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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Dwarves Heroes
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  • Zealots:
    • cost decreased to 1200 (from 1500);
    • CP requirement reduced to 88 (from 120);
    • speed reduced to 60 (from 63);
    • no longer knock allies over when attacking;
    • now only knock over directly attacked units (splash knockover removed);
    • pierce resistance increased to 25% (from 45%);
    • melee range increased to 20 (from 10.5);
    • firing duration decreased to 1000 (from 1200);
    • preattack delay decreased to 500 (from 600);
    • Axe Throw ability removed as often horde members fail to switch back to their proper weapon after using the ability.
    • Berserkergang:
      • attack speed bug fixed; now actually increases attack speed (though not doubled);
      • now grants Zealots a 20% movement speed increase;
      • 85% damage scalar vs. structures added;
      • now uses appropriate Slayer FX effect;
      • friendly fire bug fixed; no longer damages allies.

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  • Prince Brand:
    • min reloadtime increased to 1200 (from 1500);
    • max reloadtime increased to 1600 (from 2000);
    • Slam Shot:
      • radius reduced to 20 (from 25);
      • damage decreased to 400 (from 600);
      • unpack time reduced to 1.2s (from 2s);
      • recharge increased to 45s (from 30s);
      • no longer damages allies.
    • Train Archers:
      • radius increased to 150 (from 100);
      • recharge now 2m30s (from 2m);
      • now can only be cast on valid targets.
    • Beast Slayer:
      • base damage increased to 1000 (from 300);
      • 150% scalar vs. Eagles (from 500%);
      • 250% scalar vs. Drogoth (from 500%);
      • 300% scalar vs. mounted fellbeasts and Ents (from 500%);
      • 350% scalar vs. mounted Mordor Witchking (from 500%);
      • 500% scalar vs. other monsters;
      • 70% scalar vs. other heroes;
      • no longer damages allies;
      • no longer knocks units back.

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  • Gloin:
    • cost decreased to 1600 (from 2000);
    • no longer yields an incorrect bounty value (45);
    • Shake Foundation structure disable time reduced to 20s (from 30s).
    • Shatter Hammer:
      • damage increased to 1000 Magic (from 500);
      • radius reduced to 210 (from 250);
      • recharge time increased to 240s (from 120s).

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  • Dain:
    • attack speed increased to 1.6s (from 2s);
    • attack range reduced to 11.5 (from 20);
    • Stubborn Pride:
      • now available at rank two (from rank seven);
      • now properly includes terror resistance.
    • Mighty Rage:
      • now available at rank five (from rank four);
      • bonus now a Spell-type modifier (from Buff);
      • no longer heals;
      • recharge increased to 180s (from 120s).
    • Royal Guard:
      • now available at rank eight (from rank ten);
      • unit lifetime decreased to 75s (from 120s);
      • summoned Guardians can no longer purchase Siege Hammers;
      • summoned Dwarves now have normal RotWK horde sizes;
      • summoned Dwarves no longer yield extremely high amounts of XP when killed.

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  • Gimli:
    • moved to tier 5:
      • command Points increased to 80 (from 70);
      • build time increased to 80s (from 70s);
      • respawn time increased to 200s (from 175s);
      • now needs/grants the appropriate amount of experience as a tier 5 hero.
    • cost reduced to 3000 (from 4000);
    • health reduced to 3600 (from 4000);
    • damage reduced to 400 (from 500);
    • attack range decreased to 11.5 (from 20);
    • Axe Throw:
      • range increased to 275 (from 175);
      • radius increased to 10 (from 0);
      • no longer has a 10% scalar vs. Men, Mordor, and Isengard siege engines;
      • 200% scalar vs. cavalry added;
      • 50% scalar vs. infantry and monsters added;
      • 200% scalar vs. heroes added;
      • damage doubled in radius 0 again targeted hero, infantry, or monster; this damage has a 150% scalar vs. heroes;
      • recharge increased to 45s (from 10s);
      • should miss less.
    • Leap:
      • recharge increased to 120s (from 60s);
      • range increased to 200 from 100.
    • Slayer:
      • now gives faster attack rate;
      • speed boost reduced to +33% (from +100%);
      • 70% damage scalar vs. structures added;
      • friendly fire bug fixed; no longer damages allies when active.