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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Dwarves Units
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  • Builder:
    • default resistance increased to 50% (from 80%);
    • slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
    • pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
    • structural resistance increased to 25% (from 50%);
    • vision radius increased to 300 (was 100).

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  • Guardians:
    • Command Point requirement reduced to 60 (from 70);
    • Charge:
      • duration increased to 20s (from 10s); fixed improperly-timed FX bug;
      • recharge time reduced to 120s (from 180s).
    • Siege Hammers:
      • now deal 50 slash damage to units (from 10 slash) and 50 siege damage to structures (from 80 slash);
      • can no longer be stacked with Forged Blades;
      • no longer cause an armor decrease.

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  • Phalanxes:
    • cost reduced to 300 (from 350);
    • slash resistance decreased to 150% (from 130%);
    • pierce resistance decreased to 110% (from 90%);
    • flanked penalty reduced to 75% (from 100%);
    • Porcupine Formation armor boost now 150% (from 100%).

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  • Axe Throwers:
    • health increased to 275 (from 240);
    • buildtime increased to 30s (from 20s);
    • Bombard ability removed.

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  • Men of Dale:
    • upgraded damage altered to 100/20 (from 75/75);
    • heavy armor properties corrected;
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 435 (from 380).
    • Black Arrows:
      • now available at level two (from level one);
      • damage increased to 150 (from 120);
      • recharge time decreased to 30s (from 45s);
      • description no longer lists non-existent triple damage bonus.

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  • Battlewagons: (as of v3.0.3)
    • cost increased to 500 (from 400);
    • can no longer move backwards;
    • can no longer enter the mine system;
    • upgrades are now in order based on lowest purchase cost;
    • trample damage decreased to 180 (from 300);
    • minimum crush velocity increased to 52% (from 40%);
    • experience level-up requirements doubled;
    • now has auto-heal at level three;
    • slash resistance increased to 20% (from 80%);
    • pierce resistance increased to 15% (from 50%);
    • magic resistance increased to 30% (from 100%);
    • frost resistance increased to 30% (from 50%);
    • hero ranged resistance increased to 150% (from 200%);
    • fire logic resistance increased to 40% (from 85%);
    • it is now possible to summon the Watcher and similar powers under upgraded and unupgraded Battlewagons.
    • Oil Barrel:
      • recharge increased to 80s (from 60s);
      • crush damage reduced to 100 (from 200);
      • increase fuel damage increased to 45 (from 20);
      • increase fuel min decay increased to 23.5 (from 2).
    • Axe Thrower upgrade:
      • upgrade cost decreased to 200 (from 250);
      • preattack delay reduced to 60 (from 66);
      • damage increased to 135 (from 45);
      • now has a 167% damage scalar vs. structures;
      • now visually Forged;
      • in 70% of the games, might not attack under the mines;
      • now fire more reliably.
    • Hearth upgrade:
      • upgrade cost reduced to 250 (from 400);
      • no longer heals structures;
      • upgrade duration decreased to 10s (from 45s).
    • Banner Carrier upgrade:
      • cost increased to 400 (from 250);
      • no longer provides the Battlewagon with healing.
    • Men of Dale upgrade:
      • upgrade cost increased to 500 (from 250);
      • damage increased to 375 (from 75);
      • preattack delay 100ms (from 1s);
      • in 70% of the games, might not attack under the mines;
      • now fire more reliably.

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  • Demolisher:
    • cost reduced to 500 (from 600);
    • CP requirement increased to 40 (from 25);
    • Deploy armor bonus now +200% (from +300%);
    • slash armor resistance increased to 70% (from 100%);
    • now deal just 1000 crush damage when trampling (from infinite);
    • can no longer level up.

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  • Catapult:
    • cost decreased to 600 (from 800);
    • CP requirement 30 (from 25);
    • buildtime reduced to 30s (from 45s);
    • large damage radius vs. structures increased to 100 (from 50);
    • pierce resistance increased to 1% (from 5%);
    • flame/frost/magic resistance increased to 80% (from 100%);
    • hero ranged resistance 2% (from 5%);
    • now damage ally units.