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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Dwarves Structures
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  • Hall of Warriors:
    • buildtime increased to 25s (from 20s);
    • level two upgrade cost reduced to 300 (from 500);
    • Banners research technology time reduced to 30s (from 60s).

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  • Archery Range:
    • cost decreased to 350 (from 500);
    • health reduced to 3000 (from 5000);
    • upgrade cost to level two decreased to 500 (from 600);
    • upgrade time to level two decreased to 30s (from 45s);
    • upgrade cost to level three decreased to 500 (from 1000);
    • Fire Arrows upgrade available at level three Archery Range (from level two).

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  • Forge Works:
    • cost increased to 600 (from 500);
    • buildtime increased to 45s (from 30s);
    • level three upgrade cost 500 (from 1000);
    • research technology time for all upgrades reduced to 30s (from 60s);
    • Siege Hammers technology:
      • cost reduced to 600 (from 1000);
      • now available from a level two Forge Works (from level three).

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  • Battle Tower:
    • cost decreased to 400 (from 500);
    • health reduced to 2500 (from 3000);
    • now has only one garrisonable slot (from two);
    • Masterwork Munitions cost decreased to 200 (from 500).

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  • Hearth:
    • respawn time 12s (from 10s);
    • healing behavior fixed, now respawns horde members in multiple hordes rather than one horde at a time.

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  • Heroic Statue:
    • buildtime reduced to 30s (from 45s);
    • effect range increased to 300 (from 200);
    • fixed statue not providing terror resistance (in addition to fear resistance);
    • fixed fear resistance tied to leadership (was improperly canceled by debuffs).

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  • Walls:
    • all wall objects now have standard Dwarven wall health (3000);
    • various wall objects no longer frequent rape victims (missing armorsets added);
    • wall segment costs reduced to 25 (from 50);
    • hub cost reduced to 120 (from 200);
    • hub buildtime now 50s (from 30s);
    • new hub required after every fifth segment (from after every eighth);
    • gate upgrade cost decreased to 300 (from 500);
    • postern gate upgrade cost 500 (from 300);
    • Arrow Towers and Catapults can now receive upgraded ammunition from a nearby Fortress;
    • siege resistance decreased to 170% (from 85%);
    • frost resistance increased to 1% (from 5%).

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  • Fortress:
    • effective radius reduced to 750 (from 1500);
    • siege resistance reduced to 120% (from 100%);
    • Fortress upgrade time altered. Upgrades <1000 cost now require 15s to research. Superweapons now require 45s to research. Was 30s for all but Banners, which were 10s (originally 5s).
    • Siege Kegs:
      • respawn time 6s (from 5s);
      • healing behavior fixed, now respawn horde members in multiple hordes rather than one horde at a time.
    • Fortress Oil Casks:
      • cost decreased to 1000 (from 1500);
      • recharge increased to 30s (from 20s);
      • increase fuel min decay increased to 20 (from 1).
    • Dwarven Stonework:
      • armor bonus reduced to +66% (from +100%);
      • cost reduced to 1500 (from 2000).
    • Mighty Catapult:
      • now does 1000 siege and 1000 flame damage (from 500 / 500);
      • recharge time increased to 360s (from 300s);
      • siege damage vs. Fortresses halved;
      • projectile speed increased to 335 feet/second (from 201 feet/second);
      • now damages allies;
      • emotion Doom radius expanded to 155 (from 20).
    • Axe Tower fortress expansion cost reduced to 400 (from 500).
    • Hall fortress expansion:
      • cost decreased to 400 (from 500);
      • now has only two garrisonable slots (from three).
    • Catapult fortress/wall expansion:
      • cost decreased to 800 (from 1200);
      • health increased to 2000 (from 1250);
      • Catapult hero ranged resistance 4% (from 10%).