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RotWK Patch 2.02 Cumulative Changelog
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Signal Fires:
health increased to 7500 (from 1000);
capture bonus altered to 25% / 44% / 58% (from 25% / 50%), rewarding capture of a third Signal Fire.
Outposts:
health increased to 1500 (from 1000);
resource production decreased to 50 / 10s (from 60 / 10s).
Inns:
health reduced to 2500 (from 3000);
exit delay reduced to .01s (from .3s);
Men Inns (Dunedain Rangers):
cost increased to 300 (from 250);
build time increased to 60s (from 30s);
horde size now 12 (from 10), matching Ithilien Rangers;
upgraded damage decreased to 90/30 (100/50), matching Ithilien Rangers' stronger 2.02 attack.
Elves Inns (Hobbits):
cost increased to 100 (from 50);
build time increased to 45s (from 20s);
no longer have a max level of five even since they cannot level up.
Dwarves Inn unit now Hobbits (from Men of Dale): cost 100, build time 45s.
Isengard Inns (Wildmen):
build time increased to 30s (from 20s);
horde positions improved;
now have access to Torches, Heavy Armor and Banner Carrier upgrades;
now have correct banner carrier upon reaching level 2;
now regenerate correctly upon reaching level 2;
experience and level bonuses now match those of standard Wildmen.
Mordor Inn unit still Corsairs - they match Haradrim Palace Corsairs in stats.
Inn Corsairs (Goblins) build time increased to 45s (from 25s).
Angmar Inn unit now Angmar Hillmen (from Wildmen): cost 300, build time 60s, contain a Thrall Master and are otherwise equivalent to Wildmen.
Shipwrights
now slowly heal nearby friendly ships.
Ruined Tower:
health reduced to 2500 (from 3000);
now has only one garrisonable slot (from two).