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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Elves Heroes
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  • Noldor Warriors:
    • cost reduced to 1200 (from 1500);
    • horde limit now two (from three);
    • CP requirement reduced to 90 (from 96);
    • now fire golden rather than silverthorn arrows (visual change);
    • now use BFME I Galadhrim Warrior voices (rather than Lorien Warrior voices);
    • minimum reloadtime decreased to 600 (from 750);
    • maximum reloadtime decreased to 850 (from 1000);
    • damage altered to 120/40 (from 90/60);
    • health increased to 600 (from 500);
    • melee attackspeed reduced to 1.7s (from 1.5s);
    • melee range increased to 20 (from 10.5);
    • speed increased to 55 (from 50);
    • pierce resistance increased to 40% (from 45%);
    • can no longer be crushed by inappropriate units;
    • member vision increased to 600 (from 500);
    • horde vision increased to 550 (from 350);
    • member shroud clearing increased to 700 (from 25);
    • horde shroud clearing increased to 700 (from 161);
    • now capable of shooting out of towers if they garrison a tower with swords equipped;
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 460 (from 400).
      • Weapon Song:
        • recharge time increased to 120s (from 75s);
        • now uses a white FX (rather than a red FX).

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  • Eagles (includes Fortress and Summoned Eagles):
    • cost reduced to 1000 (from 1500);
    • buildtime increased to 1m30s (from 1m);
    • pierce resistance increased to 30% (from 45%);
    • frost resistance increased to 30% (from 50%);
    • speed while attacking increased to 165 (from 114);
    • standard claw attack damage scalar vs. heroes increased to 25% (from 30%);
    • plow attack inner damage now has a 80% damage scalar vs. Fortresses;
    • fixed heroes being pwned when unluckily hit by Eagles' plow attack (used vs. structures);
    • no longer damaged by logical fires;
    • should be able to two hit Battlewagons (500% damage scalar against Battlewagons).

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  • Treebeard:
    • spawn time decreased to 10s (from 20s);
    • cost decreased to 1400 (from 2000);
    • rock damage reduced to 800 (from 1200);
    • now has passive March of the Ents ability, granting nearby Ents +50% armor, +15% speed;
    • speed increased to 58 (from 50) to match Ents affected by March of the Ents;
    • no longer unable to throw rocks over buildings;
    • default/slash resistance increased to 30% (from 50%);
    • frost/siege resistance increased to 40% (from 100%).

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  • Arwen:
    • cost increased to 1000 (from 800);
    • now spawns already mounted;
    • mounted min crush velocity 65% (from 50%);
    • damage increased to 130 (from 100);
    • preattack delay decreased to 500 (from 1000);
    • firing duration decreased to 700 (from 1500);
    • mounted aim direction improved to make attack more realistic;
    • Athelas:
      • now heals 1000 hit points (from 600);
      • recharge time reduced to 90s (from 120s).
    • Flood:
      • now available at level six (from level ten);
      • horse damage increased to 200 (from 142);
      • recharge time reduced to 240s (from 300s).

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  • Haldir:
    • sword attackspeed 1.3s (from 1s);
    • sword damage 150 against target enemy, 60 in radius 10 (from 120 in radius 10);
    • synced damage with attack animation;
    • bow pre-attack delay increased to 1.2s (from .8s); does not affect attack speed;
    • bow damage increased to 150 (from 100);
    • bow range reduced to 350 (from 400);
    • fixed bow able to miss targets after fired;
    • armor improved to normal hero armor (from light hero armor);
    • Golden Arrow:
      • damage increased to 800 (from 200);
      • fear now affects all units except for heroes and mini-hero hordes (rather than just light-sensitive units);
      • recharge increased to 180s (from 45s).

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  • Glorfindel:
    • cost increased to 1700 (from 1500);
    • damage increased to 200 (from 150);
    • now spawns already mounted;
    • mounted min crush velocity 65% (from 50%);
    • mounted aim direction improved to make attack more realistic;
    • crushable level corrected, can no longer be crushed by most crushers;
    • trample damage corrected, no longer deals infinitely high trample damage;
    • Blade of Purity:
      • recharge time increased to 120s (from 90s);
      • now uses a white FX (rather than a red FX).
    • Wind Rider recharge time increased to 120s (from 90s).
    • Starlight:
      • now a Spell-type modifier (from Buff);
      • radius increased to 350 (from 300);
      • recharge increased to 270s (from 120s);
      • fear no longer affects units entering the radius of the Starlight effect after the spell is cast;
      • fear now affects all units except for heroes and mini-hero hordes.

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  • Legolas:
    • cost reduced to 2500 (from 3000);
    • armor improved to normal hero armor (from light hero armor);
    • range reduced to 380 (from 400);
    • fixed bow able to miss targets after fired;
    • Hawk Strike:
      • damage type changed to hero ranged (was hero) and is now ineffective against all machine-like siege weapons;
      • now properly has a 250% scalar vs. Fellbeasts and Eagles (bugfix);
      • added 50% damage scalar against heroes;
    • Train Archers:
      • moved to level three (from level four);
      • radius increased to 150 (from 100);
      • experience award increased to 60 (from 50);
      • recharge now 2m30s (from 2m);
      • now can only be cast on valid targets.
    • Knife Fighter:
      • moved to level four (from level two);
      • splash damage increased to 15 (from 10);
      • armor bonus increased to +50% (from +25%);
      • duration reduced to 20s (from 30s);
      • recharge time increased to 90s (from 60s).
    • Arrow Storm:
      • radius increased to 200 (from 120);
      • shots per burst increased to 7 (from 3);
      • max shots increased to 70 (from 50);
      • arrow base damage reduced to 150 (from 200);
      • damage now properly increases with Legolas's level;
      • damage decreased to 100 (from 150);
      • recharge increased to 210s (from 60s).

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  • Thranduil:
    • cost increased to 3000 (from 2500);
    • armor improved to normal hero armor (from light hero armor);
    • firing rate decreased to 1.5s (from 1.0s);
    • damage increased to 300 (from 100);
    • standard bow can no longer be dodged;
    • fixed bow able to miss targets after fired;
    • vision increased to 520 (from 450);
    • shroud clearing increased to 575 (from 500);
    • Elven Cloak:
      • now available at level one (from level four);
      • ability reworked; now passive, grants stealth when steading still. Camouflage radius 20.
    • Deadeye:
      • now available at level four (from level seven);
      • magic damage reduced to 200 (from 300);
      • now increases Thranduil's firing rate to 1.0s;
      • exploit window closed;
      • can no longer be dodged.
    • Wild Walk now available at level six (from level one).
    • Move Unseen:
      • now available at level seven (from level three);
      • radius increased to 150 (from 50);
      • recharge increased to 120s (from 60s).
    • Thorn of Vengeance recharge time increased to 240s (from 60s).

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  • Elrond:
    • cost increased to 3000 (from 2500);
    • health reduced to 3200 (from 3500);
    • attackspeed increased to 1.6s (from 1.8s);
    • now has splash damage in radius 10;
    • Athelas:
      • now heals 1000 hit points (from 600);
      • now affects all allied infantry and cavalry units (from just heroes);
      • radius reduced to 115 (from 200).
    • Farsight:
      • now available at level two (from level six);
      • duration increased to 240s (from 90s);
      • radius increased to 525 (from 300);
      • recharge time increased to 240s (from 60s).
    • Restoration:
      • now available at level five (from level ten);
      • now has a maximum cast range of 300 (from unlimited);
      • recharge time increased to 240s (from 90s).
    • Tornado duration reduced to 40s (from 60s).