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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Neutral Lairs
  • Lair armor pierce resistance increased to 30% (from 50%).
  • The CP used up when capturing lair units with Untamed Allegiance now matches, as closely as possible, the CP returned upon the captured units' death.

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  • Goblin Lairs:
    • Goblin Warrior hordes:
      • lair cost increased to 50 (from 25);
      • lair build time increased to 33s (from 15s);
      • now can be multi-selected with Goblin Warriors purchased from a Goblin Cave;
    • Goblin Archer hordes:
      • lair cost increased to 150 (from 25);
      • lair build time increased to 30s (from 15s);
      • now can be multiselected with Goblin Archers purchased from a Goblin Cave.
    • exit delay reduced to .01s (from .3s).

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  • Spiderling Lairs:
    • Lair Spiderlings vision (autoacquire range) reduced to 160 (from 180);
    • Lair Spiderling experience award (i.e. experience awarded to enemies for killing them) decreased to 2 / unit (from 5 / unit);
    • Can now be used to purchase Spiderling battalions when controlled with Untamed Allegiance (rather than neutral Lair Spiderlings): lair cost set to 150.
    • spawn delay increased to 45s (from 30s);
    • .01s exit delay added.

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  • Warg Lairs:
    • Lair Wargs:
      • health increased to 700 (from 400);
      • damage increased to 200 (from 60).
    • can now be used to purchase Warg Pack battalions when controlled with Untamed Allegiance (rather than neutral Lair Wargs): lair cost set to 150.
    • .01s exit delay added.

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  • Cave Troll Lairs:
    • Cave Troll:
      • unlike the normal 2.02 Cave Troll, the initial slaved lair Cave Troll does not crush units (until captured with Untamed Allegiance);
      • Cave Trolls purchased from lair (not initial slaved Troll) now properly counted for the "Goblin Infantry Killed" CaH award;
      • Lair Troll completes crack rehab; no longer constantly high. (Now walks calmly around Troll Lair. We're so proud of him!);
      • now properly displays animation when attacking buildings;
      • improved jerkiness when walking around lair.

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  • Wight Lairs:
    • cost reduced to 150 (from 200);
    • build time reduced to 25s (from 30s);
    • now drop three treasure chests (rather than two);
    • slaved Wight health now matches normal Greater Wights (health increased to 1000, from 250);
    • unlike the normal 2.02 Wight, the initial slaved Wight has 25 speed, but 200% charge speed.

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  • Fire Drake Lairs:
    • Fire Drakes:
      • lair cost decreased to 1000 (from 2000);
      • build time 45s (from 30s);
      • slaved Fire Drakes captured with Untamed Allegiance can now be multi-selected with drakes purchased from the lair.