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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Isengard Units
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  • Builder:
    • default resistance increased to 50% (from 80%);
    • slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
    • pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
    • structural resistance increased to 25% (from 50%);
    • vision radius increased to 300 (from 100).

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  • Uruk Swordsmen:
    • CP requirement reduced to 60 (from 75);
    • attack speed reduced to 2.4s (from 2.6s);
    • default resistance reduced to 80% (from 70%);
    • slash resistance reduced to 80% (from 70%);
    • Shield Wall tooltip now properly indicates the 20% damage penalty;
    • Bloodthirsty now a level four passive ability granting +25% Damage.

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  • Uruk Crossbows:
    • cost increased to 350 (from 300);
    • range decreased to 300 (from 450);
    • firing duration and delaybetweenshots decreased to 2000 (from 3500);
    • unupgraded damage increased to 55 (from 35);
    • upgraded damage altered to 80/20 (from 35/35);
    • Bombard:
      • radius increased to 60 (from 30);
      • range reduced to 345 (from 450);
      • burn rate increase with Fire Arrows decreased to 3 (from 20).

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  • Uruk Pikemen:
    • flanked penalty increased to 100% (from 50%);
    • Porcupine Formation armor boost now 150% (from 100%).

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  • Berserkers:
    • CP requirement 30 (from 25);
    • default resistance decreased to 100% (from 90%);
    • crush resistance decreased to 20% (from 1%);
    • slash resistance increased to 75% (from 90%);
    • specialist resistance decreased to 75% (from 45%);
    • pierce resistance decreased to 100% (from 90%);
    • flame resistance increased to 200% (from 300%);
    • structural resistance decreased to 100% (from 70%);
    • cavalry resistance increased to 125% (from 175%);
    • gain self-healing ability at level 3 (regeneration rate: 20/s);
    • can no longer be buffed or debuffed;
    • now have emotions;
    • now stance as heroes (rather than swordsmen).

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  • Wildmen of Dunland:
    • horde positions improved;
    • attack synchronized to avoid flawed animation;
    • garrisoned rock damage reduced to 60 (from 200);
    • garrisoned torch throw splash removed.

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  • Wildmen Axe Throwers:
    • health increased to 200 (from 150);
    • crush resistance reduced to 180% (from 100%);
    • horde positions improved;
    • now use a Wildman banner carrier (rather than an Uruk banner);
    • can now be upgraded with Forged Blades (uses a new model) and Heavy Armor.

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  • Warg Pack:
    • damage increased to 70 (from 60);
    • CP requirement now 64 (was bugged);
    • default resistance increased to 100% (from 110%);
    • slash resistance increased to 75% (from 100%);
    • pierce resistance increased to 70% (from 75%);
    • now use a Warg Pack banner carrier (rather than a Warg Rider banner);
    • now classed as cavalry rather than infantry; may no longer garrison neutral towers.

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  • Warg Riders:
    • CP requirement now 70;
    • crush damage increased to 70 (from 60);
    • crush deceleration reduced to 25% (from 50%);
    • min crush velocity now 60% (from 50%);
    • pierce resistance increased to 45% (from 60%).

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  • Battering Rams:
    • cost reduced to 300 (from 400);
    • CP requirement 30 (from 25);
    • damage reduced to 600 (from 1000);
    • speed increased to 45 (from 32);
    • slash/cavalry resistance 75% (from 100%);
    • specialist resistance 50% (from 75%);
    • pierce resistance 10% (from 20%);
    • frost/magic resistance now 80% (from 100%);
    • hero resistance 125% (from 200%);
    • siege/flame resistance 40% (from 100%);
    • frost/magic resistance 30% (from 80%);
    • crew members no longer have bounty values;
    • can no longer be buffed or debuffed.


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  • Ballistae:
    • cost increased to 500 (from 300);
    • CP requirement 30 (from 25);
    • crusher level reduced to 1 (from 2);
    • now do full damage to structures on impact;
    • delay between shots reduced to 7000 (from 8000);
    • firing duration reduced to 6000 (from 7000);
    • pierce resistance increased to 1% (from 5%);
    • flame/frost/magic resistance increased to 80% (from 100%);
    • hero ranged resistance 2% (from 5%);
    • projectile speed now 481 (from 401);
    • now damage ally units

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  • Explosive Mines:
    • cost reduced to 400 (from 500);
    • damage reduced to 6500 (from 7000);
    • pierce armor increased to 15% (from 25%);
    • can no longer be buffed or debuffed.

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  • Siege Ladders shroud clearing increased to 400 (from 25).

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  • Orc Laborers:
    • command point requirement decreased to 1 (from 5);
    • damage increased to 10 (from 5).