RotWK Patch 2.02 Cumulative Changelog
Isengard Units
- Builder:
- default resistance increased to 50% (from 80%);
- slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
- pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
- structural resistance increased to 25% (from 50%);
- vision radius increased to 300 (from 100).
- Uruk Swordsmen:
- CP requirement reduced to 60 (from 75);
- attack speed reduced to 2.4s (from 2.6s);
- default resistance reduced to 80% (from 70%);
- slash resistance reduced to 80% (from 70%);
- Shield Wall tooltip now properly indicates the 20% damage penalty;
- Bloodthirsty now a level four passive ability granting +25% Damage.
- Uruk Crossbows:
- cost increased to 350 (from 300);
- range decreased to 300 (from 450);
- firing duration and delaybetweenshots decreased to 2000 (from 3500);
- unupgraded damage increased to 55 (from 35);
- upgraded damage altered to 80/20 (from 35/35);
- Bombard:
- radius increased to 60 (from 30);
- range reduced to 345 (from 450);
- burn rate increase with Fire Arrows decreased to 3 (from 20).
- Uruk Pikemen:
- flanked penalty increased to 100% (from 50%);
- Porcupine Formation armor boost now 150% (from 100%).
- Berserkers:
- CP requirement 30 (from 25);
- default resistance decreased to 100% (from 90%);
- crush resistance decreased to 20% (from 1%);
- slash resistance increased to 75% (from 90%);
- specialist resistance decreased to 75% (from 45%);
- pierce resistance decreased to 100% (from 90%);
- flame resistance increased to 200% (from 300%);
- structural resistance decreased to 100% (from 70%);
- cavalry resistance increased to 125% (from 175%);
- gain self-healing ability at level 3 (regeneration rate: 20/s);
- can no longer be buffed or debuffed;
- now have emotions;
- now stance as heroes (rather than swordsmen).
- Wildmen of Dunland:
- horde positions improved;
- attack synchronized to avoid flawed animation;
- garrisoned rock damage reduced to 60 (from 200);
- garrisoned torch throw splash removed.
- Wildmen Axe Throwers:
- health increased to 200 (from 150);
- crush resistance reduced to 180% (from 100%);
- horde positions improved;
- now use a Wildman banner carrier (rather than an Uruk banner);
- can now be upgraded with Forged Blades (uses a new model) and Heavy Armor.
- Warg Pack:
- damage increased to 70 (from 60);
- CP requirement now 64 (was bugged);
- default resistance increased to 100% (from 110%);
- slash resistance increased to 75% (from 100%);
- pierce resistance increased to 70% (from 75%);
- now use a Warg Pack banner carrier (rather than a Warg Rider banner);
- now classed as cavalry rather than infantry; may no longer garrison neutral towers.
- Warg Riders:
- CP requirement now 70;
- crush damage increased to 70 (from 60);
- crush deceleration reduced to 25% (from 50%);
- min crush velocity now 60% (from 50%);
- pierce resistance increased to 45% (from 60%).
- Battering Rams:
- cost reduced to 300 (from 400);
- CP requirement 30 (from 25);
- damage reduced to 600 (from 1000);
- speed increased to 45 (from 32);
- slash/cavalry resistance 75% (from 100%);
- specialist resistance 50% (from 75%);
- pierce resistance 10% (from 20%);
- frost/magic resistance now 80% (from 100%);
- hero resistance 125% (from 200%);
- siege/flame resistance 40% (from 100%);
- frost/magic resistance 30% (from 80%);
- crew members no longer have bounty values;
- can no longer be buffed or debuffed.
- Ballistae:
- cost increased to 500 (from 300);
- CP requirement 30 (from 25);
- crusher level reduced to 1 (from 2);
- now do full damage to structures on impact;
- delay between shots reduced to 7000 (from 8000);
- firing duration reduced to 6000 (from 7000);
- pierce resistance increased to 1% (from 5%);
- flame/frost/magic resistance increased to 80% (from 100%);
- hero ranged resistance 2% (from 5%);
- projectile speed now 481 (from 401);
- now damage ally units
- Explosive Mines:
- cost reduced to 400 (from 500);
- damage reduced to 6500 (from 7000);
- pierce armor increased to 15% (from 25%);
- can no longer be buffed or debuffed.
- Siege Ladders shroud clearing increased to 400 (from 25).
- Orc Laborers:
- command point requirement decreased to 1 (from 5);
- damage increased to 10 (from 5).