Commandos are special units available to each faction, capable of quickly and efficiently destroying enemy ground troops and leveling bases. These tier three units are generally vulnerable to air units, base defenses, and any unit with a high damage output such as the Sting Ray and Mirage Tank. While in general a commando can be used with simple orders to cause great havoc, only the proper micro can truly unleash their deadly power, bringing them to their full potential.
It is highly recommended to avoid the use of commandos as a "one woman weapon", while this may prove effective to an extent, or for a laugh in a noob bash, commandos prove much more effective, and have more of a lasting effect when traveling and attacking in unison with your army, or striking while your army has the enemy preoccupied.
Her main weapon is the sniper rifle, long ranged, and packing a punch to all infantry, able to kill units in a line of the bullets path. Carefully position Natasha against an infantry swarm can cause her to quickly eliminate the threat. But be careful, her sniper rifle has a slow reload, which can be her undoing if you lose your distance from the enemy infantry. To avoid this, after the shot has been fired, retreating her back to friendly territory, then turning around to fire again prolongs the damage done, and keeps her alive. This tactic can also be applied to killing off other enemy commandos, as no commando can get in range before she is able to finish them off.
Apart from the standard anti-infantry weapon, she has a target-painter attached to her rifle used for calling in bombers to deal with armor and buildings. It takes approximately 6 seconds of a continuous lock for the bomber to come down. Any interruption in this period restarts the timer so be sure she has cover when locking.
Garrisoning Lock
If there is an empty building near by, stick Natasha in the building and have her lock on to your opponents buildings from the safe confines of the building. This will give Natasha the ability to effectively snipe, and wreak havoc upon your opponents base.
Her secondary ability is the Pilot Snipe, infamous from the days of Generals and Jarmen Kell. In most matchups, when its hit T3 and the heavy guns are rolling out, Natasha pays for herself through the use of pilot sniping an Apoc or King Oni, and stealing it with a conscript. While a conscript or any infantry unit may not be ready to steal a sniped vehicle at the time, in the midst of a battle taking out a key unit in a single can be effective enough on its own.
Tanya, the staple allied commando of every Red Alert game to date. But while her character and weapons have predominantly stayed the same, over time she has gotten better with the use of her C4s, with nothing now except for air stopping Tanya in her tracks. Her basic weapon is twin machine pistols, capable of tearing down a swarm of units in the shortest time possible, with little or no damage to Tanya. Be warned though, the allied peacekeeper can utilize their shield to throw a wrench into her attack buying that extra 3 seconds for them to move closer. But with allied units nearby, she should have enough time to retreat back slightly and continue the process again.
Her other weapon, the C4 charge is capable of bring down buildings and any armored unit in 2 seconds a piece. This allows for her to tear up an armored column without air or anti-infantry support in no time flat, or destroy the enemies base before they have ample time to react. Empire has the best counter to her C4s though, so beware, by selling a structure as she enters it and quickly selecting the Imperial Warrior and activating the secondary, she will die before having ample time to react.
Throughout most battles, commandos slowly lose health from the conflicts they partake in. While it might not seem like much after each battle, over time their health falls into the red, and that next engagement may end up being their last before they can turn heroic. Compared to other factions though, Tanya gets the ability to heal in two separate ways, the first being through the use of the Engineers Medic Tent, and the second being her secondary ability, the Time Belt.
The time belt allows her to travel back a few second in time, giving Tanya her previous health and location. This ability is best used when a quick attack and retreat is needed, or she has just taken a heavy hit and is able to gain back all her health quickly.
Chrono-Swap
The allied ability, Chrono Swap can prove useful in the late game for one of two circumstances. The first being that a near-death experience can have her swapped out quickly before damage can befall her, so she can heal and return to the fray. The other method is devious in nature, and can truly cause great damage to an enemy. Scout with an attack dog, or any unit that is able to slip into the enemies base. Lure away the enemy with the presence of your Tanya, and when your dog is in position, and the enemy army away, swap the two and begin the base destruction
Yuriko Omega, the psychic schoolgirl with a few issues, but also perhaps the deadliest of all three commandos when used correctly. As well as being the only commando to attack air units. Her one true weakness is the large delay between each attack. Her main attack utilizes her psychic abilities to lift up and crush units, or pull down units from the sky. While in the basic form her attack may seem to slow and not powerful enough, their is a lot to be seen.
When a unit has been lifted up into the air, they remain there for another 5 seconds before falling back down to the ground. In this time, Yuriko can quickly juggle between units and render a whole force immobile as they are being thrown about in the air and slowly being crushed by her mind. While this is useful to an extent, large amounts of ground forces, or simply 3 basic aircraft can take her down due to the delay given to her in taking down air units.
Her secondary is the Psychic Burst, a very straight forward attack causing AoE damage and killing all infantry units within its radius. Only to be used when she has become overwhelmed by to many units for her to handle. But beware, the enemy may actually be using tactics and have a small group of dogs waiting just out of sight to charge in while the cool down is in effect. So be wary about when to activate this attack.
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