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Red Alert 3

WF Opening with Allies vs. Soviets

#1darktrpr  Nov 21 2008, 20:05 PM -
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I have recently created a BO that allows Allies to expand with their T2 WF. It's a little bit risky and depends on how you can manage your units at the start. Put after 3 min mark you can expand with your MCV just as Soviet while maintaining T2 WF.
#2TDA  Nov 22 2008, 13:08 PM -
You hit me with pants down tbh sad.gif.
#3darktrpr  Nov 22 2008, 14:26 PM -
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Lol I wasn't aware that was you.

QUOTE
You hit me with pants down tbh sad.gif.
#4viral v2  Nov 22 2008, 20:28 PM -
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yea i discovered that b4 too.. been on a win streak vs unscouting soviet..

everyone, here come the evolution ^^

its now even harder to beat us allies bwahahaha
#5darktrpr  Nov 24 2008, 15:46 PM -
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I tried this BO against several other players as well the only problem for me that if they go for fast WF and build like 3 Sickles I have no way to counter them. Maybe I can try some wall macro to save my harvester until Guardians are out but still need some practice on that area.

But still it is still very micro depended since you have 1400 credit disadvantage from the start and it takes really a lot of time for the ore miner to deploy.

QUOTE
yea i discovered that b4 too.. been on a win streak vs unscouting soviet..

everyone, here come the evolution ^^

its now even harder to beat us allies bwahahaha
#6PanterA-  Nov 25 2008, 08:31 AM -
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thts a pretty neat trick...i must copy it xD
#7P00rkld  Nov 25 2008, 10:46 AM -
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I actually experimented with this build order on this map shortly after the release, pretty much doing the exact same thing, except expanding to the water and the middle land ore at the same time.

The allies' MCV can reach both without repacking. Can be done on both sides of the map.

Problem is if they scout your not going air and rush with sickles.
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