In allied mirrors dont build engies straight away. Use ifvs to move them. Other than that i made a huge post in allied strat forums Just read that post and u will find all my bos vs empire and sovs and allies really.
Tbh, the people who don't show up for their KOTH tournaments are probably going to be banned from future GR events. Such a joke to not be organized enough to show up for a 10 minute match
Yeah, would piss me off as well. Cast being compressed as we speak
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Tips would be appriciated.
Your BO is what hurt you here.
Your BO in an Allies mirror should be the following:
Rax, Power, Ref, War, Power, Ref, Heightened Clearance. While you're making your second ref and researching heightened clearance, make a couple PKIFVs and an engineer IFV and either capture the oil, or capture one of your opponent's buildings. If you do it right, he can't stop you. If you're lucky you can even get him to sell off his buildings without consuming the engineer.
Once you've reached heightened clearance, make a couple guardians, then pack up and move your MCV close to the ridge and deploy it again so that you can build a third ref on the plateau. Continue making Guardians.
Also, be sure to send a dog to the ore nodes in the water and set it on an automated patrol. Start at one node, hold the ALT key, click near the other (you'll see a green dotted line to indicate the path) and while still holding alt, click in the green circle where the dog started off and it will turn into an animated orange line. This means that dog will go back and forth between those two points automatically.
If you see your opponent has expanded to the water, make a couple of riptides (don't bother with a naval yard unless he has made a naval yard as well).
This post has been edited by AgmLauncher: Aug 31 2008, 20:23 PM