I have recently created a BO that allows Allies to expand with their T2 WF. It's a little bit risky and depends on how you can manage your units at the start. Put after 3 min mark you can expand with your MCV just as Soviet while maintaining T2 WF.
I tried this BO against several other players as well the only problem for me that if they go for fast WF and build like 3 Sickles I have no way to counter them. Maybe I can try some wall macro to save my harvester until Guardians are out but still need some practice on that area.
But still it is still very micro depended since you have 1400 credit disadvantage from the start and it takes really a lot of time for the ore miner to deploy.
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yea i discovered that b4 too.. been on a win streak vs unscouting soviet..
I actually experimented with this build order on this map shortly after the release, pretty much doing the exact same thing, except expanding to the water and the middle land ore at the same time.
The allies' MCV can reach both without repacking. Can be done on both sides of the map.
Problem is if they scout your not going air and rush with sickles.