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Red Alert 3

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C&C:Online is the new, community-run way to experience C&C multiplayer like in the GameSpy days!

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10 Year Anniversary

By Inspector RaGe - 6th October 2018 - 17:23 PM

Greetings Comrades, on October 28th, 2008 EA L.A. released Red Alert 3 in North America. Here we are 10 years later still holding monthly Ladder Wars and with 60 FTWs under our belt as well. Big thanks to everyone who helps keeping the game alive and we hope to see you all at the 15th Anniversary. All that having been said, Red3.org and GameReplays are proud to announce the 10 Year Anniversary Event:

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Like all tournaments we run it will be on C&C: Online.

You will need to be set up with C&C: Online, so make sure you do that before the day of the tournament. Remember, GameReplays is not the place to get help with C&C: Online. Head to the Revora support forums for help with C&C: Online.

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Dates, Times and Location

The 10 Year Anniversary Event will consist 3 tournaments this month, one per weekend.
  • Event Week 1 will be on Sunday October, 14th beginning at 14:00 GMT/ 16:00 CEST.
  • Event Week 2 will be on Saturday October, 20th beginning at 14:00 GMT/ 16:00 CEST followed by the second round beginning at 17:00 GMT/ 19:00 CEST.
  • Event Week 3 will be on Sunday October, 28th beginning at 14:00 GMT/ 16:00 CEST.
We will meet in the Tournaments 01 lobby immediately after your check-ins. Time differences can be cross-checked using the timer on the home Page.

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The total cash prize pool for this event is 360$ and is sponsored by Inspector RaGe(315$), Alquest(15$), Yegor(15$ updated ) and Berat(15$ updated ). Week 1 and 2 each have 100$ prize pool and week 3 has 130$(now 160$, updated ). The prize breakdowns are further down.

Considering the occasion, the prizes will be guaranteed and awarded with a minimum of 2 participating players.

To avoid confusion, yes, you do have to play all your matches to be eligible for any prize. Anyone who forfeits, is disqualified or does not properly participate, will not be eligible for any prize.

All prizes are in USD and will be transferred via PayPal. If we cannot transfer the money to you, then we will work with you on how you want your winnings handled.

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We will be using the 1.12.6 version of the maps for this event. The first map of each round will be based upon map elimination, loser picks thereafter. Please click the show button to learn exactly how map elimination works as you are expected to know this information.

Map Elimination Guide

Map elimination applies to the first game of every round. The process is to determine what the first map of a series will be, in as fair a manner as possible. If both players agree, either player can start the elimination, but if you can't decide quickly who should start, then the player with the lower seed number will eliminate the first map. In this example image JPBP would eliminate the first map. Both players will alternate eliminating a map, one at a time, until only one map remains. This is what the process would look like:

JPBP: -Temple Prime
Vindies: -Cabana Republic
JPBP: -Snow Plow
Vindies: -Industrial Strength
JPBP: -BattleBase Beta
Vindies: -Infinity Isle

At this point the only map left is Fire Island, so that is the first map to be played. Some players will use a "-" to indicate they are subtracting the map, but this does not always happen. Note that often times in games players will use abbreviations such as bbb, cr, fi, is, ii, sp, and tp. If your version of Red Alert 3 is not in English this may be confusing since the abbreviations may be different.

If you can't decide who should start the elimination, the player with the lowest seed number on Challonge will eliminate first which can be verified on the bracket. If you don't know what that means, ask a Referee. Factions, including random, must be chosen before elimination begins and cannot be changed afterwards. If a player changes faction after map elimination is complete, the other player can decide to counter pick, do nothing, or restart the map elimination process at his discretion. The same map cannot be played twice in any series during any round.

Map pool, using 1.12.6 versions! <-----------------------------------

  • BattleBase Beta 1.12.6
  • Cabana Republic 1.12.6
  • Fire Island 1.12.6
  • Industrial Strength 1.12.6
  • Infinity Isle 1.12.6
  • Snow Plow 1.12.6
  • Temple Prime 1.12.6


* Event Week 1 will be a SINGLE ELIMINATION event including a 3rd place match. All rounds will be BO3 up to the Semi-Finals which are a BO5 including the 3rd place match. The Finals will be a BO7.
Prize pool

1st: 45$
2nd: 25$
3rd: 15$
Random: 15$

* Event Week 2 will consist of two Turbo Rounds, both will be SINGLE ELIMINATION events, no 3rd place match. All rounds will be BO1 up to Semi Finals which are a BO3. The Finals are BO5.
Prize pool

Turbo 1
1st: 35$
Random: 15$

Turbo 2
1st: 35$
Random: 15$

* Event Week 3 will be a DOUBLE ELIMINATION event. All rounds in the Winner Bracket will be BO3 up to the Winner Bracket Finals which is a BO5. The Loser Bracket will be BO1 up to the Loser Bracket Finals which is a BO3. The Grand Finals are BO7. Keep in mind that the Winner Bracket finalist must be defeated twice to officially lose. If both players agree due to time constraints, they can play one BO7 with one point advantage to the Winner Bracket finalist.
Prize pool UPDATED!

1st: 60$
2nd: 35$
3rd: 20$
4th: 15$
Random1: 15$
Random2: 15$

Fair Play

All general Fair Play Rules apply. If a reminder is necessary, you will be disqualified if you use any of the bugs or exploits.

1. Empire's Sudden Transport glitch.
2. Allies placing structures around an outpost before it is finished deploying.
3. Peacekeeper splash damaging walled structures.
4. Dolphin splash damaging land structures.
5. The "Mini-MCV" bug in its entirety!
6. Intentional DCs or game crashing.
7. Invisible infantry glitch.
8. Dropping Tengus on buildings intentionally.
9. Building structures on top of infantry.
10. Stacking Tengus to allow for mass point defense drones.


All you need to do to register for these tournaments is to post your in-game name in the registration topic linked below. Only register if you're going to be able to show up to at least one of the events. You only need to register one time to be able to check-in to all 3 event weeks. Registration officially closes at 13:45 GMT on October 28th.


The check-in periods will be between 13:00 and 13:55 GMT(opens 1 hour prior to event start time) and 16:00 to 16:55 GMT for Week 2's second Turbo Round, after that point the brackets will be drafted and made official. There will be an official check-in threads that will open at 13:00(16:00 GMT for Week 2's second Turbo Round). To check-in: simply post in the check-in thread and include your in-game name if it's different than your forum name. If you check in and you don't participate you may be banned from any Red3.org tournaments for 30 days. If you can't play, don't check-in, if you can't check-in, don't register. Only players that are registered will be allowed to check-in. Only checked in players will be in the bracket. If you have a situation that would cause you to not be able to check-in, but you can still participate then message Inspector RaGe.
You will have 15 minutes to begin your games after the brackets are posted. Brackets will likely be posted by 14:00(17:00 GMT for Week 2's second Turbo Round), but this depends on how late players check-in. You must start your games by 14:15(17:15 GMT for Week 2's second Turbo Round), or you will be disqualified.

If you're early then you're on time, if you're on time then you're late and if you're late you're disqualified! There is simply no fun in sitting around waiting on people so 15 minutes is the max allowed. If you need to take a break inform your opponent and the ref. At most five minute breaks will be allowed if needed. One break per round per player. If a player is found to be abusing this freedom or failing to inform the necessary parties or not returning on time you will be disqualified at referee discretion.


Although live streams and casts are part of GameReplays.org events, the referee reserves the right to deny it under the extreme circumstance that it renders the match unplayable for either player. Failure to comply can lead to a match forfeit or disqualification. Also, staff reserves the right to request the replays as completed at any time.

As always, match-ups will be completely random as the seeds will be shuffled shortly after officially closing check-ins, so make sure you are viewing the official bracket before starting your matches.


You can use Wmm's Replay Tool to automatically save your replays.

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