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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Men Units
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  • Builder:
    • default resistance increased to 50% (from 80%);
    • slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
    • pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
    • structural resistance increased to 25% (from 50%).
    • vision radius increased to 300 (was 100).

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  • Gondor Soldiers:
    • build time increased to 25s (from 20s);
    • unupgraded damage increased to 50 (from 40);
    • upgraded damage increased to 100 (from 80);
    • Shield Wall tooltip now properly indicates the 20% damage penalty.

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  • Rohan Spearmen:
    • cost reduced to 250 (from 300);
    • no longer impressively persist on the map, granting shroud clearing, for over 115 days (10,000,000 seconds) after being killed;
    • pierce resistance increased to 100% (from 110%);
    • Heavy Armor resistance values are now properly set (i.e. damage is halved when upgraded);
    • now display the correct banner carrier (Rohan banner carrier).

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  • Tower Guards:
    • health increased to 420 (from 320);
    • damage reduced to 75 (from 80);
    • upgraded damage bug fixed; upgraded damage now 150 (from 120);
    • buildtime increased to 25s (from 20s);
    • Porcupine Formation armor boost now 150% (from 100%).

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  • Gondor Archers:
    • buildtime increased to 25s (from 20s);
    • health increased to 200 (from 150);
    • un-upgraded damage increased to 40 (from 35);
    • upgraded damage altered to 45/20 (from 35/25);
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 345 (from 300);
      • burn rate increase with Fire Arrows decreased to 3 (from 20).

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  • Ithilien Rangers:
    • upgraded damage decreased to 90/30 (from 100/50);
    • horde member positions corrected;
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 460 (from 400).
    • Longshot:
      • max range 1000 (from 9999);
      • damage increased to 300 (from 250);
      • recharge time 2m (from 4m).

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  • Gondor Knights:
    • CP requirement now 70;
    • crush damage increased to 100 (from 80);
    • crush deceleration decreased to 25% (from 50%);
    • min crush velocity now 60% (from 50%);
    • vision penalty decreased to 50% on their flanks (from 35%);
    • pierce resistance increased to 40% (from 45%).

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  • Rohirrim:
    • crush damage reduced to 140 (from 160);
    • crush deceleration reduced to 25% (from 30%);
    • min crush velocity now 60% (from 50%);
    • pierce resistance increased to 45% (from 50%);
    • specialist resistance reduced to 185% (from 160%);
    • unupgraded bow damage increased to 25 (from 20);
    • upgraded bow damage increased to 25/15 (from 20/15);
    • bow damage scalar vs. pikemen reduced to 75% (from 50%);
    • toggle weapon animation glitch fixed.
    • upgrades are now correctly purchasable when Rohirrim are multi-selected with other Men of the West units. (This change also has the fringe benefit of correcting the erroneous "Purchase this upgrade at Armory" tooltip text for most of the upgrades).

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  • Trebuchet:
    • cost decreased to 600 (from 1000);
    • CP requirement 30 (from 25);
    • large damage radius vs. structures increased to 100 (from 50);
    • now damage ally units;
    • pierce resistance increased to 1% (from 5%);
    • flame/frost/magic resistance increased to 80% (from 100%);
    • hero ranged resistance 2% (from 5%);
    • Fire Stones upgrade no longer decreases the Trebuchet's range.