Explore GameReplays...

Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Men Structures
    IPB Image
  • Barracks:
    • cost reduced to 350 (from 400);
    • upgrade cost to level two decreased to 400 (from 500);
    • upgrade cost to level three decreased to 500 (from 1000).

    IPB Image
  • Archery Range buildtime reduced to 25s (from 30s).

    IPB Image
  • Stables:
    • structure now fires arrows at level 3.
    • Dol Amroth specialist resistance increased to 100% from 130% (more armor against pikes).
    IPB Image
  • Workshop cost reduced to 600 (from 700).

    IPB Image
  • Battle Tower:
    • cost decreased to 400 (from 500);
    • health reduced to 2500 (from 3000);
    • now has only one garrisonable slot (from two);
    • no longer improperly kill garrisoned units when destroyed;
    • Fire Arrows cost decreased to 200 (from 500).

    IPB Image
  • Heroic Statue:
    • range increased to 300 (from 200);
    • now provides fear and terror resistance;
    • armor bug fixed; now has structure armorset (from none).

    IPB Image
  • Well:
    • buildtime increased to 45s (from 30s);
    • respawn time 12s (from 10s).

    IPB Image
  • Blacksmith:
    • Forged Blades moved to level one (from level two);
    • Heavy Armor moved to level two (from level three);
    • Iron Ore moved to level three (from Marketplace);
    • upgrade cost to level three decreased to 300 (from 1000).
    • structure now fires arrows at level three.

    IPB Image
  • Marketplace:
    • cost decreased to 1200 (from 1500);
    • Iron Ore moved to Blacksmith;
    • Siege Materials removed;
    • Grand Harvest:
      • now granted with completion of Marketplace (no longer requires seperate research);
      • now grants +12% resources from Farms (from +10%);
      • now affects Farms belonging to allied Men of the West players in team games;
      • affected Farms now have a yellow Industry aura.

    IPB Image
  • Walls:
    • wall health 3000 (from 1500); all objects now have this standard amount of health;
    • various wall objects no longer frequent rape victims (missing armorsets added);
    • wall segment cost reduced to 30 (from 50);
    • hub cost reduced to 120 (from 200);
    • hub buildtime now 50s (from 25s);
    • new hub required after every fifth segment (from after every eighth);
    • gate upgrade cost decreased to 300 (from 500);
    • postern gate upgrade cost 500 (from 300);
    • Arrow Towers and Catapults can now receive upgraded ammunition from a nearby Fortress;
    • all wall hubs and wall upgrade objects now have correct armors (no longer die extraordinarily quickly);
    • siege resistance decreased to 200% (from 100%) except Arnor campaign walls;
    • frost resistance increased to 1% (from 30%).

    IPB Image
  • Fortress:
    • effective radius reduced to 750 (from 1500);
    • siege resistance reduced to 120% (from 100%);
    • Arrow Tower fortress expansion cost reduced to 400 (from 500).
    • Dormitory fortress expansion:
      • cost decreased to 400 (from 500);
      • now has only two garrisonable slots (from three);
      • no longer grants command point bonus until fully upgraded.
    • Trebuchet fortress/wall expansion:
      • cost decreased to 800 (from 1200);
      • health increased to 2000 (from 1500);
      • Catapult hero ranged resistance 4% (from 10%).
    • Fortress upgrade time altered. Upgrades <1000 cost now require 15s to research. Superweapons now require 45s to research. Was 30s for all but Banners, which were 5s.
    • Houses of Healing:
      • respawn time 6s (from 5s);
      • healing behavior fixed, now respawn horde members in multiple hordes rather than one horde at a time.
    • Fortress Oil Cauldrons:
      • cost decreased to 1000 (from 1500);
      • recharge decreased to 30s (from 120s).
    • Numenorian Stonework:
      • armor bonus reduced to +66% (from +100%);
      • cost reduced to 1500 (from 2000).
    • Ivory Tower:
      • cost decreased to 1000 (from 2500);
      • shroud clearing bonus reduced to +160% (from +200%);
      • Palantir ability recharge time increased to 180s (from 150s).