that very often decides whether you survive and trolley through the enemy team or mistime, look like an idiot and die straight up. Often when you have been in a tough lane and suddenly their mid laner comes for a gank bottom lane, after you retreat from a close engagement in which you now have only 20 mana, Ahri throws out a Charm, you try to Spell Shield, but oh, you can't afford it and die. With the spell now free, there is no longer a huge resource loss for accidentally using it at the wrong time, yes you can still get baited and die but it is now a very reliable way to sustain your mana without the risk of losing a large amount of mana for no gain. I'm going to give her newly styled boomerang a whirl and I advise you do the same!

Tell us what you think of the Harrowing's goodies and patch notes in the discussion!